public static string GetChatFellowTallentSkillQualityPic(int skillid) { Tab_CabalFellowTallentSkill tabSkill = TableManager.GetCabalFellowTallentSkillByID(skillid, 0); if (tabSkill == null) { return("white-jinengkuang"); } switch ((FELLOWTALLENTSKILL)tabSkill.Quality) { case FELLOWTALLENTSKILL.WHITE: return("white-jinengkuang"); case FELLOWTALLENTSKILL.GREEN: return("green-jinengkuang"); case FELLOWTALLENTSKILL.BLUE: return("bule-jinengkuang"); case FELLOWTALLENTSKILL.PURPLE: return("purple-jinengkuang"); case FELLOWTALLENTSKILL.ORANGE: return("orange-jinengkuang"); default: return("white-jinengkuang"); } }
public static int GetFellowTalentSkillNewLevel(int skillid, ref int addexp) { int nSkillId = skillid; int loopmax = 20; for (int i = 0; i < loopmax; i++) { Tab_CabalFellowTallentSkill tabSkill = TableManager.GetCabalFellowTallentSkillByID(nSkillId, 0); if (tabSkill == null) { break; } // 满级 if (tabSkill.NextSkillId == GlobeVar.INVALID_ID) { addexp = Mathf.Min(addexp, tabSkill.LevelUpExp); break; } if (addexp < tabSkill.LevelUpExp) { break; } addexp -= tabSkill.LevelUpExp; nSkillId = tabSkill.NextSkillId; } return(nSkillId); }
void OnFriendFellowPress() { if (false == GameManager.gameManager.PlayerDataPool.FriendBreedingFellowInfo.IsValid()) { return; } Tab_CabalFellowAttr tabFellow = TableManager.GetCabalFellowAttrByID(GameManager.gameManager.PlayerDataPool.FriendBreedingFellowInfo.DataId, 0); if (tabFellow == null) { return; } Tab_CabalFellowTallentSkill tabTalent = TableManager.GetCabalFellowTallentSkillByID(GameManager.gameManager.PlayerDataPool.FriendBreedingFellowInfo.TalentSkill, 0); if (tabTalent == null) { return; } m_PartnerAttrWindow.SetActive(true); m_PartnerAttrWindow.transform.localPosition = new Vector3(200, 0, 0); m_PartnerAttr_HeadIcon.spriteName = tabFellow.Icon; m_PartnerAttr_Quality.spriteName = FellowTool.GetFellowQualityFrame(GameManager.gameManager.PlayerDataPool.FriendBreedingFellowInfo.Quality); m_PartnerAttr_Name.text = GameManager.gameManager.PlayerDataPool.FriendBreedingFellowInfo.Name; m_PartnerAttr_Lucky.text = GameManager.gameManager.PlayerDataPool.FriendBreedingFellowInfo.Lucky.ToString(); m_PartnerAttr_Level.text = GameManager.gameManager.PlayerDataPool.FriendBreedingFellowInfo.Level.ToString(); m_PartnerAttr_TalentIcon.spriteName = tabTalent.Icon; m_PartnerAttr_TalentQuality.spriteName = FellowTool.GetFellowTallentSkillQualityPic(tabTalent.Id); m_PartnerAttr_TalentName.text = tabTalent.Name; m_PartnerAttr_TalentDesc.text = tabTalent.SkillDesc; }
public void updateTalentRemindPoint(int skillid) { Tab_CabalFellowTallentSkill tabTalentSkill = TableManager.GetCabalFellowTallentSkillByID(skillid, 0); if (tabTalentSkill == null) { return; } int needTalentBookId = tabTalentSkill.SkillBook; if (tabTalentSkill.NextSkillId != GlobeVar.INVALID_ID) { if (GameManager.gameManager.PlayerDataPool.BackPack.GetItemCountByDataId(needTalentBookId) > 0) { m_RemindPoint.gameObject.SetActive(true); } else { m_RemindPoint.gameObject.SetActive(false); } } else { m_RemindPoint.gameObject.SetActive(false); } }
