Esempio n. 1
0
        public SquadViewModel()
        {
            var players = TeamSquadHelper.GetSquad();

            this.Players = players.Select(x => new PlayerViewModel {
                Ability = x.Ability, DateOfBirth = x.DateOfBirth, Height = x.Height, Name = x.Name, Nationality = x.Nationality, Value = x.Value, Position = x.Position, Potential = x.Potential
            }).ToList();

            CurrentSquad = new CollectionViewSource {
                Source = TacticsPositions
            }.View;
            CurrentSquad.Filter = x => x != null;
            CurrentSquad.SortDescriptions.Add(new SortDescription("TacticsPosition", ListSortDirection.Descending));


            Formation = new int[11] {
                27, 24, 23, 21, 20, 14, 13, 11, 10, 3, 1
            }.Select(x => (TacticsPosition)x).ToArray();

            foreach (var x in Formation)
            {
                TacticsPositions[(int)x] = new PlayerViewModel()
                {
                    TacticsPosition = x
                };
            }

            CurrentSquadPositions = new ObservableCollection <TacticsPosition>(TacticsPositions.Where(x => x != null).Reverse().Select(x => x.TacticsPosition));
            //not positioned
            CurrentSquadPositions.Add(TacticsPosition.NP);

            ModifyCurrentSquadCommand     = new RelayParameterizedCommand(ModifyCurrentSquad);
            RemoveFromCurrentSquadCommand = new RelayParameterizedCommand(RemoveFromCurrentSquad);
        }
Esempio n. 2
0
        private void RemoveFromCurrentSquad(object parameter)
        {
            //method invoked in ModifyCurrentSquad
            if (parameter is Tuple <PlayerViewModel, RemoveFromSquadOption> )
            {
                Tuple <PlayerViewModel, RemoveFromSquadOption> tuple = (Tuple <PlayerViewModel, RemoveFromSquadOption>)parameter;

                int indexToRemove = TacticsPositions.IndexOf(tuple.Item1);

                if (tuple.Item2.Equals(RemoveFromSquadOption.RemovePlayer))
                {
                    //replacing real player by dummy one for proper tactics display
                    TacticsPositions[indexToRemove] = new PlayerViewModel {
                        TacticsPosition = (TacticsPosition)indexToRemove
                    };
                }
                else if (tuple.Item2.Equals(RemoveFromSquadOption.RemovePosition))
                {
                    //removing position
                    TacticsPositions[indexToRemove] = null;
                }
            }

            //method invoked by button onclick event in SquadPage.xaml
            else if (parameter is PlayerViewModel)
            {
                PlayerViewModel p = (PlayerViewModel)parameter;

                //removing player
                p.TacticsPosition = TacticsPosition.NP;

                if (!this.IsInTactics)
                {
                    ModifyCurrentSquad(p);
                }
            }
        }
Esempio n. 3
0
        private void ModifyCurrentSquad(object parameter)
        {
            if (parameter is PlayerViewModel)
            {
                PlayerViewModel p = (PlayerViewModel)parameter;

                //if we want to add player or change his position
                if (p.TacticsPosition > TacticsPosition.NP)
                {
                    //new index of player in tactics
                    int index = (int)p.TacticsPosition;

                    //player in current squad, we want to change his position
                    if (TacticsPositions.Contains(p))
                    {
                        //new position is not in current tactics, we have to remove previous position
                        if (TacticsPositions[index] == null)
                        {
                            RemoveFromCurrentSquad(Tuple.Create(p, RemoveFromSquadOption.RemovePosition));
                        }

                        //new position is in current tactics but is busy by another player so we have to swap position between two players
                        else if (TacticsPositions[index].Name != null)
                        {
                            //old index of Player p in tactics
                            int tempIndex = TacticsPositions.IndexOf(p);

                            if (TacticsPositions[index].TacticsPosition != (TacticsPosition)tempIndex)
                            {
                                //we have to move another player to old Player p position, SelectionChanged will be invoked
                                TacticsPositions[index].TacticsPosition = (TacticsPosition)tempIndex;

                                //or we will do it by ourselves if there is no TacticsViewModel which ownes this SquadViewModel
                                if (!this.IsInTactics)
                                {
                                    ModifyCurrentSquad(TacticsPositions[index]);
                                }
                            }
                        }
                        //new position is free and in current tactics, we have to remove player from his previous position
                        else
                        {
                            RemoveFromCurrentSquad(Tuple.Create(p, RemoveFromSquadOption.RemovePlayer));
                        }
                    }

                    //player not in current squad, we want to add him
                    else
                    {
                        //player can be add only to one of 11 positions in current tactics
                        if (TacticsPositions[index] == null)
                        {
                            return;
                        }

                        //there is another player at this position
                        else if (TacticsPositions[index].Name != null)
                        {
                            //we have to remove another player, SelectionChanged will be invoked
                            TacticsPositions[index].TacticsPosition = TacticsPosition.NP;
                        }
                    }

                    //finally we add player to his new position in squad
                    TacticsPositions[index] = p;
                }

                //we want to remove player from squad
                else if (p.TacticsPosition == TacticsPosition.NP)
                {
                    int index = TacticsPositions.IndexOf(p);

                    //if player is in squad we gonna remove him
                    if (index > -1)
                    {
                        RemoveFromCurrentSquad(Tuple.Create(TacticsPositions[index], RemoveFromSquadOption.RemovePlayer));
                    }
                }
            }
        }