// Use this for initialization void Start() { pathLength = path.Length; curPathIndex = 0; curVelocity = transform.forward; mRigidbody = GetComponent <Rigidbody>(); mTankMoveEffect = GetComponent <TankMoveEffect>(); }
private void Awake() { mRigidbody = GetComponent <Rigidbody>(); mTankMoveEffect = GetComponent <TankMoveEffect>(); mSpeed = mMinSpeed; }