Esempio n. 1
0
        /// <summary>
        /// Predicts forward by the delay time of the tahoe
        /// </summary>
        /// <param name="absPose"></param>
        /// <param name="vehicleState"></param>
        public void ForwardPredict(double planningTime, out AbsolutePose absPose, out OperationalVehicleState vehicleState)
        {
            // get the current state
            OperationalVehicleState currentState = Services.StateProvider.GetVehicleState();

            // assume the vehicle will hold it current curvature
            double curvature = TahoeParams.CalculateCurvature(currentState.steeringAngle, currentState.speed);

            // simple dynamics
            // xdot = v*cos(theta)
            // ydot = v*sin(theta)
            // thetadot = v*c

            // do euler integration
            double dt = 0.01;

            double T = TahoeParams.actuation_delay + planningTime;
            int    n = (int)Math.Round(T / dt);

            double v = currentState.speed;
            double x = 0, y = 0, heading = 0;

            for (int i = 0; i < n; i++)
            {
                x       += v * Math.Cos(heading) * dt;
                y       += v * Math.Sin(heading) * dt;
                heading += v * curvature * dt;
            }

            absPose      = new AbsolutePose(new Coordinates(x, y), heading, 0);
            vehicleState = currentState;
        }
        public SmoothingResult PlanPath(PlanningSettings settings)
        {
            SmootherOptions opts = settings.Options;

            // for now, just run the smoothing
            opts.init_heading     = settings.initHeading;
            opts.set_init_heading = true;

            opts.min_init_velocity     = settings.startSpeed * 0.5;
            opts.set_min_init_velocity = true;

            opts.max_init_velocity     = Math.Max(settings.maxSpeed, settings.startSpeed);
            opts.set_max_init_velocity = true;

            opts.min_velocity = 0.1;
            opts.max_velocity = Math.Max(opts.min_velocity + 0.1, settings.maxSpeed);

            opts.k_max = Math.Min(TahoeParams.CalculateCurvature(-TahoeParams.SW_max, settings.startSpeed), TahoeParams.CalculateCurvature(TahoeParams.SW_max, settings.startSpeed)) * 0.97;

            opts.generate_details = true;            // GenerateDetails;

            if (settings.endingHeading != null)
            {
                opts.set_final_heading = true;
                opts.final_heading     = settings.endingHeading.Value;
            }
            else
            {
                opts.set_final_heading = false;
            }

            opts.set_final_offset = settings.endingPositionFixed;
            opts.final_offset_min = settings.endingPositionMin;
            opts.final_offset_max = settings.endingPositionMax;


            if (settings.maxEndingSpeed != null)
            {
                opts.set_final_velocity_max = true;
                opts.final_velocity_max     = Math.Max(opts.min_velocity + 0.1, settings.maxEndingSpeed.Value);
            }
            else
            {
                opts.set_final_velocity_max = false;
            }

            opts.a_lat_max = 6;

            // create the boundary list
            List <UrbanChallenge.PathSmoothing.PathPoint> ret = new List <UrbanChallenge.PathSmoothing.PathPoint>();

            smoother = new PathSmoother();
            OperationalTrace.WriteVerbose("calling smooth path");
            SmoothResult result = smoother.SmoothPath(settings.basePath, settings.targetPaths, settings.leftBounds, settings.rightBounds, opts, ret);

            if (result != SmoothResult.Sucess)
            {
                OperationalTrace.WriteWarning("smooth path result: {0}", result);
            }
            else
            {
                OperationalTrace.WriteVerbose("smooth path result: {0}", result);
            }

            AvoidanceDetails details = null;

            if (opts.generate_details)
            {
                details                  = new AvoidanceDetails();
                details.leftBounds       = settings.leftBounds;
                details.rightBounds      = settings.rightBounds;
                details.smoothingDetails = smoother.GetSmoothingDetails();
                LastAvoidanceDetails     = details;

                // push out the points
                Coordinates[] leftPoints = new Coordinates[details.smoothingDetails.leftBounds.Length];
                for (int i = 0; i < leftPoints.Length; i++)
                {
                    leftPoints[i] = details.smoothingDetails.leftBounds[i].point;
                }

                Coordinates[] rightPoints = new Coordinates[details.smoothingDetails.rightBounds.Length];
                for (int i = 0; i < rightPoints.Length; i++)
                {
                    rightPoints[i] = details.smoothingDetails.rightBounds[i].point;
                }

                Services.UIService.PushPoints(leftPoints, settings.timestamp, "left bound points", true);
                Services.UIService.PushPoints(rightPoints, settings.timestamp, "right bound points", true);
            }

            //if (result == SmoothResult.Sucess) {
            Coordinates[] points = new Coordinates[ret.Count];
            double[]      speeds = new double[ret.Count];
            for (int i = 0; i < ret.Count; i++)
            {
                points[i] = new Coordinates(ret[i].x, ret[i].y);
                speeds[i] = ret[i].v;
            }

            SmoothedPath path = new SmoothedPath(settings.timestamp, points, speeds);

            return(new SmoothingResult(result, path, details));

            /*}
             * else {
             *      SmoothedPath path = new SmoothedPath(settings.timestamp, settings.basePath, null);
             *
             *      return new SmoothingResult(result, path);
             * }*/
        }