void OnPlayerFellowPress() { if (m_BabyFellow == null) { return; } Tab_CabalFellowTallentSkill tabTalent = null; foreach (KeyValuePair <int, int> pair in m_BabyFellow.TallentSkill) { int skillid = pair.Key; if (skillid <= 0) { return; } Tab_CabalFellowTallentSkill tabTallentSkill = TableManager.GetCabalFellowTallentSkillByID(skillid, 0); if (tabTallentSkill == null) { return; } tabTalent = tabTallentSkill; break; } if (tabTalent == null) { return; } m_PartnerAttrWindow.SetActive(true); m_PartnerAttrWindow.transform.localPosition = new Vector3(-200, 0, 0); m_PartnerAttr_HeadIcon.spriteName = m_BabyFellow.GetIcon(); m_PartnerAttr_Quality.spriteName = FellowTool.GetFellowQualityFrame(m_BabyFellow.Quality); m_PartnerAttr_Name.text = m_BabyFellow.Name; m_PartnerAttr_Lucky.text = m_BabyFellow.Lucky.ToString(); m_PartnerAttr_Level.text = m_BabyFellow.Level.ToString(); m_PartnerAttr_TalentIcon.spriteName = tabTalent.Icon; m_PartnerAttr_TalentQuality.spriteName = FellowTool.GetFellowTallentSkillQualityPic(tabTalent.Id); m_PartnerAttr_TalentName.text = tabTalent.Name; m_PartnerAttr_TalentDesc.text = tabTalent.SkillDesc; }
public void InitTallentSkill(int skillid) { Tab_CabalFellowTallentSkill tabSkill = TableManager.GetCabalFellowTallentSkillByID(skillid, 0); if (tabSkill == null) { return; } m_TallentSkillId = skillid; m_ElementSkillId = GlobeVar.INVALID_ID; m_SkillIcon.spriteName = tabSkill.Icon; //取消品质 //m_QualityPic.spriteName = FellowTool.GetChatFellowTallentSkillQualityPic(skillid); m_TallentBgPic.gameObject.SetActive(true); // m_LevelLabel.text = tabSkill.Level.ToString(); }
public void InitTallentSkill(int skillid) { Tab_CabalFellowTallentSkill tabSkill = TableManager.GetCabalFellowTallentSkillByID(skillid, 0); if (tabSkill == null) { return; } m_TallentSkillId = skillid; m_ElementSkillId = GlobeVar.INVALID_ID; m_NameLabel.text = tabSkill.Name; m_LevelLabel.text = "LV" + tabSkill.Level.ToString(); m_DescLabel.text = tabSkill.SkillDesc; m_SkillIcon.spriteName = tabSkill.Icon; //m_QualityPic.spriteName = FellowTool.GetFellowTallentSkillQualityPic(skillid); }
/// <summary> /// 填充天赋技能数据 /// </summary> /// <param name="skillid"></param> /// <param name="curexp"></param> public void InitTallentSkill(int skillid, int curexp)//天赋和技能公用一个,所以加个标识区分 true为天赋 false技能 { m_bTallent = true; Tab_CabalFellowTallentSkill tabSkill = TableManager.GetCabalFellowTallentSkillByID(skillid, 0); if (tabSkill == null) { return; } HideDetail(null); //切换宠物时 隐藏Tip m_TallentSkillId = skillid; m_ElementSkillId = GlobeVar.INVALID_ID; sprSkillIcon.spriteName = tabSkill.Icon; lblSkillName.text = tabSkill.Name; lblSkillDesc.text = tabSkill.SkillDesc; if (PartnerFrameLogic.Instance() != null) { PartnerFrameLogic.Instance().UpdateDevelopRemindPoint(); } }
