Esempio n. 1
0
    static int Next(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 1);
        TalkToNPC obj = (TalkToNPC)LuaScriptMgr.GetUnityObjectSelf(L, 1, "TalkToNPC");

        obj.Next();
        return(0);
    }
Esempio n. 2
0
    public void DisableTextBox()
    {
        textBox.SetActive(false);
        isActive = false;

        player.canMove = true;

        Time.timeScale = 1;

        npc = null;
    }
Esempio n. 3
0
    static int get_l_btnDesc(IntPtr L)
    {
        object    o   = LuaScriptMgr.GetLuaObject(L, 1);
        TalkToNPC obj = (TalkToNPC)o;

        if (obj == null)
        {
            LuaTypes types = LuaDLL.lua_type(L, 1);

            if (types == LuaTypes.LUA_TTABLE)
            {
                LuaDLL.luaL_error(L, "unknown member name l_btnDesc");
            }
            else
            {
                LuaDLL.luaL_error(L, "attempt to index l_btnDesc on a nil value");
            }
        }

        LuaScriptMgr.Push(L, obj.l_btnDesc);
        return(1);
    }
Esempio n. 4
0
    static int set_l_btnDesc(IntPtr L)
    {
        object    o   = LuaScriptMgr.GetLuaObject(L, 1);
        TalkToNPC obj = (TalkToNPC)o;

        if (obj == null)
        {
            LuaTypes types = LuaDLL.lua_type(L, 1);

            if (types == LuaTypes.LUA_TTABLE)
            {
                LuaDLL.luaL_error(L, "unknown member name l_btnDesc");
            }
            else
            {
                LuaDLL.luaL_error(L, "attempt to index l_btnDesc on a nil value");
            }
        }

        obj.l_btnDesc = (UILabel)LuaScriptMgr.GetUnityObject(L, 3, typeof(UILabel));
        return(0);
    }
Esempio n. 5
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    static int Talk(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 3);
        TalkToNPC     obj       = (TalkToNPC)LuaScriptMgr.GetUnityObjectSelf(L, 1, "TalkToNPC");
        List <string> arg0      = (List <string>)LuaScriptMgr.GetNetObject(L, 2, typeof(List <string>));
        OnTalkFinish  arg1      = null;
        LuaTypes      funcType3 = LuaDLL.lua_type(L, 3);

        if (funcType3 != LuaTypes.LUA_TFUNCTION)
        {
            arg1 = (OnTalkFinish)LuaScriptMgr.GetNetObject(L, 3, typeof(OnTalkFinish));
        }
        else
        {
            LuaFunction func = LuaScriptMgr.GetLuaFunction(L, 3);
            arg1 = () =>
            {
                func.Call();
            };
        }

        obj.Talk(arg0, arg1);
        return(0);
    }
Esempio n. 6
0
 void Awake()
 {
     Instance = this;
     gameObject.SetActive(false);
 }