protected override void OnCreate() { // Create input tankControls = new TanksControls(); tankControls.InGame.SetCallbacks(this); // Query playersQuery = GetEntityQuery(new EntityQueryDesc { All = new[] { ComponentType.ReadOnly <TankPlayer>() } }); }
public UIActions(TanksControls wrapper) { m_Wrapper = wrapper; }
public InGameActions(TanksControls wrapper) { m_Wrapper = wrapper; }