private void Reset() { BehaviorAtStart = BEHAVIOUR_AT_START_DEFAULT_VALUE; CustomStartAnchoredPosition = CUSTOM_START_ANCHORED_POSITION_DEFAULT_VALUE; DeselectAnyButtonSelectedOnHide = DESELECT_ANY_BUTTON_SELECTED_ON_HIDE_DEFAULT_VALUE; DeselectAnyButtonSelectedOnShow = DESELECT_ANY_BUTTON_SELECTED_ON_SHOW_DEFAULT_VALUE; DisableCanvasWhenHidden = DISABLE_CANVAS_WHEN_HIDDEN_DEFAULT_VALUE; DisableGameObjectWhenHidden = DISABLE_GAME_OBJECT_WHEN_HIDDEN_DEFAULT_VALUE; DisableGraphicRaycasterWhenHidden = DISABLE_GRAPHIC_RAYCASTER_WHEN_HIDDEN_DEFAULT_VALUE; RenamePrefix = RENAME_PREFIX_DEFAULT_VALUE; RenameSuffix = RENAME_SUFFIX_DEFAULT_VALUE; TargetOrientation = TARGET_ORIENTATION_DEFAULT_VALUE; UseCustomStartAnchoredPosition = USE_CUSTOM_START_ANCHORED_POSITION_DEFAULT_VALUE; }
private void switchDirection(TargetOrientation dir) { switch (dir) { case TargetOrientation.LEFT: targetOffset = LeftPointOffset; break; case TargetOrientation.RIGHT: targetOffset = RightPointOffset; break; default: break; } }
public static void ChangeDirection(TargetOrientation dir) { _i.switchDirection(dir); }