private void OnCollisionExit2D(Collision2D collision) { if (!isTook && collision.gameObject.CompareTag(TagManager.GetTagNameByEnum(TagEnum.Takeble))) { currentTarget = null; } }
private void OnCollisionEnter2D(Collision2D collision) { if (!isTook && collision.gameObject.CompareTag(TagManager.GetTagNameByEnum(TagEnum.Takeble))) { currentTarget = collision.gameObject.GetComponent <Takeble>(); } }