public static TactilePatternRange Create(TactileEffectRange[] effects)
            {
                TactilePatternRange pr = _new();

                pr.pattern = effects;
                return(pr);
            }
Esempio n. 2
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            public static TactileHandler Create(DeviceZone.AbstractTactileDevice_Zone dz, TactileMode mode, TactileEffectRange[] pattern)
            {
                TactileHandler hh = Create(dz, mode);

                hh.pattern_range = TactilePatternRange.Create(pattern);
                return(hh);
            }
            private static TactilePatternRange _new()
            {
                TactilePatternRange pr = UnityEngine.ScriptableObject.CreateInstance <TactilePatternRange>();

                return(pr);
            }