void OnTableIsDone(TableIsDoneEvent e) { if (Chips > 0) { AppendResultText("win", "Table {0} ended. Won after {1} plays!\n", tableId, playIndex + 1); } else { AppendResultText("loss", "Table {0} ended. Lost after {1} plays.\n", tableId, playIndex + 1); } }
private void OnTableIsDone(TableIsDoneEvent e) { logger.Info("Table is done"); Reset(); }
protected virtual void OnTableIsDone(TableIsDoneEvent e, GameState state) { }