internal override void DragEnter() { if (State != TablePeaceState.OnTable) { return; } if (_OnCheckLiftUpOK()) { State = TablePeaceState.LiftUp; } }
internal override void DragDrop() { if (State == TablePeaceState.LiftUp) { bool result = _OnReportDragDrop(_Postion.IntX, _Postion.IntY); if (result == false) { //Comeback State = TablePeaceState.ComeBack; // 自動移動開始 Hashtable table = new Hashtable(); table.Add("x", DefPos.x); table.Add("y", DefPos.y); table.Add("speed", 5.0f); table.Add("easetype", iTween.EaseType.linear); table.Add("onstart", "StartHandler"); // トゥイーン開始時にStartHandler()を呼ぶ table.Add("onstartparams", name + " ComeBack Start"); // StartHandler()の引数に渡す値 table.Add("onupdate", "UpdateHandler"); // トゥイーンを開始してから毎フレームUpdateHandler()を呼ぶ table.Add("onupdateparams", name + " ComeBack Update"); // UpdateHandler()の引数に渡す値 table.Add("oncomplete", "CompleteHandler"); // トゥイーン終了時にCompleteHandler()を呼ぶ table.Add("oncompleteparams", name + " ComeBack Complete"); // CompleteHandler()の引数に渡す値 iTween.MoveTo(gameObject, table); } else { //表示切替 State = TablePeaceState.ViewState; _Postion.X = DefPos.x; _Postion.Y = DefPos.y; _Postion.Z = DefPos.z; } } }
internal override void DragDrop() { if (State == TablePeaceState.LiftUp) { bool result = _OnReportDragDrop(_Postion.IntX, _Postion.IntY); if (result == false) { //Comeback State = TablePeaceState.ComeBack; // 自動移動開始 Hashtable table = new Hashtable(); table.Add("x", DefPos.x); table.Add("y", DefPos.y); table.Add("speed", 5.0f); table.Add("easetype", iTween.EaseType.linear); table.Add("onstart", "StartHandler"); // トゥイーン開始時にStartHandler()を呼ぶ table.Add("onstartparams", name + " ComeBack Start"); // StartHandler()の引数に渡す値 table.Add("onupdate", "UpdateHandler"); // トゥイーンを開始してから毎フレームUpdateHandler()を呼ぶ table.Add("onupdateparams", name + " ComeBack Update"); // UpdateHandler()の引数に渡す値 table.Add("oncomplete", "CompleteHandler"); // トゥイーン終了時にCompleteHandler()を呼ぶ table.Add("oncompleteparams", name + " ComeBack Complete"); // CompleteHandler()の引数に渡す値 iTween.MoveTo(gameObject, table); } else { //表示切替 State = TablePeaceState.ViewState; _Postion.X = DefPos.x; _Postion.Y = DefPos.y; _Postion.Z = DefPos.z; } } }
private void CompleteHandler(string message) { Debug.Log(message); State = TablePeaceState.OnTable; }
internal override void DragEnter() { if (State != TablePeaceState.OnTable) return; if (_OnCheckLiftUpOK()) { State = TablePeaceState.LiftUp; } }
private void CompleteHandler(string message) { Debug.Log(message); State = TablePeaceState.OnTable; }