/// <summary> /// Use this for initialization. /// </summary> public void Start() { m_marker.SetActive(false); m_pointCloud = FindObjectOfType<TangoPointCloud>(); m_pointCloudFloor = FindObjectOfType<TangoPointCloudFloor>(); m_tangoApplication = FindObjectOfType<TangoApplication>(); }
/// <summary> /// Use this for initialization. /// </summary> public void Start() { m_marker.SetActive(false); m_pointCloud = FindObjectOfType <TangoPointCloud>(); m_pointCloudFloor = FindObjectOfType <TangoPointCloudFloor>(); m_tangoApplication = FindObjectOfType <TangoApplication>(); }
/// <summary> /// Use this for initialization. /// </summary> public void Start() { // m_marker.SetActive(false); m_pointCloud = FindObjectOfType <TangoPointCloud>(); m_pointCloudFloor = FindObjectOfType <TangoPointCloudFloor>(); m_tangoApplication = FindObjectOfType <TangoApplication>(); markerDrop = new bool[m_marker.Length]; for (int i = 0; i < m_marker.Length; i++) { markerDrop [i] = false; } for (int i = 0; i < copyPosition.toBePlaced.Length; i++) { sceneDictionary.Add(i, copyPosition.toBePlaced[i]); } }
/// <summary> /// Use this for initialization. /// </summary> public void Start() { m_pointCloud = FindObjectOfType <TangoPointCloud>(); m_pointCloudFloor = FindObjectOfType <TangoPointCloudFloor>(); m_tangoApplication = FindObjectOfType <TangoApplication>(); }