Esempio n. 1
0
        public static void TakeAllLoot()
        {
            var takeAllLootRequest = new TakeAllLootRequest();

            takeAllLootRequest.ShipId = selectedShip;
            connection.InvokeAsync("TakeAllLoot", GetAuthorizationTokenContainer(), takeAllLootRequest);
        }
Esempio n. 2
0
        /// <summary>
        /// Given a specific ship contained within the req object and owned by the player,
        /// vacuum up all the loot at the given ship's coordinates.
        /// </summary>
        /// <param name="ctr">A container containing authorization information</param>
        /// <param name="req">A request containing the ship id of the ship grabbing loot</param>
        public async Task TakeAllLoot(AuthorizationTokenContainer ctr, TakeAllLootRequest req)
        {
            GetPlayerByAccessTokenResponse playerByAccessTokenResponse = _authService.GetPlayerByAccessToken(ctr.Token);

            if (playerByAccessTokenResponse.Success == true)
            {
                GetShipsByPlayerIdResponse getShipsByPlayerIdResponse = _gameService.GetShipsByPlayerId(playerByAccessTokenResponse.Player.Id);
                if (getShipsByPlayerIdResponse.Success)
                {
                    Ship ship = getShipsByPlayerIdResponse.Ships.Where(x => x.Id == req.ShipId).SingleOrDefault();
                    _lootService.TractorAllLoot(ship);
                    await Clients.Caller.ReceiveMessage("Looted all.");
                }
            }
        }