Esempio n. 1
0
        public Main(bool debugging)
        {
            InitializeComponent();

            CheckForUpdates();
            TanjiSettings.Load();

            _game               = new HConnection();
            _game.Connected    += Game_Connected;
            _game.DataToClient += Game_DataToClient;
            _game.DataToServer += Game_DataToServer;

            _packetlogger = new Packetlogger();
            _tanjiConnect = new TanjiConnect(this);

            _inBlockedHeaders  = new List <ushort>();
            _inReplacedHeaders = new List <ushort>();

            _outBlockedHeaders  = new List <ushort>();
            _outReplacedHeaders = new List <ushort>();

            OSAlwaysOnTopChckbx.Checked       = TanjiSettings.Global.IsAlwaysOnTop;
            OSCloseOnDisconnectChckbx.Checked = TanjiSettings.Global.ShouldCloseOnDisconnect;

            _initiate   = Initiate;
            _reinitiate = Reinitiate;
            _debugging  = debugging;

            ISDestinationTxt.SelectedIndex  = 1;
            IFBDestinationTxt.SelectedIndex = 1;
            IFRDestinationTxt.SelectedIndex = 1;
        }
Esempio n. 2
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 private void Main_FormClosing(object sender, FormClosingEventArgs e)
 {
     TanjiSettings.Save();
     if (!_debugging)
     {
         e.Cancel = true;
         Task.Factory.StartNew(Game.Disconnect);
     }
 }
Esempio n. 3
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 private void Game_Disconnected(object sender, EventArgs e)
 {
     _game.Disconnected -= Game_Disconnected;
     if (TanjiSettings.Global.ShouldCloseOnDisconnect)
     {
         TanjiSettings.Save();
         Environment.Exit(0);
     }
     Task.Factory.StartNew(Reinitiate);
 }
Esempio n. 4
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 private void TanjiConnect_FormClosing(object sender, FormClosingEventArgs e)
 {
     TanjiSettings.Save();
     if (!_main.Game.IsConnected)
     {
         FiddlerApplication.Shutdown();
         _main.Game.Dispose();
         Environment.Exit(0);
     }
     ResetSetup();
 }