Esempio n. 1
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        public static void Main()
        {
            /* Get the Joystick values from the CANbus.  */
            GameController _gamepad = new GameController(new CANJoystickSource(0));

            TalonSRX leftTalon  = new TalonSRX(10);
            TalonSRX rightTalon = new TalonSRX(11);

            /* Factory Default all hardware to prevent unexpected behaviour */
            leftTalon.ConfigFactoryDefault();
            rightTalon.ConfigFactoryDefault();
            /* Set Inverted on one side so "forward" relative to the robot is a Green LED state */
            leftTalon.SetInverted(false);
            rightTalon.SetInverted(true);

            /* loop forever */
            while (true)
            {
                /* Basic Drivetrain, negate the axes so forward is positive */
                leftTalon.Set(ControlMode.PercentOutput, _gamepad.GetAxis(1) * -1);
                rightTalon.Set(ControlMode.PercentOutput, _gamepad.GetAxis(3) * -1);

                /* wait a bit */
                Thread.Sleep(10);

                /* Normally we would need to feed the Watchdog here.
                 * We're relying on the roboRIO to provide the enable
                 * signal, so it's not necessary.
                 **/
            }
        }
Esempio n. 2
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        private Intake()
        {
            Robotmap map = Robotmap.GetInstance();

            intakeMotor = new TalonSRX(map.GetIntake_ID()); // Creates the TalonSRX motor.
            intakeMotor.SetInverted(true);                  // If you get value i will invert it. if it is going the wrong way it can be inverted.
            m_currentState = INTAKESTATE.Off;
        }
Esempio n. 3
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        private FlagElevator()
        {
            elevatorMotor = new TalonSRX(ELEVATOR_CAN_ID);

            elevatorMotor.SetInverted(true);  //can change if the motor is mounted the wrong way.

            m_currentState = ELEVATORSTATE.StoppedLocation;
        }
Esempio n. 4
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        private void robotInit()
        {
            js0 = new GameController(UsbHostDevice.GetInstance());
            leftSlave.Follow(leftMaster);
            rightSlave.Follow(rightMaster);
            shooterWheelSlave.Follow(shooterWheelMaster);

            rightMaster.SetInverted(true);
            rightSlave.SetInverted(true);
            bottomIntake.SetInverted(true);
        }
Esempio n. 5
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        public DriveBase()
        {
            const int MAX_CURRENT = 10;
            const int TIMEOUT_MS  = 150;

            FrontLeft.ConfigContinuousCurrentLimit(MAX_CURRENT, TIMEOUT_MS);
            FrontRight.ConfigContinuousCurrentLimit(MAX_CURRENT, TIMEOUT_MS);
            BackLeft.ConfigContinuousCurrentLimit(MAX_CURRENT, TIMEOUT_MS);
            BackRight.ConfigContinuousCurrentLimit(MAX_CURRENT, TIMEOUT_MS);

            FrontRight.SetInverted(true);
            BackRight.SetInverted(true);
        }
Esempio n. 6
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        //DriveBase
        public static TalonSRX CreateDriveBaseTalon(int CAN_ID, bool inverted = false)
        {
            TalonSRX talon = new TalonSRX(CAN_ID);

            const int MAX_CURRENT = 10;

            talon.ConfigContinuousCurrentLimit(MAX_CURRENT);
            talon.ConfigPeakCurrentLimit(2 * MAX_CURRENT);
            talon.ConfigPeakCurrentDuration(0);
            talon.SetInverted(inverted);
            talon.SetNeutralMode(NeutralMode.Brake);
            return(talon);
        }
        public void Setup()
        {
            TalonSRX armTalon = (TalonSRX)_gearBox.MasterMotorController;

