Esempio n. 1
0
        public void TestMoveDown()
        {
            var tankEngine = new TankEngine();
            var map        = new MapBase {
                GameMap = new int[100, 100], Borders = new List <int> {
                    0, 0, 100, 100
                }
            };
            int tankInitX = 5, tankInitY = 10;
            var tank    = new List <TankFragment>();
            var gameMap = new int[100, 100];

            tankEngine.TankInit(out tank, tankInitX, tankInitY, MoveDirection.Right, gameMap);
            var testList = new List <TankFragment>(tank.Count);

            testList.AddRange(tank.Select(t => new TankFragment(t.X, t.Y)));
            tankEngine.TankMove(tank, MoveDirection.Down, map);
            Assert.IsTrue(testList[0].Y + 1 == tank[0].Y &&
                          testList[1].Y + 1 == tank[1].Y &&
                          testList[2].Y + 1 == tank[2].Y &&
                          testList[3].Y + 1 == tank[3].Y &&
                          testList[4].Y + 1 == tank[4].Y &&
                          testList[5].Y + 1 == tank[5].Y &&
                          testList[6].Y + 1 == tank[6].Y &&
                          testList[7].Y + 1 == tank[7].Y &&
                          testList[8].Y + 1 == tank[8].Y);
        }
Esempio n. 2
0
        public void TestMoveUp()
        {
            var tankEngine = new TankEngine();
            var map        = new MapBase();

            map.GameMap = new int[100, 100];
            map.Borders = new List <int> {
                0, 0, 100, 100
            };
            int tankInitX = 5, tankInitY = 10;
            var tank    = new List <TankFragment>();
            var gameMap = new int[100, 100];

            tankEngine.TankInit(out tank, tankInitX, tankInitY, MoveDirection.Right, gameMap);
            var testList = new List <TankFragment>(tank.Count);

            foreach (TankFragment t in tank)
            {
                var item = new TankFragment(t.X, t.Y);
                testList.Add(item);
            }
            tankEngine.TankMove(tank, MoveDirection.Up, map);
            Assert.IsTrue(testList[0].Y - 1 == tank[0].Y &&
                          testList[1].Y - 1 == tank[1].Y &&
                          testList[2].Y - 1 == tank[2].Y &&
                          testList[3].Y - 1 == tank[3].Y &&
                          testList[4].Y - 1 == tank[4].Y &&
                          testList[5].Y - 1 == tank[5].Y &&
                          testList[6].Y - 1 == tank[6].Y &&
                          testList[7].Y - 1 == tank[7].Y &&
                          testList[8].Y - 1 == tank[8].Y);
        }