Esempio n. 1
0
        public virtual void StartDeparture()
        {
            takeoffState = TakeoffState.Boarding;
            Game1.playSound("parrot");
            foreach (Parrot parrot in parrots)
            {
                parrot.squawkTime = 0.25f;
            }
            stateTimer = 0.5f;
            Game1.player.shouldShadowBeOffset = true;
            xTile.Dimensions.Rectangle viewport = Game1.viewport;
            StringBuilder event_string2         = new StringBuilder();
            Vector2       farmer_position       = Game1.player.Position;

            event_string2.Append("/0 0/farmer " + Game1.player.getTileX() + " " + Game1.player.getTileY() + " " + Game1.player.facingDirection);
            event_string2.Append("/playerControl parrotRide");
            _takeoffEvent = new Event(event_string2.ToString())
            {
                showWorldCharacters = true,
                showGroundObjects   = true
            };
            event_string2 = null;
            Game1.currentLocation.currentEvent = _takeoffEvent;
            _takeoffEvent.checkForNextCommand(Game1.player.currentLocation, Game1.currentGameTime);
            Game1.player.Position = farmer_position;
            Game1.eventUp         = true;
            Game1.viewport        = viewport;
            foreach (Parrot parrot2 in parrots)
            {
                parrot2.height   = 21f;
                parrot2.position = parrot2.anchorPosition;
            }
        }
Esempio n. 2
0
 public virtual void Update(GameTime time)
 {
     if (takeoffState == TakeoffState.Idle && !Game1.player.IsBusyDoingSomething())
     {
         bool on_activation_tile = new Microsoft.Xna.Framework.Rectangle((int)position.X / 64, (int)position.Y / 64, 3, 1).Contains(Game1.player.getTileLocationPoint());
         if (_onActivationTile != on_activation_tile)
         {
             _onActivationTile = on_activation_tile;
             if (_onActivationTile && Game1.netWorldState.Value.ParrotPlatformsUnlocked.Value)
             {
                 Activate();
             }
         }
     }
     shake = Vector2.Zero;
     if (takeoffState == TakeoffState.Liftoff)
     {
         shake.X = Utility.RandomFloat(-0.5f, 0.5f) * 4f;
         shake.Y = Utility.RandomFloat(-0.5f, 0.5f) * 4f;
     }
     if (stateTimer > 0f)
     {
         stateTimer -= (float)time.ElapsedGameTime.TotalSeconds;
     }
     if (takeoffState == TakeoffState.Boarding && stateTimer <= 0f)
     {
         takeoffState = TakeoffState.BeginFlying;
         Game1.playSound("dwoop");
     }
     if (takeoffState == TakeoffState.BeginFlying && parrots[0].height >= 64f && stateTimer <= 0f)
     {
         takeoffState = TakeoffState.Liftoff;
         stateTimer   = 0.5f;
         Game1.playSound("treethud");
     }
     if (takeoffState == TakeoffState.Liftoff && stateTimer <= 0f)
     {
         takeoffState = TakeoffState.Flying;
     }
     if (takeoffState >= TakeoffState.Flying && parrots[0].height >= 64f)
     {
         height    += liftSpeed;
         liftSpeed += 0.025f;
         Game1.player.drawOffset.Value = new Vector2(0f, (0f - height) * 4f);
         if (height >= 128f && takeoffState != TakeoffState.Finished)
         {
             takeoffState = TakeoffState.Finished;
             _takeoffEvent.command_end(Game1.currentLocation, Game1.currentGameTime, new string[0]);
             _takeoffEvent = null;
             LocationRequest locationRequest = Game1.getLocationRequest(currentDestination.Value.Key);
             locationRequest.OnWarp += delegate
             {
                 takeoffState = TakeoffState.Idle;
                 Game1.player.shouldShadowBeOffset = false;
                 Game1.player.drawOffset.Value     = Vector2.Zero;
             };
             Game1.warpFarmer(locationRequest, currentDestination.Value.Value.X, currentDestination.Value.Value.Y, 2);
         }
     }
     foreach (Parrot parrot in parrots)
     {
         parrot.Update(time);
     }
 }