static public int get_key(IntPtr l) { try { TableConfig.SkillResources self = (TableConfig.SkillResources)checkSelf(l); pushValue(l, true); pushValue(l, self.key); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { TableConfig.SkillResources o; o = new TableConfig.SkillResources(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_skillId(IntPtr l) { try { TableConfig.SkillResources self = (TableConfig.SkillResources)checkSelf(l); System.Int32 v; checkType(l, 2, out v); self.skillId = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int WriteToBinary(IntPtr l) { try { TableConfig.SkillResources self = (TableConfig.SkillResources)checkSelf(l); GameFramework.BinaryTable a1; checkType(l, 2, out a1); self.WriteToBinary(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int ReadFromBinary(IntPtr l) { try { TableConfig.SkillResources self = (TableConfig.SkillResources)checkSelf(l); GameFramework.BinaryTable a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); var ret = self.ReadFromBinary(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }