private void createDrawableRuleset() { AddUntilStep("wait for beatmap to be loaded", () => Beatmap.Value.Track.IsLoaded); AddStep("create drawable ruleset", () => { Beatmap.Value.Track.Start(); SetContents(() => { var ruleset = new TaikoRuleset(); return(new DrawableTaikoRuleset(ruleset, Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo))); }); }); }
public TaikoHitObjectComposer(TaikoRuleset ruleset) : base(ruleset) { }