            armTalon.SetInverted(false);
            armTalon.SetStatusFramePeriod(StatusFrame.Status_1_General_, 10); //Send updates every 10ms instead of 10ms
            armTalon.SetStatusFramePeriod(StatusFrameEnhanced.Status_8_PulseWidth, 1);
            armTalon.SetSensorPhase(true);                                    //reversed sensor
            armTalon.ConfigForwardLimitSwitchSource(LimitSwitchSource.FeedbackConnector, LimitSwitchNormal.NormallyClosed);
            armTalon.ConfigReverseLimitSwitchSource(LimitSwitchSource.FeedbackConnector, LimitSwitchNormal.NormallyClosed);

            armTalon.ConfigClearPositionOnLimitR(false, 10);            //enable on reverse limit
            armTalon.ConfigClearPositionOnLimitF(false, 10);
        }
Esempio n. 8
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        private void robotInit()
        {
            js0 = new GameController(UsbHostDevice.GetInstance());
            leftSlave1.Follow(leftMaster);
            leftSlave2.Follow(leftMaster);
            rightSlave1.Follow(rightMaster);
            rightSlave2.Follow(rightMaster);

            intake2.Follow(intake1);

            rightMaster.SetInverted(true);
            rightSlave1.SetInverted(true);
            rightSlave2.SetInverted(true);
        }
Esempio n. 9
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        public static void Drive(GameController GAMEPAD, StringBuilder stringBuilder)
        {
            /*Talon and Encoder Constants*/
            right.SetNeutralMode(NeutralMode.Brake);
            //rightSlave.SetNeutralMode(NeutralMode.Brake);
            left.SetNeutralMode(NeutralMode.Brake);
            //leftSlave.SetNeutralMode(NeutralMode.Brake);

            /*Right side of drivetrain needs to be inverted*/
            right.SetInverted(true);
            //rightSlave.SetInverted(true);



            //left.ConfigSelectedFeedbackSensor(FeedbackDevice.QuadEncoder,Helpers.PID,Helpers.timeoutMs);
            //leftSlave.ConfigRemoteFeedbackFilter(left.GetDeviceID(), RemoteSensorSource.RemoteSensorSource_TalonSRX_SelectedSensor, Helpers.remotePID, Helpers.timeoutMs);
            //right.ConfigSelectedFeedbackSensor(FeedbackDevice.QuadEncoder, Helpers.PID, Helpers.timeoutMs);
            //rightSlave.ConfigRemoteFeedbackFilter(left.GetDeviceID(), RemoteSensorSource.RemoteSensorSource_TalonSRX_SelectedSensor, Helpers.remotePID, Helpers.timeoutMs);

            /*End Constants*/

            if (null == GAMEPAD)
            {
                GAMEPAD = new GameController(UsbHostDevice.GetInstance(0));
            }

            double x = GAMEPAD.GetAxis(1);
            double y = GAMEPAD.GetAxis(3);

            //Helpers.Deadband(ref x);
            //Helpers.Deadband(ref y);

            //Pow(x,2) gives finer controls over the drivebase
            //.5 for total half-speed reduction
            //sign(x) returns the sign, which is useful since the pow removes the negative sign.
            double leftThrot  = (System.Math.Pow(x, 2)) * .5 * System.Math.Sign(x);
            double rightThrot = (System.Math.Pow(y, 2)) * .5 * System.Math.Sign(y);

            //TODO
            //Uncomment when ready to test on a robot
            left.Set(ControlMode.PercentOutput, leftThrot);
            //leftSlave.Set(ControlMode.PercentOutput, leftThrot);
            right.Set(ControlMode.PercentOutput, -rightThrot);
            //rightSlave.Set(ControlMode.PercentOutput, -rightThrot);

            stringBuilder.Append("\t");
            stringBuilder.Append(leftThrot);
            stringBuilder.Append("\t");
            stringBuilder.Append(rightThrot);
        }
Esempio n. 10
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        private Transfer()
        {
            Robotmap map = Robotmap.GetInstance();

            transferMotor = new TalonSRX(map.GetTransfer_ID()); //Creates the motor
            transferMotor.SetInverted(true);

