public void ReadChildData(BinaryReader reader) { _materialEffects.ReadString(reader); _collisionSound.ReadString(reader); _detonatingEffect.ReadString(reader); _detonationEffect.ReadString(reader); }
public void ReadChildData(BinaryReader reader) { _model.ReadString(reader); _animation_graph.ReadString(reader); _indoorFogScreen.ReadString(reader); for (int x = 0; x < _shaderFunctions.Count; x++) { ShaderFunctions.AddNew(); ShaderFunctions[x].Read(reader); } for (int x = 0; x < _shaderFunctions.Count; x++) { ShaderFunctions[x].ReadChildData(reader); } for (int x = 0; x < _animations.Count; x++) { Animations.AddNew(); Animations[x].Read(reader); } for (int x = 0; x < _animations.Count; x++) { Animations[x].ReadChildData(reader); } for (int x = 0; x < _lights.Count; x++) { Lights.AddNew(); Lights[x].Read(reader); } for (int x = 0; x < _lights.Count; x++) { Lights[x].ReadChildData(reader); } }
public virtual void ReadChildData(BinaryReader reader) { int x = 0; for (x = 0; (x < _block.Count); x = (x + 1)) { Block.Add(new EmptyStructureBlock()); Block[x].Read(reader); } for (x = 0; (x < _block.Count); x = (x + 1)) { Block[x].ReadChildData(reader); } _data.ReadBinary(reader); _tagReference.ReadString(reader); for (x = 0; (x < _fiveEntryBlock.Count); x = (x + 1)) { FiveEntryBlock.Add(new FiveEntryStructureBlock()); FiveEntryBlock[x].Read(reader); } for (x = 0; (x < _fiveEntryBlock.Count); x = (x + 1)) { FiveEntryBlock[x].ReadChildData(reader); } }
public void ReadChildData(BinaryReader reader) { _lensFlare.ReadString(reader); for (int x = 0; x < _extraLayers.Count; x++) { ExtraLayers.AddNew(); ExtraLayers[x].Read(reader); } for (int x = 0; x < _extraLayers.Count; x++) { ExtraLayers[x].ReadChildData(reader); } for (int x = 0; x < _maps.Count; x++) { Maps.AddNew(); Maps[x].Read(reader); } for (int x = 0; x < _maps.Count; x++) { Maps[x].ReadChildData(reader); } for (int x = 0; x < _stages.Count; x++) { Stages.AddNew(); Stages[x].Read(reader); } for (int x = 0; x < _stages.Count; x++) { Stages[x].ReadChildData(reader); } }
public void ReadChildData(BinaryReader reader) { _baseMap.ReadString(reader); _multipurposeMap.ReadString(reader); _detailMap.ReadString(reader); _reflectionCubeMap.ReadString(reader); }
public virtual void ReadChildData(BinaryReader reader) { _actionString.ReadString(reader); _on.ReadString(reader); _off.ReadString(reader); _deny.ReadString(reader); }
public virtual void ReadChildData(BinaryReader reader) { int x = 0; _pickupMessage.ReadString(reader); _swapMessage.ReadString(reader); _pickupOrDualMsg.ReadString(reader); _swapOrDualMsg.ReadString(reader); _dual_MinusonlyMsg.ReadString(reader); _pickedUpMsg.ReadString(reader); _singluarQuantityMsg.ReadString(reader); _pluralQuantityMsg.ReadString(reader); _switch_MinustoMsg.ReadString(reader); _switch_MinustoFromAiMsg.ReadString(reader); _uNUSED.ReadString(reader); _collisionSound.ReadString(reader); for (x = 0; (x < _predictedBitmaps.Count); x = (x + 1)) { PredictedBitmaps.Add(new PredictedBitmapsBlockBlock()); PredictedBitmaps[x].Read(reader); } for (x = 0; (x < _predictedBitmaps.Count); x = (x + 1)) { PredictedBitmaps[x].ReadChildData(reader); } _detonationDamageEffect.ReadString(reader); _detonatingEffect.ReadString(reader); _detonationEffect.ReadString(reader); }
