private void TableDisplay_MouseMove(object sender, MouseEventArgs e) { if (mouseDown) { if (tablePositionValid(e)) { if (GameTableArrayVisible[e.X / 16, e.Y / 16] == State.Normal || GameTableArrayVisible[e.X / 16, e.Y / 16] == State.Question) { MouseDownAction(e); } else { previousPosition = new Point(e.X / 16, e.Y / 16); TableDisplay.Image = temp; TableDisplay.Refresh(); } } else { TableDisplay.Image = temp; previousPosition = new Point(-1, -1); TableDisplay.Refresh(); } } }
public void LoadList(object list, TableDisplay tableDisplay) { try { QueryControl.LoadList(list, tableDisplay); } catch (Exception e) { } }
private void TableDisplay_MouseDown(object sender, MouseEventArgs e) { if (!ignore) { int x = e.X / 16; int y = e.Y / 16; if (e.Button == MouseButtons.Left) { mouseDown = true; MainBtn.Image = Face(Faces.Wow); temp = new Bitmap((Bitmap)TableDisplay.Image); if (GameTableArrayVisible[x, y] == State.Normal || GameTableArrayVisible[x, y] == State.Question) { MouseDownAction(e); } } else if (e.Button == MouseButtons.Right) { switch (GameTableArrayVisible[x, y]) { case State.Normal: UpdateMines(--Mines); GameTableArrayVisible[x, y] = State.Flag; GraphicsOver((Bitmap)TableDisplay.Image, x * 16, y * 16, Buttons[(int)State.Flag]); break; case State.Flag: UpdateMines(++Mines); if (MNU_Marks.Checked) { GameTableArrayVisible[x, y] = State.Question; GraphicsOver((Bitmap)TableDisplay.Image, x * 16, y * 16, Buttons[(int)State.Question]); } else { GameTableArrayVisible[x, y] = State.Normal; GraphicsOver((Bitmap)TableDisplay.Image, x * 16, y * 16, Buttons[(int)State.Normal]); } break; case State.Question: GameTableArrayVisible[x, y] = State.Normal; GraphicsOver((Bitmap)TableDisplay.Image, x * 16, y * 16, Buttons[(int)State.Normal]); break; } TableDisplay.Refresh(); } } }
public void LoadList(object list, TableDisplay tableDisplay) { DataGuest.Columns.Clear(); foreach (DataGridColumn column in tableDisplay.getGridColumns()) { DataGuest.Columns.Add(column); } DataGuest.ItemsSource = list as IEnumerable <object>; InitGridContextMenu(tableDisplay.ToView, tableDisplay.ToUpdate, tableDisplay.ToDelete); }
void MouseDownAction(MouseEventArgs e) { if (temp != null) { if (previousPosition.X != e.X / 16 || previousPosition.Y != e.Y / 16) { TableDisplay.Image = temp; TableDisplay.Refresh(); HoverAction(e); } } else { HoverAction(e); } previousPosition = new Point(e.X / 16, e.Y / 16); }
void HoverAction(MouseEventArgs e) { temp = new Bitmap((Bitmap)TableDisplay.Image); if (tablePositionValid(e)) { int x = e.X / 16; int y = e.Y / 16; if (GameTableArrayVisible[x, y] == State.Normal) { GraphicsOver((Bitmap)TableDisplay.Image, x * 16, y * 16, Buttons[(int)State.Empty]); } else if (GameTableArrayVisible[x, y] == State.Question) { GraphicsOver((Bitmap)TableDisplay.Image, x * 16, y * 16, Buttons[(int)State.QuestionClicked]); } TableDisplay.Refresh(); } }
void CheckVictory() { int cnt = 0; int cnt2 = 0; foreach (var element in GameTableArrayVisible) { if (element == State.Flag || element == State.Normal) { cnt++; } } foreach (var element in GameTableArrayVisible) { if (element == State.Question) { cnt2++; } } if (cnt == Settings.Default.StartMines && cnt2 == 0) { timer1.Enabled = false; MainBtn.Image = Face(Faces.Win); ignore = true; Bitmap act = (Bitmap)TableDisplay.Image; for (int x = 0; x < Settings.Default.StartSize.Width; x++) { for (int y = 0; y < Settings.Default.StartSize.Height; y++) { if (GameTableArrayVisible[x, y] == State.Normal) { GameTableArrayVisible[x, y] = State.Flag; FastGraphicsOver(act, x * 16, y * 16, Buttons[(int)State.Flag]); } } } TableDisplay.Refresh(); } }
private void TableDisplay_MouseUp(object sender, MouseEventArgs e) { if (!ignore) { Bitmap act = (Bitmap)TableDisplay.Image; int x = e.X / 16, y = e.Y / 16; mouseDown = false; if (e.Button == MouseButtons.Left) { if (e.X >= 0 && e.Y >= 0 && e.X < TableDisplay.Image.Size.Width && e.Y < TableDisplay.Image.Size.Height) { if (GameTableArray[x, y] == State.Mine) { timer1.Enabled = false; FastGraphicsOver(act, x * 16, y * 16, Buttons[(int)State.MineClicked]); TableDisplay.Refresh(); MainBtn.Image = Face(Faces.Sad); ignore = true; for (int y2 = 0; y2 < Settings.Default.StartSize.Height; y2++) { for (int x2 = 0; x2 < Settings.Default.StartSize.Width; x2++) { if (GameTableArray[x2, y2] == State.Mine && GameTableArrayVisible[x2, y2] != State.Flag) { GraphicsOver(act, x2 * 16, y2 * 16, Buttons[(int)State.Mine]); } else if (GameTableArray[x2, y2] != State.Mine && GameTableArrayVisible[x2, y2] == State.Flag) { FastGraphicsOver(act, x2 * 16, y2 * 16, Buttons[(int)State.NotMine]); } } } GraphicsOver(act, x * 16, y * 16, Buttons[(int)State.MineClicked]); } else { if (!timer1.Enabled) { timer1.Enabled = true; } MainBtn.Image = Face(Faces.Happy); GameTableArrayVisible[x, y] = State.Empty; FastGraphicsOver(act, x * 16, y * 16, Buttons[(int)GameTableArray[x, y]]); freeSpace(new Point(x, y), new Size(Settings.Default.StartSize.Width, Settings.Default.StartSize.Height)); } TableDisplay.Refresh(); CheckVictory(); } else { MainBtn.Image = Face(Faces.Happy); } } else if (e.Button == MouseButtons.Right) { if (e.X >= 0 && e.Y >= 0 && e.X < TableDisplay.Image.Size.Width && e.Y < TableDisplay.Image.Size.Height) { CheckVictory(); } } } }