            CANController = Robotmap.GETCANController(); //Creates the first sensor

            numberOfBalls = 0;                           //The original amount of balls

            glowing = LED.GetInstance();

            m_currentState = TRANSFER_STATE.TRANSFER_OFF;
            eject          = Intake.GetInstance();
        }
Esempio n. 11
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        private Chassis()
        {
            Robotmap map = Robotmap.GetInstance();

            //Constants for variables to use
            left_motor = new TalonSRX(map.GetLeftDrive_ID());
            left_motor.SetNeutralMode(NeutralMode.Brake);
            left_motor.SetInverted(true); // Can invert the direction the motors are moving

            right_motor = new TalonSRX(map.GetRightDrive_ID());
            right_motor.SetNeutralMode(NeutralMode.Brake);
            right_motor.SetInverted(false);                      // Can invert the direction the motors are moving

            drive_assister = new PigeonIMU(map.Get_ID_Pigeon()); //TODO Get real name of pigeon from Christina

            bumper_switch = Robotmap.GETCANController();
        }
Esempio n. 12
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        //Excavation
        public static TalonSRX CreateLinearActuator(int CAN_ID)
        {
            TalonSRX talon = new TalonSRX(CAN_ID);

            talon.ConfigSelectedFeedbackSensor(FeedbackDevice.Analog);
            talon.ConfigFeedbackNotContinuous(true, 100);
            talon.SetInverted(true);
            talon.SetSensorPhase(true);

            talon.ConfigPeakCurrentLimit(6);
            talon.ConfigPeakCurrentDuration(150);
            talon.ConfigContinuousCurrentLimit(3);

            // talon.SetStatusFramePeriod(StatusFrame.Status_1_General_, 25); // Sets encoder value feedback rate -TODO

            return(talon);
        }
Esempio n. 13
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        public Cannon()
        {
            angleMotor.SetNeutralMode(NeutralMode.Brake);
            angleMotor.ConfigPeakOutputForward(0.5f);
            angleMotor.ConfigPeakOutputReverse(-0.5f);
            angleMotor.ConfigSelectedFeedbackSensor(FeedbackDevice.Analog);
            angleMotor.ConfigSelectedFeedbackCoefficient(1.0f);
            angleMotor.Config_kP(0.001f);

            revolverMotor.SetInverted(true);
            revolverMotor.SetNeutralMode(NeutralMode.Brake);
            revolverMotor.ConfigPeakOutputForward(0.5f);
            revolverMotor.ConfigPeakOutputReverse(0.5f);

            revolverMotor.ConfigContinuousCurrentLimit(20);
            revolverMotor.ConfigPeakCurrentLimit(0);
            revolverMotor.ConfigPeakCurrentDuration(0);
            revolverMotor.EnableCurrentLimit(true);

            _setpoint = Angle;
        }
Esempio n. 14
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        public Lift()
        {
            const int MAX_CURRENT = 15;
            const int TIMEOUT_MS  = 100;

            LeftActuator.ConfigContinuousCurrentLimit(MAX_CURRENT, TIMEOUT_MS);
            RightActuator.ConfigContinuousCurrentLimit(MAX_CURRENT, TIMEOUT_MS);

            LeftActuator.SetNeutralMode(NeutralMode.Brake);
            RightActuator.SetNeutralMode(NeutralMode.Brake);

            LeftActuator.ConfigSelectedFeedbackSensor(FeedbackDevice.Analog);
            RightActuator.ConfigSelectedFeedbackSensor(FeedbackDevice.Analog);

            const float P = 33.57f;
            const float I = 0;


            LeftActuator.Config_kP(P);
            RightActuator.Config_kP(P);
            LeftActuator.Config_kI(I);
            RightActuator.Config_kI(I);

            LeftActuator.ConfigMotionAcceleration(150);
            RightActuator.ConfigMotionAcceleration(150);
            RightActuator.ConfigMotionCruiseVelocity(4);
            LeftActuator.ConfigMotionCruiseVelocity(4);


