SessionStarted() public static method

public static SessionStarted ( string appKey, string channelId ) : void
appKey string
channelId string
return void
Esempio n. 1
0
    public override void OnApplicationPause(bool bPause)
    {
        base.OnApplicationPause(bPause);
        if (bPause)
        {
            PlayerPrefs.SetFloat("PlayTime", GetPlayTime());        //暂停时保存游戏时间
#if UNITY_ANDROID || UNITY_IPHONE
            if (CapsConfig.EnableTalkingData)
            {
                TalkingDataPlugin.SessionStoped();
            }
#endif
        }
        else
        {
            m_playTime     = PlayerPrefs.GetFloat("PlayTime");      //恢复时读取游戏时间
            m_startAppTime = Time.realtimeSinceStartup;
#if UNITY_ANDROID || UNITY_IPHONE
            if (CapsConfig.EnableTalkingData)
            {
                TalkingDataPlugin.SessionStarted("8F604653A8CC694E6954B51FE6D26127", "Test");
            }
#endif
        }
    }
Esempio n. 2
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        private void Start()
        {
            string channelName = Singleton <NetworkManager> .Instance.channelConfig.ChannelName;

            TalkingDataPlugin.SetLogEnabled(true);
            TalkingDataPlugin.SetExceptionReportEnabled(true);
            TalkingDataPlugin.SessionStarted("A0F361D0ACD1B1846FCEE7327ADEF913", channelName);
        }
    void Start()
    {
        Debug.Log("start...!!!!!!!!!!");
        TalkingDataPlugin.SetLogEnabled(true);
        TalkingDataPlugin.SetExceptionReportEnabled(true);
        TalkingDataPlugin.SessionStarted("E7538D90715219B3A2272A3E07E69C57", "your_channel_id");
        TalkingDataEAuth.SuccessDelegate successMethod = new TalkingDataEAuth.SuccessDelegate(this.OnEAuthSuccess);
        TalkingDataEAuth.FailedDelegate  failedMethod  = new TalkingDataEAuth.FailedDelegate(this.OnEAuthFailed);
        TalkingDataEAuth.Init("506610b4d5a142809cca181e32d70e21", "7c1573fbd1cc33d336f01838dc2d606e", successMethod, failedMethod);
#if UNITY_IPHONE
#if UNITY_5 || UNITY_5_6_OR_NEWER
        UnityEngine.iOS.NotificationServices.RegisterForNotifications(
            UnityEngine.iOS.NotificationType.Alert |
            UnityEngine.iOS.NotificationType.Badge |
            UnityEngine.iOS.NotificationType.Sound);
#else
        UnityEngine.iOS.NotificationServices.RegisterForNotifications(
            UnityEngine.iOS.NotificationType.Alert |
            UnityEngine.iOS.NotificationType.Badge |
            UnityEngine.iOS.NotificationType.Sound);
#endif
#endif
    }
Esempio n. 4
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    protected override void DoInit()
    {
        //根据平台开关数据分析
        if (Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.IPhonePlayer || Application.platform == RuntimePlatform.WP8Player)
        {
            CapsConfig.EnableGA          = true;
            CapsConfig.EnableTalkingData = true;
            Resources.Load("GA_SystemTracker");
        }
        else
        {
            CapsConfig.EnableGA          = false;
            CapsConfig.EnableTalkingData = false;
        }

#if UNITY_ANDROID || UNITY_IPHONE
        if (CapsConfig.EnableTalkingData)
        {
            TalkingDataPlugin.SessionStarted("8F604653A8CC694E6954B51FE6D26127", "Test");
        }
#endif
        m_startAppTime = Time.realtimeSinceStartup;
        m_playTime     = PlayerPrefs.GetFloat("PlayTime");

        if (!PlayerPrefs.HasKey("Music"))        //第一次运行
        {
            PlayerPrefs.SetInt("Music", 1);
            PlayerPrefs.SetInt("SFX", 1);
            GlobalVars.UseMusic = true;
            GlobalVars.UseSFX   = true;
        }
        else
        {
            GlobalVars.UseMusic = (PlayerPrefs.GetInt("Music") == 1);
            GlobalVars.UseSFX   = (PlayerPrefs.GetInt("SFX") == 1);
        }

        Application.targetFrameRate = 60;                               //
        if (Application.platform == RuntimePlatform.WindowsPlayer)
        {
            Screen.SetResolution(480, 800, false);
        }

        new CapsConfig();
        new ResourceManager();

        UIDrawer.Singleton.AddPrefab(ResourceManager.Singleton.GetUIPrefabByName("BaseTextLabel"));
        UIDrawer.Singleton.fontDefaultPrefabID = UIDrawer.Singleton.AddPrefab(ResourceManager.Singleton.GetUIPrefabByName("OutlineTextLabel"));
        UIDrawer.Singleton.AddPrefab(ResourceManager.Singleton.GetUIPrefabByName("ShadowTextLabel"));
        UIDrawer.Singleton.spriteDefaultPrefabID = UIDrawer.Singleton.AddPrefab(ResourceManager.Singleton.GetUIPrefabByName("BaseSpriteCommonAtlas"));
        UIDrawer.Singleton.numDefaultPrefabID    = UIDrawer.Singleton.AddPrefab(ResourceManager.Singleton.GetUIPrefabByName("BaseNumber"));

        TextTable.Singleton.AddTextMap(@"baseText");
        TextTable.Singleton.AddTextMap(@"errorcode");

        ChangeState((int)StateEnum.Login);

        GlobalVars.TotalStageCount = CapsConfig.Instance.TotalStageCount;
        if (CapsConfig.Instance.MoveTime > 0)
        {
            GameLogic.MOVE_TIME = CapsConfig.Instance.MoveTime;
        }
        if (CapsConfig.Instance.EatTime > 0)
        {
            GameLogic.EATBLOCK_TIME = CapsConfig.Instance.EatTime;
        }
        if (CapsConfig.Instance.DropAcc > 0)
        {
            GameLogic.DROP_ACC = CapsConfig.Instance.DropAcc;
        }
        if (CapsConfig.Instance.DropSpeed > 0)
        {
            GameLogic.DROP_SPEED = CapsConfig.Instance.DropSpeed;
        }
        if (CapsConfig.Instance.SlideSpeed > 0)
        {
            GameLogic.SLIDE_SPEED = CapsConfig.Instance.SlideSpeed;
        }

        GlobalVars.ReadHeart();

        UIWindowManager.Singleton.CreateWindow <UILogin>();
        Timer.AddDelayFunc(0.3f, delegate()
        {
            UIWindowManager.Singleton.GetUIWindow <UILogin>().ShowWindow(delegate()
            {
                GameObject obj = GameObject.Find("FirstTimeBackground");           //为了让第一次进游戏的图平滑变化没有闪烁,先在场景里垫了一张图,现在用完了,把图删除
                GameObject.Destroy(obj);
            });
        });

        Localization.instance.currentLanguage = "Chinese";      //中文版

        //初始化支付插件
        if (Application.platform != RuntimePlatform.WindowsPlayer)
        {
            Unibiller.onBillerReady += OnUniBillInitialised;
            Unibiller.Initialise();
        }

        if (Application.platform != RuntimePlatform.WP8Player)
        {
            //第一次运行时,5月份之前,送点金币
            if (System.DateTime.Today.Year == 2014 && System.DateTime.Today.Month <= 5 &&
                !PlayerPrefs.HasKey("GiveFirstTimeMoney3"))
            {
                PlayerPrefs.SetInt("GiveFirstTimeMoney3", 1);
                Unibiller.CreditBalance("gold", 3000);          //给3000金币
            }
        }
    }