public static TactilePatternSimple Create(TactileEffectSimple[] effects) { TactilePatternSimple ps = _new(); ps.pattern = effects; return(ps); }
public static TactileHandler Create(DeviceZone.AbstractTactileDevice_Zone dz, TactileMode mode, TactileEffectSimple[] pattern) { TactileHandler hh = Create(dz, mode); hh.pattern_simple = TactilePatternSimple.Create(pattern); return(hh); }
private static TactilePatternSimple _new() { TactilePatternSimple ps = UnityEngine.ScriptableObject.CreateInstance <TactilePatternSimple>(); return(ps); }
public TactileEffectRange(System.UInt32 low, System.UInt32 high, TactileEffectSimple[] pattern) : this(low, high) { pattern_simple = TactilePatternSimple.Create(pattern); }