public virtual void ReadChildData(BinaryReader reader) { int x = 0; _lensFlare.ReadString(reader); for (x = 0; (x < _extraLayers.Count); x = (x + 1)) { ExtraLayers.Add(new ShaderTransparentLayerBlock()); ExtraLayers[x].Read(reader); } for (x = 0; (x < _extraLayers.Count); x = (x + 1)) { ExtraLayers[x].ReadChildData(reader); } for (x = 0; (x < @__4StageMaps.Count); x = (x + 1)) { _4StageMaps.Add(new ShaderTransparentChicagoMapBlock()); _4StageMaps[x].Read(reader); } for (x = 0; (x < @__4StageMaps.Count); x = (x + 1)) { _4StageMaps[x].ReadChildData(reader); } for (x = 0; (x < @__2StageMaps.Count); x = (x + 1)) { _2StageMaps.Add(new ShaderTransparentChicagoMapBlock()); _2StageMaps[x].Read(reader); } for (x = 0; (x < @__2StageMaps.Count); x = (x + 1)) { _2StageMaps[x].ReadChildData(reader); } }
public virtual void ReadChildData(BinaryReader reader) { int x = 0; _detonationStarted.ReadString(reader); _detonationEffectAirborne.ReadString(reader); _detonationEffectGround.ReadString(reader); _detonationDamage.ReadString(reader); _attachedDetonationDamage.ReadString(reader); _superDetonation.ReadString(reader); _superDetonationDamage.ReadString(reader); _detonationSound.ReadString(reader); _superAttachedDetonationDamage.ReadString(reader); _flybySound.ReadString(reader); _impactEffect.ReadString(reader); _impactDamage.ReadString(reader); _boardingDetonationDamage.ReadString(reader); _boardingAttachedDetonationDamage.ReadString(reader); for (x = 0; (x < _materialResponses.Count); x = (x + 1)) { MaterialResponses.Add(new ProjectileMaterialResponseBlockBlock()); MaterialResponses[x].Read(reader); } for (x = 0; (x < _materialResponses.Count); x = (x + 1)) { MaterialResponses[x].ReadChildData(reader); } }
public void ReadChildData(BinaryReader reader) { _suspensionSound.ReadString(reader); _crashSound.ReadString(reader); _materialEffects.ReadString(reader); _effect.ReadString(reader); }
public virtual void ReadChildData(BinaryReader reader) { _dONOTUSEOLDEffect.ReadString(reader); _materialName.ReadString(reader); _dONOTUSEOLDEffect2.ReadString(reader); _dONOTUSEOLDDetonationEffect.ReadString(reader); }
public void ReadChildData(BinaryReader reader) { for (int x = 0; x < _characterTables.Count; x++) { CharacterTables.AddNew(); CharacterTables[x].Read(reader); } for (int x = 0; x < _characterTables.Count; x++) { CharacterTables[x].ReadChildData(reader); } _bold.ReadString(reader); _italic.ReadString(reader); _condense.ReadString(reader); _underline.ReadString(reader); for (int x = 0; x < _characters.Count; x++) { Characters.AddNew(); Characters[x].Read(reader); } for (int x = 0; x < _characters.Count; x++) { Characters[x].ReadChildData(reader); } _pixels.ReadBinary(reader); }
public void ReadChildData(BinaryReader reader) { _unselectedBackgroundBitmap.ReadString(reader); _selectedBackgroundBitmap.ReadString(reader); _activeBackgroundBitmap.ReadString(reader); _stickyBackgroundBitmap.ReadString(reader); }
public virtual void ReadChildData(BinaryReader reader) { int x = 0; _lensFlare.ReadString(reader); for (x = 0; (x < _fog.Count); x = (x + 1)) { Fog.Add(new SkyLightFogBlockBlock()); Fog[x].Read(reader); } for (x = 0; (x < _fog.Count); x = (x + 1)) { Fog[x].ReadChildData(reader); } for (x = 0; (x < _fogOpposite.Count); x = (x + 1)) { FogOpposite.Add(new SkyLightFogBlockBlock()); FogOpposite[x].Read(reader); } for (x = 0; (x < _fogOpposite.Count); x = (x + 1)) { FogOpposite[x].ReadChildData(reader); } for (x = 0; (x < _radiosity.Count); x = (x + 1)) { Radiosity.Add(new SkyRadiosityLightBlockBlock()); Radiosity[x].Read(reader); } for (x = 0; (x < _radiosity.Count); x = (x + 1)) { Radiosity[x].ReadChildData(reader); } }
public void ReadChildData(BinaryReader reader) { _lensFlare.ReadString(reader); for (int x = 0; x < _extraLayers.Count; x++) { ExtraLayers.AddNew(); ExtraLayers[x].Read(reader); } for (int x = 0; x < _extraLayers.Count; x++) { ExtraLayers[x].ReadChildData(reader); } for (int x = 0; x < _4StageMaps.Count; x++) { FourStageMaps.AddNew(); FourStageMaps[x].Read(reader); } for (int x = 0; x < _4StageMaps.Count; x++) { FourStageMaps[x].ReadChildData(reader); } for (int x = 0; x < _2StageMaps.Count; x++) { TwoStageMaps.AddNew(); TwoStageMaps[x].Read(reader); } for (int x = 0; x < _2StageMaps.Count; x++) { TwoStageMaps[x].ReadChildData(reader); } }
public virtual void ReadChildData(BinaryReader reader) { int x = 0; _lensFlare.ReadString(reader); for (x = 0; (x < _extraLayers.Count); x = (x + 1)) { ExtraLayers.Add(new ShaderTransparentLayerBlock()); ExtraLayers[x].Read(reader); } for (x = 0; (x < _extraLayers.Count); x = (x + 1)) { ExtraLayers[x].ReadChildData(reader); } for (x = 0; (x < _maps.Count); x = (x + 1)) { Maps.Add(new ShaderTransparentGenericMapBlock()); Maps[x].Read(reader); } for (x = 0; (x < _maps.Count); x = (x + 1)) { Maps[x].ReadChildData(reader); } for (x = 0; (x < _stages.Count); x = (x + 1)) { Stages.Add(new ShaderTransparentGenericStageBlock()); Stages[x].Read(reader); } for (x = 0; (x < _stages.Count); x = (x + 1)) { Stages[x].ReadChildData(reader); } }
public virtual void ReadChildData(BinaryReader reader) { int x = 0; _singlePlayerFont.ReadString(reader); _multiPlayerFont.ReadString(reader); _itemMessageText.ReadString(reader); _iconBitmap.ReadString(reader); _alternateIconText.ReadString(reader); for (x = 0; (x < _buttonIcons.Count); x = (x + 1)) { ButtonIcons.Add(new HudButtonIconBlock()); ButtonIcons[x].Read(reader); } for (x = 0; (x < _buttonIcons.Count); x = (x + 1)) { ButtonIcons[x].ReadChildData(reader); } _hudMessages.ReadString(reader); _arrowBitmap.ReadString(reader); for (x = 0; (x < _waypointArrows.Count); x = (x + 1)) { WaypointArrows.Add(new HudWaypointArrowBlock()); WaypointArrows[x].Read(reader); } for (x = 0; (x < _waypointArrows.Count); x = (x + 1)) { WaypointArrows[x].ReadChildData(reader); } _defaultWeaponHud.ReadString(reader); _indicatorBitmap.ReadString(reader); _carnageReportBitmap.ReadString(reader); _checkpointSound.ReadString(reader); }
