Esempio n. 1
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 public string NameForPEGIdisplay() => SourceBuffer.ToPEGIstring() + "-> " + TargetRenderTexture.ToPEGIstring();//(material ? material.name : "No Material");
Esempio n. 2
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 public bool Blit() => TargetRenderTexture != null?TargetRenderTexture.BlitMethod(SourceBuffer, material, shader) : false;