// Use this for initialization
 void Start()
 {
     pathLength      = path.Length;
     curPathIndex    = 0;
     curVelocity     = transform.forward;
     mRigidbody      = GetComponent <Rigidbody>();
     mTankMoveEffect = GetComponent <TankMoveEffect>();
 }
Esempio n. 2
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 private void Awake()
 {
     mRigidbody      = GetComponent <Rigidbody>();
     mTankMoveEffect = GetComponent <TankMoveEffect>();
     mSpeed          = mMinSpeed;
 }