public void ReadChildData(BinaryReader reader) { _singlePlayerFont.ReadString(reader); _multiPlayerFont.ReadString(reader); _itemMessageText.ReadString(reader); _iconBitmap.ReadString(reader); _alternateIconText.ReadString(reader); for (int x = 0; x < _buttonIcons.Count; x++) { ButtonIcons.AddNew(); ButtonIcons[x].Read(reader); } for (int x = 0; x < _buttonIcons.Count; x++) { ButtonIcons[x].ReadChildData(reader); } _hudMessages.ReadString(reader); _arrowBitmap.ReadString(reader); for (int x = 0; x < _waypointArrows.Count; x++) { WaypointArrows.AddNew(); WaypointArrows[x].Read(reader); } for (int x = 0; x < _waypointArrows.Count; x++) { WaypointArrows[x].ReadChildData(reader); } _defaultWeaponHud.ReadString(reader); _indicatorBitmap.ReadString(reader); _carnageReportBitmap.ReadString(reader); _checkpointSound.ReadString(reader); }
public virtual void ReadChildData(BinaryReader reader) { int x = 0; _model.ReadString(reader); _animationgraph.ReadString(reader); _indoorFogScreen.ReadString(reader); for (x = 0; (x < _shaderFunctions.Count); x = (x + 1)) { ShaderFunctions.Add(new SkyShaderFunctionBlock()); ShaderFunctions[x].Read(reader); } for (x = 0; (x < _shaderFunctions.Count); x = (x + 1)) { ShaderFunctions[x].ReadChildData(reader); } for (x = 0; (x < _animations.Count); x = (x + 1)) { Animations.Add(new SkyAnimationBlock()); Animations[x].Read(reader); } for (x = 0; (x < _animations.Count); x = (x + 1)) { Animations[x].ReadChildData(reader); } for (x = 0; (x < _lights.Count); x = (x + 1)) { Lights.Add(new SkyLightBlock()); Lights[x].Read(reader); } for (x = 0; (x < _lights.Count); x = (x + 1)) { Lights[x].ReadChildData(reader); } }
public virtual void ReadChildData(BinaryReader reader) { int x = 0; for (x = 0; (x < _characterTables.Count); x = (x + 1)) { CharacterTables.Add(new FontCharacterTablesBlock()); CharacterTables[x].Read(reader); } for (x = 0; (x < _characterTables.Count); x = (x + 1)) { CharacterTables[x].ReadChildData(reader); } _bold.ReadString(reader); _italic.ReadString(reader); _condense.ReadString(reader); _underline.ReadString(reader); for (x = 0; (x < _characters.Count); x = (x + 1)) { Characters.Add(new CharacterBlock()); Characters[x].Read(reader); } for (x = 0; (x < _characters.Count); x = (x + 1)) { Characters[x].ReadChildData(reader); } _pixels.ReadBinary(reader); }
public void ReadChildData(BinaryReader reader) { _start.ReadString(reader); _loop.ReadString(reader); _end.ReadString(reader); _alternateLoop.ReadString(reader); _alternateEnd.ReadString(reader); }
public void ReadChildData(BinaryReader reader) { _bitmap.ReadString(reader); _physics.ReadString(reader); _martyTradedHisKidsForThis.ReadString(reader); _collisionEffect.ReadString(reader); _deathEffect.ReadString(reader); _bitmap2.ReadString(reader); }