public void InitTallentSkill(int skillid, int curexp) { Tab_CabalFellowTallentSkill tabSkill = TableManager.GetCabalFellowTallentSkillByID(skillid, 0); if (tabSkill == null) { return; } m_TallentSkillId = skillid; m_ElementSkillId = GlobeVar.INVALID_ID; m_NameLabel.text = tabSkill.Name; m_NameLabel.gameObject.SetActive(true); m_ExpLabel.text = tabSkill.NextSkillId != GlobeVar.INVALID_ID ? StrDictionary.GetClientDictionaryString("#{10321}", curexp, tabSkill.LevelUpExp) : "MAX"; m_ExpLabel.gameObject.SetActive(true); m_SkillIcon.spriteName = tabSkill.Icon; m_SkillIcon.gameObject.SetActive(true); m_QualityPic.spriteName = FellowTool.GetFellowTallentSkillQualityPic(skillid); m_LevelLabel.text = "LV" + tabSkill.Level.ToString(); m_LevelLabel.gameObject.SetActive(true); m_LockSprite.SetActive(false); m_FlagLabel.gameObject.SetActive(false); if (m_LevelUpButton != null) { m_LevelUpButton.SetActive(tabSkill.NextSkillId != GlobeVar.INVALID_ID); } updateTalentRemindPoint(skillid); if (PartnerFrameLogic.Instance() != null) { PartnerFrameLogic.Instance().UpdateDevelopRemindPoint(); } }
void UpdateFellowInfo_Skill(Fellow fellow) { Utils.CleanGrid(m_TalentSkillGrid); Utils.CleanGrid(m_ElementSkillGrid); int index = 0; int nValidTalentSkillCount = 0; foreach (KeyValuePair <int, int> pair in fellow.TallentSkill) { int skillid = pair.Key; if (skillid <= 0) { break; } Tab_CabalFellowTallentSkill tabTallentSkill = TableManager.GetCabalFellowTallentSkillByID(skillid, 0); if (tabTallentSkill == null) { break; } string itemName = index < 10 ? "0" + index.ToString() : index.ToString(); GameObject skillitem = Utils.BindObjToParent(m_PartnerSkillItem, m_TalentSkillGrid, itemName); if (skillitem == null || skillitem.GetComponent <PartnerSkillItemLogic>() == null) { break; } skillitem.GetComponent <PartnerSkillItemLogic>().InitTallentSkill(skillid); AddSkillItemListener(skillitem); index += 1; nValidTalentSkillCount += 1; } int nValidElementSkillCount = 0; if (false == fellow.IsBabyFellow()) { for (int i = 0; i < Fellow.FELLOW_ELEMENTSKILL_COUNT && i < Fellow.FELLOW_ELEMENTSKILL_OPENCOUNT; i++) { int skillid = fellow.GetElementSkillId(i); if (skillid <= 0) { continue; } Tab_CabalFellowElementSkill tabElementSkill = TableManager.GetCabalFellowElementSkillByID(skillid, 0); if (tabElementSkill == null) { continue; } string itemName = index < 10 ? "0" + index.ToString() : index.ToString(); GameObject skillitem = Utils.BindObjToParent(m_PartnerSkillItem, m_ElementSkillGrid, itemName); if (skillitem == null || skillitem.GetComponent <PartnerSkillItemLogic>() == null) { continue; } skillitem.GetComponent <PartnerSkillItemLogic>().InitElementSkill(skillid); AddSkillItemListener(skillitem); index += 1; nValidElementSkillCount += 1; } } //int nEmptySlotCount = Fellow.FELLOW_TALLENTSKILL_OPENCOUNT + Fellow.FELLOW_ELEMENTSKILL_OPENCOUNT - nValidTalentSkillCount - nValidElementSkillCount; int nEmptySlotCount = Fellow.FELLOW_ELEMENTSKILL_OPENCOUNT - nValidElementSkillCount; int nLockSlotCount = Fellow.FELLOW_ELEMENTSKILL_LEVELNEED.Length; if (false == fellow.IsBabyFellow()) { for (int i = 0; i < Fellow.FELLOW_ELEMENTSKILL_LEVELNEED.Length; i++) { if (fellow.Level >= Fellow.FELLOW_ELEMENTSKILL_LEVELNEED[i]) { nLockSlotCount -= 1; } } } for (int i = 0; i < nEmptySlotCount; i++) { string itemName = index < 10 ? "0" + index.ToString() : index.ToString(); GameObject skillitem = Utils.BindObjToParent(m_PartnerSkillItem, m_ElementSkillGrid, itemName); if (skillitem == null || skillitem.GetComponent <PartnerSkillItemLogic>() == null) { break; } skillitem.GetComponent <PartnerSkillItemLogic>().InitEmptySkill(i >= nEmptySlotCount - nLockSlotCount); AddSkillItemListener(skillitem); index += 1; } m_TalentSkillGrid.GetComponent <UIGrid>().Reposition(); m_ElementSkillGrid.GetComponent <UIGrid>().Reposition(); }
