void DestroyPlayer()
        {
            if (m_player == null)
            {
                return;
            }

            m_player.PlayerDeathEvent -= HandlePlayerDeathEvent;
            m_player.PlayerDyingEvent -= HandlePlayerDyingEvent;
            m_player.PlayerScoreEvent -= HandlePlayerScoreEvent;

            GameObject.Destroy(m_player.gameObject);

            m_player = null;
        }
        void CreatePlayer()
        {
            if (m_player != null)
            {
                DestroyPlayer();
            }

            PlaneManager planeManager = Services.Get <PlaneManager>();

            m_player = planeManager.InstantiatePlayer();

            m_player.PlayerDeathEvent += HandlePlayerDeathEvent;
            m_player.PlayerDyingEvent += HandlePlayerDyingEvent;
            m_player.PlayerScoreEvent += HandlePlayerScoreEvent;
        }