            ExcavationBelt.ConfigContinuousCurrentLimit(MAX_CURRENT, TIMEOUT_MS); //REMOVE ME EVENTUALLY
            ExcavationBelt.SetInverted(true);
            CollectionBelt.ConfigContinuousCurrentLimit(MAX_CURRENT, TIMEOUT_MS);

            Digger.ConfigContinuousCurrentLimit(MAX_CURRENT, TIMEOUT_MS);
            Digger.SetInverted(true);
        }
Esempio n. 15
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        public static void Main()
        {
            /* Disable drivetrain/motors */
            _rightTalon.Set(ControlMode.PercentOutput, 0);
            _leftTalon.Set(ControlMode.PercentOutput, 0);

#if (fourWheeled)
            _rightFollower.Follow(_rightTalon);
            _leftFollower.Follow(_leftTalon);
#endif

            /* Configure output and sensor direction */
            _rightTalon.SetInverted(true);
            _leftTalon.SetInverted(false);

#if (fourWheeled)
            _rightFollower.SetInverted(true);
            _leftFollower.SetInverted(false);
#endif

            /* Mode print */
            Debug.Print("This is arcade drive using Arbitrary Feedforward");

            bool Btn1  = false;
            bool Btn2  = false;
            bool Btn3  = false;
            bool Btn4  = false;
            bool Btn10 = false;

            bool VoltageComp  = false;
            bool CurrentLimit = false;
            bool NeutralState = false;
            bool RampRate     = false;

            bool FirstCall = true;

            while (true)
            {
                /* Enable motor controllers if gamepad connected */
                if (_gamepad.GetConnectionStatus() == CTRE.Phoenix.UsbDeviceConnection.Connected)
                {
                    CTRE.Phoenix.Watchdog.Feed();
                }

                /* Gamepad Stick Control */
                float forward = -1 * _gamepad.GetAxis(1);
                float turn    = 1 * _gamepad.GetAxis(2);
                CTRE.Phoenix.Util.Deadband(ref forward);
                CTRE.Phoenix.Util.Deadband(ref turn);
                turn    *= 0.5f; //Scaled down for safety
                forward *= 0.75f;

                bool btn1  = _gamepad.GetButton(1);
                bool btn2  = _gamepad.GetButton(2);
                bool btn3  = _gamepad.GetButton(3);
                bool btn4  = _gamepad.GetButton(4);
                bool btn10 = _gamepad.GetButton(10);
                if (btn1 && !Btn1)
                {
                    VoltageComp = !VoltageComp;
                    FirstCall   = true;
                }
                else if (btn2 && !Btn2)
                {
                    CurrentLimit = !CurrentLimit;
                    FirstCall    = true;
                }
                else if (btn3 && !Btn3)
                {
                    NeutralState = !NeutralState;
                    FirstCall    = true;
                }
                else if (btn4 && !Btn4)
                {
                    RampRate  = !RampRate;
                    FirstCall = true;
                }
                else if (btn10 && !Btn10)
                {
                    VoltageComp  = false;
                    CurrentLimit = false;
                    NeutralState = false;
                    RampRate     = false;

                    FirstCall = true;
                }
                Btn1  = btn1;
                Btn2  = btn2;
                Btn3  = btn3;
                Btn4  = btn4;
                Btn10 = btn10;

                if (VoltageComp)
                {
                    _rightTalon.ConfigVoltageCompSaturation(10, 10);
                    _rightTalon.ConfigVoltageMeasurementFilter(16, 10);
                    _rightTalon.EnableVoltageCompensation(true);

                    _leftTalon.ConfigVoltageCompSaturation(10, 10);
                    _leftTalon.ConfigVoltageMeasurementFilter(16, 10);
                    _leftTalon.EnableVoltageCompensation(true);

                    if (FirstCall)
                    {
                        Debug.Print("Voltage Compensation: On");
                    }
                }
                else
                {
                    _rightTalon.EnableVoltageCompensation(false);
                    _leftTalon.EnableVoltageCompensation(false);

                    if (FirstCall)
                    {
                        Debug.Print("Voltage Compensation: Off");
                    }
                }

                if (CurrentLimit)
                {
                    _rightTalon.ConfigContinuousCurrentLimit(10, 10);
                    _rightTalon.ConfigPeakCurrentLimit(10, 10);
                    _rightTalon.ConfigPeakCurrentDuration(0, 10);
                    _rightTalon.EnableCurrentLimit(true);

