private void OnTriggerEnter2D(Collider2D collision) { if (TagManager.CompareGameObjectTag(collision.gameObject, TagEnum.Zone)) { Debug.Log("Enter the next zone"); _zoneManager.GenerateNextZone(); } }
private void CheckAttackTarget(GameObject target) { if (InAttack && !_attackCompleted && TagManager.CompareGameObjectTag(target, _weaponTarget)) { GiveDamage(target); _attackCompleted = true; } }