public void StopEngine(NodeRemoveEvent evt, TankEngineSoundEffectReadyNode tank) { tank.tankEngineSoundEffect.SoundEngineController.Stop(); }
public void UpdateEngine(UpdateEvent evt, TankEngineSoundEffectReadyNode tank) { tank.tankEngineSoundEffect.SoundEngineController.InputRpmFactor = tank.tankEngine.Value; }
public void StartEngine(NodeAddedEvent evt, TankEngineSoundEffectReadyNode tank) { tank.tankEngineSoundEffect.SoundEngineController.Play(); }