public void Looped(StateMachineClient smc, IEvent evt) { if (!AnimationTone.ControlLoop(this)) { Target.AddExitReason(ExitReason.Finished); } }
private new bool DoReadBook() { Book target = ChooseBook(Actor, Inventories.QuickFind <Book>(Actor.Inventory)); if (target != null) { InteractionInstance instance = ReadBookChooserEx.Singleton.CreateInstance(target, Actor, mPriority, Autonomous, CancellableByPlayer); BeginCommodityUpdates(); bool succeeded = false; try { succeeded = instance.RunInteraction(); } finally { EndCommodityUpdates(succeeded); } return(succeeded); } Target.AddExitReason(ExitReason.FailedToStart); return(false); }
public bool __DoReadBook() { BookGeneral bookGeneral = Actor.Inventory.Find <BookGeneral>(); if (bookGeneral == null) { bookGeneral = Book.CreateBookAndPlaceInInventory(Actor); } if (bookGeneral != null) { InteractionInstance interactionInstance = ReadBookChooser.Singleton.CreateInstance(bookGeneral, Actor, mPriority, base.Autonomous, base.CancellableByPlayer); BeginCommodityUpdates(); bool flag = interactionInstance.RunInteraction(); EndCommodityUpdates(flag); return(flag); } Target.AddExitReason(ExitReason.FailedToStart); return(false); }
public bool __DoReadNewspaper() { INewspaper newspaper = Actor.Inventory.Find <INewspaper>(); if (newspaper == null) { newspaper = (GlobalFunctions.CreateObjectOutOfWorld("Newspaper") as INewspaper); Actor.Inventory.TryToAdd(newspaper); } if (newspaper != null) { newspaper.SetFromReadSomethingInInventory(); InteractionInstance readInteraction = newspaper.GetReadInteraction(Actor); BeginCommodityUpdates(); bool flag = readInteraction.RunInteraction(); EndCommodityUpdates(flag); return(flag); } Target.AddExitReason(ExitReason.FailedToStart); return(false); }
public override bool Run() { try { if (!SafeToSync()) { Common.Notify("Fail D"); return(false); } IWooHooDefinition definition = InteractionDefinition as IWooHooDefinition; if (LinkedInteractionInstance == null) { HotairBalloon.WooHooSocial entry = definition.ProxyClone(Target).CreateInstance(Actor, Target, GetPriority(), Autonomous, CancellableByPlayer) as HotairBalloon.WooHooSocial; if (entry == null) { Common.Notify("Fail A"); return(false); } entry.mIsSocialTarget = true; LinkedInteractionInstance = entry; Target.InteractionQueue.AddNext(entry); } HotairBalloon.InBalloonPosture posture = Actor.Posture as HotairBalloon.InBalloonPosture; if (posture == null) { Common.Notify("Fail B"); return(false); } if (!StartSync(!mIsSocialTarget)) { Common.Notify("Fail C"); return(false); } StandardEntry(); BeginCommodityUpdates(); if (mIsSocialTarget) { DoLoop(ExitReason.Finished); } else { StartSocial(CommonWoohoo.GetSocialName(definition.GetStyle(this), Actor)); Animation.ForceAnimation(Actor.ObjectId, true); Animation.ForceAnimation(Target.ObjectId, true); if (Rejected) { Target.Posture.CurrentStateMachine.RequestState(true, "x", "ToFromSocial"); posture.CurrentStateMachine.RequestState(true, "x", "ToFromSocial"); posture.CurrentStateMachine.SetActor("y", Target); CreateProps(posture.CurrentStateMachine); posture.CurrentStateMachine.SetParameter("XSimR", posture.IsXActor ? YesOrNo.no : YesOrNo.yes); posture.CurrentStateMachine.EnterState("x", "EnterSocial"); posture.CurrentStateMachine.EnterState("y", "EnterSocial"); ThoughtBalloonManager.BalloonData bd = new ThoughtBalloonManager.DoubleBalloonData("balloon_woohoo", "balloon_question"); bd.BalloonType = ThoughtBalloonTypes.kSpeechBalloon; Actor.ThoughtBalloonManager.ShowBalloon(bd); posture.CurrentStateMachine.RequestState(false, "y", "woohoo rejected"); posture.CurrentStateMachine.RequestState(true, "x", "woohoo rejected"); bd = new ThoughtBalloonManager.BalloonData("balloon_woohoo"); bd.BalloonType = ThoughtBalloonTypes.kSpeechBalloon; bd.LowAxis = ThoughtBalloonAxis.kDislike; Target.ThoughtBalloonManager.ShowBalloon(bd); posture.CurrentStateMachine.RequestState(false, "y", "ExitSocial"); posture.CurrentStateMachine.RequestState(true, "x", "ExitSocial"); posture.CurrentStateMachine.RemoveActor(Target); Target.Posture.CurrentStateMachine.EnterState("x", "ToFromSocial"); posture.CurrentStateMachine.EnterState("x", "ToFromSocial"); Target.Posture.CurrentStateMachine.EnterState("x", "IdleStand"); posture.CurrentStateMachine.EnterState("x", "IdleStand"); Actor.GetRelationship(Target, true).LTR.UpdateLiking(HotairBalloon.kWoohooRejectLtrChange); SocialComponent.SetSocialFeedbackForActorAndTarget(CommodityTypes.Friendly, Actor, Target, false, 0x0, LongTermRelationshipTypes.Undefined, LongTermRelationshipTypes.Undefined); SocialCallback.AddRejectedByEx(Actor, Target, GetInteractionName(), null, this); } else { switch (posture.Balloon.mCurrentHeight) { case HotairBalloon.BalloonHeight.OnGround: posture.CurrentStateMachine.SetParameter("Height", SkillLevel.poor); break; case HotairBalloon.BalloonHeight.Height1: posture.CurrentStateMachine.SetParameter("Height", SkillLevel.novice); break; } Sim actor = posture.IsXActor ? Actor : Target; Sim sim2 = posture.IsXActor ? Target : Actor; actor.Posture.CurrentStateMachine.RequestState(true, "x", "ToFromSocial"); sim2.Posture.CurrentStateMachine.RequestState(true, "x", "ToFromSocial"); sim2.Posture.CurrentStateMachine.SetActor("y", actor); CreateProps(sim2.Posture.CurrentStateMachine); sim2.Posture.CurrentStateMachine.EnterState("x", "EnterSocial"); sim2.Posture.CurrentStateMachine.EnterState("y", "EnterSocial"); ThoughtBalloonManager.BalloonData data2 = new ThoughtBalloonManager.DoubleBalloonData("balloon_woohoo", "balloon_question"); data2.BalloonType = ThoughtBalloonTypes.kSpeechBalloon; Actor.ThoughtBalloonManager.ShowBalloon(data2); sim2.Posture.CurrentStateMachine.RequestState(false, "y", "woohoo"); sim2.Posture.CurrentStateMachine.RequestState(true, "x", "woohoo"); sim2.Posture.CurrentStateMachine.RequestState(false, "y", "ExitSocial"); sim2.Posture.CurrentStateMachine.RequestState(true, "x", "ExitSocial"); sim2.Posture.CurrentStateMachine.RemoveActor(actor); actor.Posture.CurrentStateMachine.EnterState("x", "ToFromSocial"); sim2.Posture.CurrentStateMachine.EnterState("x", "ToFromSocial"); Relationship relationship = Actor.GetRelationship(Target, true); relationship.STC.Update(Actor, Target, CommodityTypes.Amorous, HotairBalloon.kSTCIncreaseAfterWoohoo); relationship.LTR.UpdateLiking(-HotairBalloon.kWoohooRejectLtrChange); CommonWoohoo.RunPostWoohoo(Actor, Target, posture.Balloon, definition.GetStyle(this), definition.GetLocation(posture.Balloon), true); if (CommonPregnancy.IsSuccess(Actor, Target, Autonomous, definition.GetStyle(this))) { CommonPregnancy.Impregnate(Actor, Target, Autonomous, definition.GetStyle(this)); } actor.Posture.CurrentStateMachine.EnterState("x", "IdleStand"); sim2.Posture.CurrentStateMachine.EnterState("x", "IdleStand"); Actor.BuffManager.AddElement((BuffNames)(0x9a7f5f1919df0036L), Origin.None); Target.BuffManager.AddElement((BuffNames)(0x9a7f5f1919df0036L), Origin.None); } FinishSocial(CommonWoohoo.GetSocialName(definition.GetStyle(this), Actor), Rejected); Target.AddExitReason(ExitReason.Finished); } FinishLinkedInteraction(mIsSocialTarget); EndCommodityUpdates(Rejected); StandardExit(); WaitForSyncComplete(); posture.Balloon.PushIdleInteractionOnSim(Actor); return(true); } catch (ResetException) { throw; } catch (Exception exception) { Woohooer.Settings.AddChange(Actor); Woohooer.Settings.AddChange(Target); Common.Exception(Actor, Target, exception); return(false); } }
