public static void SendStartAudioLoop(GameObject parent, string name, TankSoundKind tankSoundKind) { if (NetworkManager.singleton != null) { var msg = new SingedMessages.PlayAudioLoopMessage(); msg.parent = parent; msg.resourcePath = PrefabRegistry.GetResourceName <TankSoundKind>(tankSoundKind); msg.name = name; msg.start = true; NetworkManager.singleton.client.Send((short)SingedMessages.SingedMessageKind.playAudioLoop, msg); } }
public static void SendPlayAudioClip(TankSoundKind tankSoundKind) { SendPlayAudioClip(PrefabRegistry.GetResourceName <TankSoundKind>(tankSoundKind)); }