public static TactilePatternRange Create(TactileEffectRange[] effects) { TactilePatternRange pr = _new(); pr.pattern = effects; return(pr); }
public static TactileHandler Create(DeviceZone.AbstractTactileDevice_Zone dz, TactileMode mode, TactileEffectRange[] pattern) { TactileHandler hh = Create(dz, mode); hh.pattern_range = TactilePatternRange.Create(pattern); return(hh); }
private static TactilePatternRange _new() { TactilePatternRange pr = UnityEngine.ScriptableObject.CreateInstance <TactilePatternRange>(); return(pr); }