public virtual void ReadChildData(BinaryReader reader) { int x = 0; _backgroundBitmap.ReadString(reader); for (x = 0; (x < _gameDataInputs.Count); x = (x + 1)) { GameDataInputs.Add(new GameDataInputReferencesBlock()); GameDataInputs[x].Read(reader); } for (x = 0; (x < _gameDataInputs.Count); x = (x + 1)) { GameDataInputs[x].ReadChildData(reader); } for (x = 0; (x < _eventHandlers.Count); x = (x + 1)) { EventHandlers.Add(new EventHandlerReferencesBlock()); EventHandlers[x].Read(reader); } for (x = 0; (x < _eventHandlers.Count); x = (x + 1)) { EventHandlers[x].ReadChildData(reader); } for (x = 0; (x < _searchAndReplaceFunctions.Count); x = (x + 1)) { SearchAndReplaceFunctions.Add(new SearchAndReplaceReferenceBlock()); SearchAndReplaceFunctions[x].Read(reader); } for (x = 0; (x < _searchAndReplaceFunctions.Count); x = (x + 1)) { SearchAndReplaceFunctions[x].ReadChildData(reader); } _textLabelUnicodeStringsList.ReadString(reader); _textFont.ReadString(reader); _listHeaderBitmap.ReadString(reader); _listFooterBitmap.ReadString(reader); _extendedDescriptionWidget.ReadString(reader); for (x = 0; (x < _conditionalWidgets.Count); x = (x + 1)) { ConditionalWidgets.Add(new ConditionalWidgetReferenceBlock()); ConditionalWidgets[x].Read(reader); } for (x = 0; (x < _conditionalWidgets.Count); x = (x + 1)) { ConditionalWidgets[x].ReadChildData(reader); } for (x = 0; (x < _childWidgets.Count); x = (x + 1)) { ChildWidgets.Add(new ChildWidgetReferenceBlock()); ChildWidgets[x].Read(reader); } for (x = 0; (x < _childWidgets.Count); x = (x + 1)) { ChildWidgets[x].ReadChildData(reader); } }
public virtual void ReadChildData(BinaryReader reader) { int x = 0; _model.ReadString(reader); _animationGraph.ReadString(reader); _collisionModel.ReadString(reader); _physics.ReadString(reader); _modifierShader.ReadString(reader); _creationEffect.ReadString(reader); for (x = 0; (x < _attachments.Count); x = (x + 1)) { Attachments.Add(new ObjectAttachmentBlock()); Attachments[x].Read(reader); } for (x = 0; (x < _attachments.Count); x = (x + 1)) { Attachments[x].ReadChildData(reader); } for (x = 0; (x < _widgets.Count); x = (x + 1)) { Widgets.Add(new ObjectWidgetBlock()); Widgets[x].Read(reader); } for (x = 0; (x < _widgets.Count); x = (x + 1)) { Widgets[x].ReadChildData(reader); } for (x = 0; (x < _functions.Count); x = (x + 1)) { Functions.Add(new ObjectFunctionBlock()); Functions[x].Read(reader); } for (x = 0; (x < _functions.Count); x = (x + 1)) { Functions[x].ReadChildData(reader); } for (x = 0; (x < _changeColors.Count); x = (x + 1)) { ChangeColors.Add(new ObjectChangeColorsBlock()); ChangeColors[x].Read(reader); } for (x = 0; (x < _changeColors.Count); x = (x + 1)) { ChangeColors[x].ReadChildData(reader); } for (x = 0; (x < _predictedResources.Count); x = (x + 1)) { PredictedResources.Add(new PredictedResourceBlock()); PredictedResources[x].Read(reader); } for (x = 0; (x < _predictedResources.Count); x = (x + 1)) { PredictedResources[x].ReadChildData(reader); } }
public virtual void ReadChildData(BinaryReader reader) { _openUp.ReadString(reader); _closeDown.ReadString(reader); _opened.ReadString(reader); _closed.ReadString(reader); _depowered.ReadString(reader); _repowered.ReadString(reader); _delayEffect.ReadString(reader); }
public virtual void ReadChildData(BinaryReader reader) { _backgroundTintMap.ReadString(reader); _reflectionMap.ReadString(reader); _bumpMap.ReadString(reader); _diffuseMap.ReadString(reader); _diffuseDetailMap.ReadString(reader); _specularMap.ReadString(reader); _specularDetailMap.ReadString(reader); }