void SetSkills(Fellow fellow) { Utils.CleanGrid(gridElementSkills.gameObject); Utils.CleanGrid(gridTalentSkills.gameObject); int index = 0; int nValidTalentSkillCount = 0; foreach (KeyValuePair <int, int> pair in fellow.TallentSkill) { int skillid = pair.Key; if (skillid <= 0) { break; } Tab_CabalFellowTallentSkill tabTallentSkill = TableManager.GetCabalFellowTallentSkillByID(skillid, 0); if (tabTallentSkill == null) { break; } string itemName = index < 10 ? "0" + index.ToString() : index.ToString(); GameObject skillitem = Utils.BindObjToParent(skillTemplate, gridTalentSkills.gameObject, itemName); if (skillitem == null || skillitem.GetComponent <PartnerSkillItemLogic>() == null) { break; } skillitem.GetComponent <PartnerSkillItemLogic>().InitTallentSkill(skillid); index += 1; nValidTalentSkillCount += 1; } int nValidElementSkillCount = 0; for (int i = 0; i < Fellow.FELLOW_ELEMENTSKILL_COUNT && i < Fellow.FELLOW_ELEMENTSKILL_OPENCOUNT; i++) { int skillid = fellow.GetElementSkillId(i); if (skillid <= 0) { break; } Tab_CabalFellowElementSkill tabElementSkill = TableManager.GetCabalFellowElementSkillByID(skillid, 0); if (tabElementSkill == null) { break; } string itemName = index < 10 ? "0" + index.ToString() : index.ToString(); GameObject skillitem = Utils.BindObjToParent(skillTemplate, gridElementSkills.gameObject, itemName); if (skillitem == null || skillitem.GetComponent <PartnerSkillItemLogic>() == null) { break; } skillitem.GetComponent <PartnerSkillItemLogic>().InitElementSkill(skillid); index += 1; nValidElementSkillCount += 1; } int nEmptySlotCount = Fellow.FELLOW_ELEMENTSKILL_OPENCOUNT - nValidElementSkillCount; int nLockSlotCount = Fellow.FELLOW_ELEMENTSKILL_LEVELNEED.Length; for (int i = 0; i < Fellow.FELLOW_ELEMENTSKILL_LEVELNEED.Length; i++) { if (fellow.Level >= Fellow.FELLOW_ELEMENTSKILL_LEVELNEED[i]) { nLockSlotCount -= 1; } } for (int i = 0; i < nEmptySlotCount; i++) { string itemName = index < 10 ? "0" + index.ToString() : index.ToString(); GameObject skillitem = Utils.BindObjToParent(skillTemplate, gridElementSkills.gameObject, itemName); if (skillitem == null || skillitem.GetComponent <PartnerSkillItemLogic>() == null) { break; } skillitem.GetComponent <PartnerSkillItemLogic>().InitEmptySkill(i >= nEmptySlotCount - nLockSlotCount); index += 1; } gridTalentSkills.Reposition(); gridElementSkills.Reposition(); }