                    _leftTalon.ConfigContinuousCurrentLimit(10, 10);
                    _leftTalon.ConfigPeakCurrentLimit(10, 10);
                    _leftTalon.ConfigPeakCurrentDuration(0, 10);
                    _leftTalon.EnableCurrentLimit(true);

                    if (FirstCall)
                    {
                        Debug.Print("Current Limit: On");
                    }
                }
                else
                {
                    _rightTalon.EnableCurrentLimit(false);
                    _leftTalon.EnableCurrentLimit(false);

                    if (FirstCall)
                    {
                        Debug.Print("Current Limit: Off");
                    }
                }


                if (NeutralState)
                {
                    _rightTalon.SetNeutralMode(NeutralMode.Coast);
                    _leftTalon.SetNeutralMode(NeutralMode.Coast);
#if (fourWheeled)
                    _rightFollower.SetNeutralMode(NeutralMode.Coast);
                    _leftFollower.SetNeutralMode(NeutralMode.Coast);
#endif

                    if (FirstCall)
                    {
                        Debug.Print("Neutral Mode: Coast");
                    }
                }
                else
                {
                    _rightTalon.SetNeutralMode(NeutralMode.Brake);
                    _leftTalon.SetNeutralMode(NeutralMode.Brake);
#if (fourWheeled)
                    _rightFollower.SetNeutralMode(NeutralMode.Brake);
                    _leftFollower.SetNeutralMode(NeutralMode.Brake);
#endif

                    if (FirstCall)
                    {
                        Debug.Print("Neutral Mode: Brake");
                    }
                }

                if (RampRate)
                {
                    _rightTalon.ConfigOpenloopRamp(3, 0);
                    _leftTalon.ConfigOpenloopRamp(3, 0);

                    if (FirstCall)
                    {
                        Debug.Print("Ramp Rate: On, 3 Seconds");
                    }
                }
                else
                {
                    _rightTalon.ConfigOpenloopRamp(0.0f, 0);
                    _leftTalon.ConfigOpenloopRamp(0.0f, 0);

                    if (FirstCall)
                    {
                        Debug.Print("Ramp Rate: Off, 0 Seconds");
                    }
                }

                /* Use Arbitrary FeedForward to create an Arcade Drive Control by modifying the forward output */
                _rightTalon.Set(ControlMode.PercentOutput, forward, DemandType.ArbitraryFeedForward, -turn);
                _leftTalon.Set(ControlMode.PercentOutput, forward, DemandType.ArbitraryFeedForward, +turn);

                if (FirstCall)
                {
                    Debug.Print("");
                }

                FirstCall = false;

                Thread.Sleep(5);
            }
        }
Esempio n. 16
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        static void Initialize()
        {
            // Serial port
            _uart = new System.IO.Ports.SerialPort(CTRE.HERO.IO.Port1.UART, 115200);
            _uart.Open();

            // Victor SPX Slaves
            // Left Slave
            victor1.Set(ControlMode.Follower, 0);
            // Right Slave
            victor3.Set(ControlMode.Follower, 2);

            // Talon SRX Slaves
            // Feeder Slave
            feederL.Set(ControlMode.Follower, 0);
            feederL.SetInverted(true);
            // Intake Slave
            intakeLft.Set(ControlMode.Follower, 2);
            intakeLft.SetInverted(true);