public void ReadChildData(BinaryReader reader) { _backgroundBitmap.ReadString(reader); for (int x = 0; x < _gameDataInputs.Count; x++) { GameDataInputs.AddNew(); GameDataInputs[x].Read(reader); } for (int x = 0; x < _gameDataInputs.Count; x++) { GameDataInputs[x].ReadChildData(reader); } for (int x = 0; x < _eventHandlers.Count; x++) { EventHandlers.AddNew(); EventHandlers[x].Read(reader); } for (int x = 0; x < _eventHandlers.Count; x++) { EventHandlers[x].ReadChildData(reader); } for (int x = 0; x < _searchAndReplaceFunctions.Count; x++) { SearchAndReplaceFunctions.AddNew(); SearchAndReplaceFunctions[x].Read(reader); } for (int x = 0; x < _searchAndReplaceFunctions.Count; x++) { SearchAndReplaceFunctions[x].ReadChildData(reader); } _textLabelUnicodeStringsList.ReadString(reader); _textFont.ReadString(reader); _listHeaderBitmap.ReadString(reader); _listFooterBitmap.ReadString(reader); _extendedDescriptionWidget.ReadString(reader); for (int x = 0; x < _conditionalWidgets.Count; x++) { ConditionalWidgets.AddNew(); ConditionalWidgets[x].Read(reader); } for (int x = 0; x < _conditionalWidgets.Count; x++) { ConditionalWidgets[x].ReadChildData(reader); } for (int x = 0; x < _childWidgets.Count; x++) { ChildWidgets.AddNew(); ChildWidgets[x].Read(reader); } for (int x = 0; x < _childWidgets.Count; x++) { ChildWidgets[x].ReadChildData(reader); } }
public virtual void ReadChildData(BinaryReader reader) { _lensFlare.ReadString(reader); _baseMap.ReadString(reader); _primaryDetailMap.ReadString(reader); _secondaryDetailMap.ReadString(reader); _microDetailMap.ReadString(reader); _bumpMap.ReadString(reader); _map.ReadString(reader); _reflectionCubeMap.ReadString(reader); }
public void ReadChildData(BinaryReader reader) { _model.ReadString(reader); _animationGraph.ReadString(reader); _collisionModel.ReadString(reader); _physics.ReadString(reader); _modifierShader.ReadString(reader); _creationEffect.ReadString(reader); for (int x = 0; x < _attachments.Count; x++) { Attachments.AddNew(); Attachments[x].Read(reader); } for (int x = 0; x < _attachments.Count; x++) { Attachments[x].ReadChildData(reader); } for (int x = 0; x < _widgets.Count; x++) { Widgets.AddNew(); Widgets[x].Read(reader); } for (int x = 0; x < _widgets.Count; x++) { Widgets[x].ReadChildData(reader); } for (int x = 0; x < _functions.Count; x++) { Functions.AddNew(); Functions[x].Read(reader); } for (int x = 0; x < _functions.Count; x++) { Functions[x].ReadChildData(reader); } for (int x = 0; x < _changeColors.Count; x++) { ChangeColors.AddNew(); ChangeColors[x].Read(reader); } for (int x = 0; x < _changeColors.Count; x++) { ChangeColors[x].ReadChildData(reader); } for (int x = 0; x < _predictedResources.Count; x++) { PredictedResources.AddNew(); PredictedResources[x].Read(reader); } for (int x = 0; x < _predictedResources.Count; x++) { PredictedResources[x].ReadChildData(reader); } }
public virtual void ReadChildData(BinaryReader reader) { _name.ReadString(reader); _in.ReadString(reader); _loop.ReadString(reader); _out.ReadString(reader); _altLoop.ReadString(reader); _altOut.ReadString(reader); _altTransIn.ReadString(reader); _altTransOut.ReadString(reader); }