Esempio n. 1
0
 void BasicAssetOut.PickAssetAtPath <ElementType>(string path, Taker <ElementType> collector)
 {
     try {
         var contentFullPath = Path.GetDirectoryName(assetUnitInfo.localref) + "/" + path;
         if (typeof(ElementType) == (typeof(ModelImporter)))
         {
             var importer = (ElementType)(object)ModelImporter.GetAtPath(contentFullPath);
             collector.Take(importer);
         }
         else if (typeof(UnityEngine.Object).IsAssignableFrom(typeof(ElementType)))
         {
             try {
                 foreach (var asset in AssetDatabase.LoadAllAssetsAtPath(contentFullPath))
                 {
                     try {
                         var concreteAsset = (ElementType)(object)asset;
                         if (concreteAsset != null)
                         {
                             collector.Take(concreteAsset);
                             break;
                         }
                     } catch { }
                 }
             } catch {
                 collector.OnFail("StdEditTimeUnityAssetIO.PickAssetAtPath: ");
             }
         }
         else
         {
             if (File.Exists(contentFullPath))
             {
                 collector.Take(RequiredFuncs.FromJsonAtPath <ElementType>(contentFullPath));
             }
         }
     } catch (Exception e) {
         Debug.LogError(e);
     }
     collector.OnFinish();
 }
Esempio n. 2
0
 void Taker <AssetInterface> .OnFail(string reason)
 {
     interfaceTaker.OnFail(reason);
     simpleListener.OnFail(reason);
 }