            // Hood
            hood.ConfigSelectedFeedbackSensor(FeedbackDevice.Analog, 0, kTimeoutMs);
            hood.SetSensorPhase(false);
            hood.Config_kP(0, 30f, kTimeoutMs); /* tweak this first, a little bit of overshoot is okay */
            hood.Config_kI(0, 0.0005f, kTimeoutMs);
            hood.Config_kD(0, 0f, kTimeoutMs);
            hood.Config_kF(0, 0f, kTimeoutMs);
            /* use slot0 for closed-looping */
            hood.SelectProfileSlot(0, 0);

            /* set the peak and nominal outputs, 1.0 means full */
            hood.ConfigNominalOutputForward(0.0f, kTimeoutMs);
            hood.ConfigNominalOutputReverse(0.0f, kTimeoutMs);
            hood.ConfigPeakOutputForward(+1.0f, kTimeoutMs);
            hood.ConfigPeakOutputReverse(-1.0f, kTimeoutMs);
            hood.ConfigForwardSoftLimitThreshold(HOOD_LOWER_BOUND_ANALOG, kTimeoutMs);
            hood.ConfigReverseSoftLimitThreshold(HOOD_UPPER_BOUND_ANALOG, kTimeoutMs);
            hood.ConfigForwardSoftLimitEnable(true, kTimeoutMs);
            hood.ConfigReverseSoftLimitEnable(true, kTimeoutMs);

            /* how much error is allowed?  This defaults to 0. */
            hood.ConfigAllowableClosedloopError(0, 5, kTimeoutMs);

            //***********************
            // MAY NEED TUNING
            //***********************
            // Turret
            turret.ConfigSelectedFeedbackSensor(FeedbackDevice.CTRE_MagEncoder_Absolute, 1, kTimeoutMs);
            int absPos = turret.GetSelectedSensorPosition(1);

            turret.ConfigSelectedFeedbackSensor(FeedbackDevice.CTRE_MagEncoder_Relative, 0, kTimeoutMs);
            turret.SetSelectedSensorPosition(0, 0, kTimeoutMs);
            turret.SetSensorPhase(true);
            turret.Config_IntegralZone(20);
            turret.Config_kP(0, 2f, kTimeoutMs); // tweak this first, a little bit of overshoot is okay
            turret.Config_kI(0, 0f, kTimeoutMs);
            turret.Config_kD(0, 0f, kTimeoutMs);
            turret.Config_kF(0, 0f, kTimeoutMs);
            // use slot0 for closed-looping
            turret.SelectProfileSlot(0, 0);

            // set the peak and nominal outputs, 1.0 means full
            turret.ConfigNominalOutputForward(0.0f, kTimeoutMs);
            turret.ConfigNominalOutputReverse(0.0f, kTimeoutMs);
            turret.ConfigPeakOutputForward(+0.5f, kTimeoutMs);
            turret.ConfigPeakOutputReverse(-0.5f, kTimeoutMs);
            turret.ConfigReverseSoftLimitThreshold(TURRET_UPPER_BOUND_ANALOG, kTimeoutMs);
            turret.ConfigForwardSoftLimitThreshold(TURRET_LOWER_BOUND_ANALOG, kTimeoutMs);
            turret.ConfigReverseSoftLimitEnable(true, kTimeoutMs);
            turret.ConfigForwardSoftLimitEnable(true, kTimeoutMs);

            // how much error is allowed?  This defaults to 0.
            turret.ConfigAllowableClosedloopError(0, 5, kTimeoutMs);

            // Shooter
            shooterSensorTalon.ConfigSelectedFeedbackSensor(FeedbackDevice.CTRE_MagEncoder_Relative, 0, kTimeoutMs);
            shooterSensorTalon.SetSensorPhase(false);
            shooterSensorTalon.ConfigPeakOutputReverse(0.0f, kTimeoutMs);
            shooterSensorTalon.ConfigPeakOutputForward(1.0f, kTimeoutMs);

            shooterVESC = new PWMSpeedController(CTRE.HERO.IO.Port3.PWM_Pin7);
            shooterVESC.Set(0);

            pcm.SetSolenoidOutput(shooterFeedbackLEDPort, false);
        }