public override bool Run() { try { ISaunaWooHooDefinition definition = InteractionDefinition as ISaunaWooHooDefinition; if (!StartSync()) { DoResume(); return(false); } StandardEntry(false); mSauna = Actor.Posture.Container as SaunaClassic; if (Actor == mSauna.GetLeftSim()) { IHasSeatingGroup container = Actor.Posture.Container as IHasSeatingGroup; Seat seat = container.SeatingGroup[Actor]; Seat seat2 = container.SeatingGroup[Target]; if ((seat == null) || (seat2 == null)) { Actor.AddExitReason(ExitReason.FailedToStart); return(false); } // Custom string socialName = CommonWoohoo.GetSocialName(definition.GetStyle(this), Actor); ReturnInstance.EnsureMaster(); mCurrentStateMachine = ReturnInstance.mCurrentStateMachine; StartSocial(socialName); InitiateSocialUI(Actor, Target); SaunaClassic.CuddleSeatedWooHooSauna linkedInteractionInstance = LinkedInteractionInstance as SaunaClassic.CuddleSeatedWooHooSauna; linkedInteractionInstance.Rejected = Rejected; if (Rejected) { mCurrentStateMachine.RequestState(null, "Woo Hoo Reject"); mCurrentStateMachine.RequestState(null, "ExitSitting"); FinishSocial(socialName, true); FinishSocialContext(); Actor.BuffManager.AddElement(BuffNames.WalkOfShame, Origin.FromRejectedWooHooOffHome); } else { mCurrentStateMachine.RequestState(null, "ExitSitting"); // Custom CommonWoohoo.TestNakedOutfit(Woohooer.Settings.mNakedOutfitSaunaWoohoo, Actor, Target); if (Stand.Singleton.CreateInstance(mSauna, Actor, Actor.InheritedPriority(), false, false).RunInteraction()) { // Custom if (CommonWoohoo.NeedPrivacy(false, Actor, Target)) { mSituation = new WooHoo.WooHooPrivacySituation(this); mPrivacyFailed = !mSituation.Start(); } else { mPrivacyFailed = false; } linkedInteractionInstance.mPrivacyFailed = mPrivacyFailed; if (!mPrivacyFailed && Actor.RouteToSlot(mSauna, Slot.RoutingSlot_14)) { EnterStateMachine("Sauna_store", "SimEnter", "x"); SetActor("saunaX", seat.Host); SetActor("saunaY", seat2.Host); AddOneShotScriptEventHandler(0x384, OnAnimationEvent); AnimateSim("PourWater"); AnimateSim("SimExit"); if (SaunaSit.WoohooSingleton.CreateInstance(mSauna, Actor, Actor.InheritedPriority(), false, false).RunInteraction()) { RockGemMetalBase.HandleNearbyWoohoo(Actor, RockGemMetalBase.HowMuchWooHoo.MoreWoohoo); EnterStateMachine("sauna_store", "SimEnter", "x", "y"); SetActor("saunaX", mSauna); mCurrentStateMachine.AddOneShotScriptEventHandler(0x6e, OnAnimationEvent); mCurrentStateMachine.AddOneShotScriptEventHandler(0x6f, OnAnimationEvent); mCurrentStateMachine.AddOneShotScriptEventHandler(0x78, OnAnimationEvent); mCurrentStateMachine.AddOneShotScriptEventHandler(0x79, OnAnimationEvent); mCurrentStateMachine.AddOneShotScriptEventHandler(0x70, OnBabyCheckEventEx); SetActor("saunaX", seat.Host); SetActor("saunaY", seat2.Host); if (Actor == mSauna.GetLeftSim()) { SetParameter("IsMirrored", true); SetParameter("SuffixX", mSauna.mSeatingGroup[Actor].IKSuffix); SetParameter("SuffixY", mSauna.mSeatingGroup[Target].IKSuffix); } else { SetParameter("IsMirrored", false); SetParameter("SuffixY", mSauna.mSeatingGroup[Actor].IKSuffix); SetParameter("SuffixX", mSauna.mSeatingGroup[Target].IKSuffix); } AnimateJoinSims("Woohoo"); AnimateJoinSims("SimExit"); RockGemMetalBase.HandleNearbyWoohoo(Actor, RockGemMetalBase.HowMuchWooHoo.LessWoohoo); // Custom CommonWoohoo.RunPostWoohoo(Actor, Target, mSauna, definition.GetStyle(this), definition.GetLocation(mSauna), true); Target.Motives.ChangeValue(CommodityKind.Fun, SaunaClassic.kWooHooFunBump); Target.Motives.ChangeValue(CommodityKind.Social, SaunaClassic.kWooHooSocialBump); Target.Motives.ChangeValue(CommodityKind.Hygiene, SaunaClassic.kWooHooHygieneBump); Actor.Motives.ChangeValue(CommodityKind.Fun, SaunaClassic.kWooHooFunBump); Actor.Motives.ChangeValue(CommodityKind.Social, SaunaClassic.kWooHooSocialBump); Actor.Motives.ChangeValue(CommodityKind.Hygiene, SaunaClassic.kWooHooHygieneBump); } } } FinishSocial(socialName, true); Actor.AddExitReason(ExitReason.StageComplete); Target.AddExitReason(ExitReason.StageComplete); } } else { DoLoop(~(ExitReason.Replan | ExitReason.MidRoutePushRequested | ExitReason.ObjectStateChanged | ExitReason.PlayIdle | ExitReason.MaxSkillPointsReached)); } FinishLinkedInteraction(IsMaster); bool succeeded = !Rejected && !mPrivacyFailed; EndCommodityUpdates(succeeded); StandardExit(false, false); InvokeDoResumeOnCleanup = false; if (!mPrivacyFailed) { Actor.SimDescription.SetFirstWooHoo(); } if ((Rejected && !IsMaster) && Stand.Singleton.CreateInstance(mSauna, Actor, Actor.InheritedPriority(), false, false).RunInteraction()) { Actor.PlayReaction(ReactionTypes.Embarrassed, ReactionSpeed.AfterInteraction); } WaitForSyncComplete(); return(!Rejected); } catch (ResetException) { throw; } catch (Exception e) { Common.Exception(Actor, Target, e); return(false); } }
public bool RXXun() { try { try { foreach (InteractionInstance interactionInstance in Target.mInteractionQueue.mInteractionList.ToArray()) // Cant Cancel Fix { interactionInstance.mbOnStopCalled = true; } } catch (ResetException) { throw; } catch (Exception) { } if (Simulator.CheckYieldingContext(false) && NFinalizeDeath.CheckAccept("Target.mPosture = Target.Standing;")) { Target.mPosture = Target.Standing; } if (Target.mActorsUsingMe != null) { Target.mActorsUsingMe.Clear(); } if (Target.mReferenceList != null) { Target.mReferenceList.Clear(); } if (Target.mRoutingReferenceList != null && Target.mRoutingReferenceList.Count != 0) { Target.mRoutingReferenceList.Clear(); } Target.AddExitReason(ExitReason.SuspensionRequested); NFinalizeDeath.ForceCancelAllInteractionsWithoutCleanup(Target); Target.AddExitReason(ExitReason.Default); /* * if (Target.InteractionQueue.HasInteractionOfType(Sims3.Gameplay.Objects.Environment.BonehildaCoffin.AwakenBonehilda.Singleton)) // Fixed Error Cancel All GrimReaperSituation.ReapSoul.Singleton * { * SimpleMessageDialog.Show("NiecMod", "Cancel BonehildaCoffin.AwakenBonehilda.Singleton"); * Target.SetObjectToReset(); * NiecMod.Nra.SpeedTrap.Sleep(); * return true; * } * if (Target.InteractionQueue.HasInteractionOfType(GrimReaperSituation.ReapSoul.Singleton)) // Fixed Error Cancel All GrimReaperSituation.ReapSoul.Singleton * { * if (!NFinalizeDeath.CheckAccept("Cancel Quit ReapSoul? Accept Reset ReapSoul")) return false; * //SimpleMessageDialog.Show("NiecS3Mod", " Sorry, Can't Cancel GrimReaperSituation.ReapSoul"); * Target.SetObjectToReset(); * NiecMod.Nra.SpeedTrap.Sleep(); * return true; * } * if (!Target.HasBeenDestroyed && Simulator.CheckYieldingContext(false)) * { * NiecMod.Nra.SpeedTrap.Sleep(); * if (NFinalizeDeath.CheckAccept("Force Cancel All Interactions Without Cleanup?")) * { * NFinalizeDeath.ForceCancelAllInteractionsWithoutCleanup(Target); * Target.InteractionQueue.OnReset(); * return true; * } * else if (!NFinalizeDeath.CheckAccept("Cancel All Interactions?")) * { * this.FixExit = false; * return true; * } * * try * { * foreach (InteractionInstance interactionInstance in Target.InteractionQueue.InteractionList) // Cant Cancel Fix * { * interactionInstance.MustRun = false; * interactionInstance.Hidden = false; * } * } * catch * { } * NFinalizeDeath.CancelAllInteractions(Target); * } * * return true; * * * /* * //Custom CancelAllInteractions * checked * { * for (int i = Target.InteractionQueue.mInteractionList.Count - 1; i >= 0; i--) * { * if (!(Target.InteractionQueue.mInteractionList[i] is ExtKillSimNiec)) * { * try * { * Target.InteractionQueue.CancelNthInteraction(i, true, ExitReason.SuspensionRequested); * } * catch * { } * * } * } * } */ /* * for (int i = Target.InteractionQueue.mInteractionList.Count - 1; i >= 0; i--) * { * try * { * InteractionInstance interactionInstance = Target.InteractionQueue.mInteractionList[i]; * if (!