public override bool HandlesMouseScroll(float delta) { bool hotbar = game.Input.AltDown || game.Input.ControlDown || game.Input.ShiftDown; if (hotbar) { return(false); } return(table.HandlesMouseScroll(delta)); }
public override bool HandlesMouseScroll(float delta) { bool hotbar = game.Input.AltDown || game.Input.ControlDown || game.Input.ShiftDown; if (hotbar) { return(false); } return(table.HandlesMouseScroll(delta)); }