public void UpdateFellow_SkillInfo(Fellow fellow) { Utils.CleanGrid(m_SkillItemGrid); int index = 0; foreach (KeyValuePair <int, int> pair in fellow.TallentSkill) { int skillid = pair.Key; if (skillid <= 0) { continue; } Tab_CabalFellowTallentSkill tabTallentSkill = TableManager.GetCabalFellowTallentSkillByID(skillid, 0); if (tabTallentSkill == null) { continue; } string itemName = index < 10 ? "0" + index.ToString() : index.ToString(); GameObject skillitem = Utils.BindObjToParent(m_PartnerSkillItem, m_SkillItemGrid, itemName); if (skillitem == null || skillitem.GetComponent <ChatInfoLinkFellowItemLogic>() == null) { continue; } skillitem.GetComponent <ChatInfoLinkFellowItemLogic>().InitTallentSkill(skillid); index += 1; } for (int i = 0; i < Fellow.FELLOW_ELEMENTSKILL_COUNT && i < Fellow.FELLOW_ELEMENTSKILL_OPENCOUNT; i++) { int skillid = fellow.GetElementSkillId(i); if (skillid <= 0) { break; } Tab_CabalFellowElementSkill tabElementSkill = TableManager.GetCabalFellowElementSkillByID(skillid, 0); if (tabElementSkill == null) { break; } string itemName = index < 10 ? "0" + index.ToString() : index.ToString(); GameObject skillitem = Utils.BindObjToParent(m_PartnerSkillItem, m_SkillItemGrid, itemName); if (skillitem == null || skillitem.GetComponent <ChatInfoLinkFellowItemLogic>() == null) { break; } skillitem.GetComponent <ChatInfoLinkFellowItemLogic>().InitElementSkill(skillid); index += 1; } if (m_SkillItemGrid.GetComponent <UIGrid>() != null) { m_SkillItemGrid.GetComponent <UIGrid>().Reposition(); } }
public int GetPartnerSkillCanLevelUpCount() { //遍历伙伴容器 FellowContainer container = GameManager.gameManager.PlayerDataPool.FellowContainer; if (container == null) { return(0); } List <Fellow> fellowlist = FellowTool.FellowSort(container); for (int i = 0; i < fellowlist.Count; ++i) { Fellow fellow = fellowlist[i]; if (fellow.IsValid()) { //天赋技能 foreach (KeyValuePair <int, int> pair in fellow.TallentSkill) { if (pair.Key != GlobeVar.INVALID_ID) { int talentSkillId = pair.Key; Tab_CabalFellowTallentSkill tabTalentSkill = TableManager.GetCabalFellowTallentSkillByID(talentSkillId, 0); if (tabTalentSkill == null) { return(0); } int needTalentBookId = tabTalentSkill.SkillBook; if (tabTalentSkill.NextSkillId != GlobeVar.INVALID_ID) { if (GameManager.gameManager.PlayerDataPool.BackPack.GetItemCountByDataId(needTalentBookId) > 0) { return(1); } } else { return(0); } } } //培养技能 for (int j = 0; j < Fellow.FELLOW_ELEMENTSKILL_COUNT; j++) { int fellowElementSkillId = fellow.GetElementSkillId(i); int fellowLevel = fellow.Level; int index = j; if (fellowElementSkillId == GlobeVar.INVALID_ID)//空位还没有开启的话 { if (index < 0 || index >= Fellow.FELLOW_ELEMENTSKILL_LEVELNEED.Length) { return(0); } if (fellowLevel == Fellow.FELLOW_ELEMENTSKILL_LEVELNEED[index]) { return(0); } } else //开启了 { Tab_CabalFellowElementSkill tabSkill = TableManager.GetCabalFellowElementSkillByID(fellowElementSkillId, 0); if (tabSkill == null) { return(0); } Tab_CabalFellowElementSkill tabNextSkill = TableManager.GetCabalFellowElementSkillByID(tabSkill.NextSkillId, 0); { if (tabNextSkill == null) { return(0); } else { int packHaveBookNum = GameManager.gameManager.PlayerDataPool.BackPack.GetItemCountByDataId(tabNextSkill.NeedBookId); int nextSkillNeedBookNum = tabNextSkill.NeedBookCount; if (packHaveBookNum >= nextSkillNeedBookNum) { return(1); } } } } } } } return(0); }