(interactionInstance is ExtKillSimNiec)) * { * Target.InteractionQueue.CancelNthInteraction(i); * } * } * catch (Exception) * { * * throw; * } * * } */ /* * try * { * Target.InteractionQueue.OnReset(); * } * catch * { } */ /* * // Test 1 * { * //try * //Target.InteractionQueue.OnReset(); * * } * * { * Target.InteractionQueue.CancelAllInteractions(); // Cancel All Interactions Byasss Anti-Cancel * } * * // Test 2 * * * * * // Test 3 * { * Target.InteractionQueue.OnReset(); // Sim Interactions is Reset * Target.InteractionQueue.CancelAllInteractions(); * } * // Test 4 * { * Target.InteractionQueue.CancelAllInteractions(); // Cancel All Interactions Byasss Anti-Cancel * Target.InteractionQueue.OnReset(); * } * foreach (InteractionInstance interactionInstance in Target.InteractionQueue.InteractionList) // Cant Cancel Fix * { * interactionInstance.MustRun = false; * interactionInstance.Hidden = false; * } * { * Target.InteractionQueue.CancelAllInteractions(); * } * * { * Target.InteractionQueue.OnReset(); * } * * { * Target.InteractionQueue.CancelAllInteractions(); * } * * { * Target.InteractionQueue.CancelAllInteractions(); * } * // * { * * if (Target.IsInActiveHousehold) * { * //Target.BuffManager.AddElement(BuffNames.HeartBroken, 60000, 6000000, Origin.FromGrimReaper); * return false; * } * * * Target.InteractionQueue.Add(Singleton.CreateInstance(Target, Target, new InteractionPriority((InteractionPriorityLevel)999), false, true)); * Target.InteractionQueue.AddNext(Singleton.CreateInstance(Target, Target, new InteractionPriority((InteractionPriorityLevel)999), false, true)); * Target.InteractionQueue.OnReset(); * } * //Actor.LoopIdle(); * return true; */ } catch (ResetException) { /* * foreach (InteractionInstance interactionInstance in Target.InteractionQueue.InteractionList) // Cant Cancel Fix * { * interactionInstance.SetPriority(new InteractionPriority((InteractionPriorityLevel)0, -1f)); * interactionInstance.MustRun = false; * interactionInstance.Hidden = false; * } * Target.InteractionQueue.Add(Singleton.CreateInstance(Target, Target, new InteractionPriority((InteractionPriorityLevel)999, 999f), false, true)); * Target.InteractionQueue.Add(Singleton.CreateInstance(Target, Target, new InteractionPriority((InteractionPriorityLevel)999, 999f), false, true)); * Target.InteractionQueue.Add(Singleton.CreateInstance(Target, Target, new InteractionPriority((InteractionPriorityLevel)999, 999f), false, true)); * Target.InteractionQueue.Add(Singleton.CreateInstance(Target, Target, new InteractionPriority((InteractionPriorityLevel)999, 999f), false, true)); * Target.InteractionQueue.Add(Singleton.CreateInstance(Target, Target, new InteractionPriority((InteractionPriorityLevel)999, 999f), false, true)); * Target.InteractionQueue.Add(Singleton.CreateInstance(Target, Target, new InteractionPriority((InteractionPriorityLevel)999, 999f), false, true)); * Target.InteractionQueue.Add(Singleton.CreateInstance(Target, Target, new InteractionPriority((InteractionPriorityLevel)999, 999f), false, true)); * Target.InteractionQueue.CancelAllInteractions();*/ throw; } catch (Exception) //ex) { //NiecException.WriteLog("CancelAllInteractions: " + NiecException.NewLine + NiecException.LogException(ex), true, false, true); } /* * if (Target.InteractionQueue.HasInteractionOfType(Sims3.Gameplay.Objects.Environment.BonehildaCoffin.AwakenBonehilda.Singleton)) // Fixed Error Cancel All GrimReaperSituation.ReapSoul.Singleton * { * SimpleMessageDialog.Show("NiecS3Mod", " Sorry, Can't Cancel GrimReaperSituation.ReapSoul"); * Target.SetObjectToReset(); * return false; * } */ return(true); }
public void Cancel() { Target.AddExitReason(ExitReason.Finished); }