/// <summary> /// 发送谈话,等待时间后,返回收到的回答 /// </summary> /// <param name="msg"></param> /// <param name="waitms"></param> /// <returns></returns> public static List <string> TalkToAll(string msg, int waitms = 3000, int maxCount = 0) { msg = msg.Replace("\r\n", "").Replace("\n", ""); int id = requestID; string requestMsg = string.Format("{0}#{1}#{2}", id, "0", msg); try { Notify(NotifyTalkTopic, requestMsg); } catch (Exception ex) { return(new List <string>()); } var waititem = new TalkItem(id, maxCount); lock (talkrequestslocker) { talkrequests.Add(waititem.RequestID, waititem); } waititem.MRE.WaitOne(waitms); lock (talkrequestslocker) { if (talkrequests.ContainsKey(id)) { var item = talkrequests[id]; talkrequests.Remove(id); return(item.Response); } else { return(new List <string>()); } } }
void NormalCallBack(GameObject cell, int index) { TalkItem talkItem = cell.GetComponent <TalkItem>(); if (index % 2 != 0) { ToolsManager.SetActive(talkItem.headLeft.gameObject, true); ToolsManager.SetActive(talkItem.textLeft.gameObject, true); talkItem.textLeft.text = index.ToString() + "世界终究在我脚下"; } else { ToolsManager.SetActive(talkItem.headRight.gameObject, true); ToolsManager.SetActive(talkItem.textRight.gameObject, true); talkItem.textRight.text = index.ToString() + "世界终究在我脚下"; } }