public static void AchieveInitialize(AchievementManager __instance)
        {
            dynamic _this = __instance.AsDynamic();

            _this.achivs = Array.CreateInstance(AchievementBaseT, 30);
            dynamic achivs     = _this.achivs.RealObject;
            dynamic achivName  = R_AchivName();
            dynamic achivIndex = R_AchivIndex();

            for (int i = 0; i < achivName.Length; i++)
            {
                for (int j = 0; j < achivName[i].Length; j++)
                {
                    if (achivIndex[i] + j < achivs.Length)
                    {
                        achivs[achivIndex[i] + j] =
                            (dynamic)TargetAssembly.CreateInstance("THMHJ.Achievements." + achivClassNames[i][j]);
                    }
                }
            }
            dynamic specialData = _this.LoadSpecialData().RealObject;

            for (int k = 0; k < specialData.ach.Length; k++)
            {
                for (int l = 0; l < specialData.ach[k].achiv.Length; l++)
                {
                    achivs[achivIndex[k] + l].get = specialData.ach[k].achiv[l].get;
                    for (int m = 0; m < achivs[achivIndex[k] + l].finishedlevel.Length; m++)
                    {
                        achivs[achivIndex[k] + l].finishedlevel[m] = specialData.ach[k].achiv[l].level[m];
                    }
                }
            }
        }