public static void EndTurn()
    {
        TacticsMovement unit = turnTeam.Dequeue();

        unit.EndTurn();

        if (turnTeam.Count > 0)
        {
            StartTurn();
        }
        else
        {
            string team = turnKey.Dequeue();
            turnKey.Enqueue(team);
            InitTeamTurnQueue();
        }
    }