private void Reset()
 {
     BehaviorAtStart                   = BEHAVIOUR_AT_START_DEFAULT_VALUE;
     CustomStartAnchoredPosition       = CUSTOM_START_ANCHORED_POSITION_DEFAULT_VALUE;
     DeselectAnyButtonSelectedOnHide   = DESELECT_ANY_BUTTON_SELECTED_ON_HIDE_DEFAULT_VALUE;
     DeselectAnyButtonSelectedOnShow   = DESELECT_ANY_BUTTON_SELECTED_ON_SHOW_DEFAULT_VALUE;
     DisableCanvasWhenHidden           = DISABLE_CANVAS_WHEN_HIDDEN_DEFAULT_VALUE;
     DisableGameObjectWhenHidden       = DISABLE_GAME_OBJECT_WHEN_HIDDEN_DEFAULT_VALUE;
     DisableGraphicRaycasterWhenHidden = DISABLE_GRAPHIC_RAYCASTER_WHEN_HIDDEN_DEFAULT_VALUE;
     RenamePrefix      = RENAME_PREFIX_DEFAULT_VALUE;
     RenameSuffix      = RENAME_SUFFIX_DEFAULT_VALUE;
     TargetOrientation = TARGET_ORIENTATION_DEFAULT_VALUE;
     UseCustomStartAnchoredPosition = USE_CUSTOM_START_ANCHORED_POSITION_DEFAULT_VALUE;
 }
Esempio n. 2
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    private void switchDirection(TargetOrientation dir)
    {
        switch (dir)
        {
        case TargetOrientation.LEFT:
            targetOffset = LeftPointOffset;
            break;

        case TargetOrientation.RIGHT:
            targetOffset = RightPointOffset;
            break;

        default:
            break;
        }
    }
Esempio n. 3
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 public static void ChangeDirection(TargetOrientation dir)
 {
     _i.switchDirection(dir);
 }