/// <summary>
 /// Use this for initialization.
 /// </summary>
 public void Start()
 {
     m_marker.SetActive(false);
     m_pointCloud = FindObjectOfType<TangoPointCloud>();
     m_pointCloudFloor = FindObjectOfType<TangoPointCloudFloor>();
     m_tangoApplication = FindObjectOfType<TangoApplication>();
 }
 /// <summary>
 /// Use this for initialization.
 /// </summary>
 public void Start()
 {
     m_marker.SetActive(false);
     m_pointCloud       = FindObjectOfType <TangoPointCloud>();
     m_pointCloudFloor  = FindObjectOfType <TangoPointCloudFloor>();
     m_tangoApplication = FindObjectOfType <TangoApplication>();
 }
    /// <summary>
    /// Use this for initialization.
    /// </summary>
    public void Start()
    {
//        m_marker.SetActive(false);
        m_pointCloud       = FindObjectOfType <TangoPointCloud>();
        m_pointCloudFloor  = FindObjectOfType <TangoPointCloudFloor>();
        m_tangoApplication = FindObjectOfType <TangoApplication>();

        markerDrop = new bool[m_marker.Length];
        for (int i = 0; i < m_marker.Length; i++)
        {
            markerDrop [i] = false;
        }

        for (int i = 0; i < copyPosition.toBePlaced.Length; i++)
        {
            sceneDictionary.Add(i, copyPosition.toBePlaced[i]);
        }
    }
Esempio n. 4
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 /// <summary>
 /// Use this for initialization.
 /// </summary>
 public void Start()
 {
     m_pointCloud       = FindObjectOfType <TangoPointCloud>();
     m_pointCloudFloor  = FindObjectOfType <TangoPointCloudFloor>();
     m_tangoApplication = FindObjectOfType <TangoApplication>();
 }