public static string GetFellowElementLevelText(int skillid) { Tab_CabalFellowElementSkill tabSkill = TableManager.GetCabalFellowElementSkillByID(skillid, 0); if (tabSkill == null) { return(""); } return(tabSkill.Level.ToString()); // switch ((FELLOWELEMENTSKILL)tabSkill.Level) // { // case FELLOWELEMENTSKILL.WHITE_0: // case FELLOWELEMENTSKILL.GREEN_0: // case FELLOWELEMENTSKILL.BLUE_0: // case FELLOWELEMENTSKILL.PURPLE_0: // case FELLOWELEMENTSKILL.ORANGE_0: // return ""; // case FELLOWELEMENTSKILL.GREEN_1: // case FELLOWELEMENTSKILL.BLUE_1: // case FELLOWELEMENTSKILL.PURPLE_1: // return "+1"; // case FELLOWELEMENTSKILL.GREEN_2: // case FELLOWELEMENTSKILL.BLUE_2: // case FELLOWELEMENTSKILL.PURPLE_2: // return "+2"; // case FELLOWELEMENTSKILL.BLUE_3: // case FELLOWELEMENTSKILL.PURPLE_3: // return "+3"; // case FELLOWELEMENTSKILL.PURPLE_4: // return "+4"; // default: // return ""; // } }
public void InitElementSkill(int skillid) { Tab_CabalFellowElementSkill tabSkill = TableManager.GetCabalFellowElementSkillByID(skillid, 0); if (tabSkill == null) { return; } Tab_SkillEx tabSkillEx = TableManager.GetSkillExByID(skillid, 0); if (tabSkillEx == null) { return; } Tab_SkillBase tabBase = TableManager.GetSkillBaseByID(tabSkillEx.BaseId, 0); if (tabBase == null) { return; } m_TallentSkillId = GlobeVar.INVALID_ID; m_ElementSkillId = skillid; m_SkillIcon.spriteName = tabBase.Icon; //取消品质 //m_QualityPic.spriteName = FellowTool.GetChatFellowElementSkillQualityPic(skillid); m_TallentBgPic.gameObject.SetActive(false); // m_LevelLabel.text = FellowTool.GetFellowElementLevelText(skillid); }
public void updateElementRemindPoint(int skillid) { Tab_CabalFellowElementSkill tabElementSkill = TableManager.GetCabalFellowElementSkillByID(skillid, 0); if (tabElementSkill == null) { return; } Tab_CabalFellowElementSkill tabNextSkill = TableManager.GetCabalFellowElementSkillByID(tabElementSkill.NextSkillId, 0); if (tabNextSkill == null) { return; } int packHaveBookNum = GameManager.gameManager.PlayerDataPool.BackPack.GetItemCountByDataId(tabNextSkill.NeedBookId); int nextSkillNeedBookNum = tabNextSkill.NeedBookCount; if (packHaveBookNum >= nextSkillNeedBookNum) { m_RemindPoint.gameObject.SetActive(true); } else { m_RemindPoint.gameObject.SetActive(false); } }
/// <summary> /// 打开选择学习技能书界面 /// </summary> /// <param name="go"></param> void OpenChooseSkillBookDialog(GameObject go) { Utils.CleanGrid(m_SkillChooseGrid); List <Tab_CabalFellowElementSkillBook> FellowSkillBookList = GameManager.gameManager.PlayerDataPool.BackPack.GetSkillLearnBooksByElementType(m_Fellow.ElementAttr); if (FellowSkillBookList.Count <= 0) { GUIData.AddNotifyData("#{11500}"); return; } //选择技能书界面 m_SkillChooseWindow.SetActive(true); int index = 0; //foreach (Tab_CabalFellowElementSkillBook book in GameManager.gameManager.PlayerDataPool.BackPack.GetSkillLearnBooksByElementType(m_Fellow.ElementAttr)) foreach (Tab_CabalFellowElementSkillBook book in FellowSkillBookList) { if (m_Fellow.IsHaveSkillId(book.SkillId)) { continue; } Tab_CabalFellowElementSkill tabSkill = TableManager.GetCabalFellowElementSkillByID(book.SkillId, 0); if (tabSkill == null) { continue; } Tab_SkillEx tabSkillEx = TableManager.GetSkillExByID(book.SkillId, 0); if (tabSkillEx == null) { continue; } Tab_SkillBase tabBase = TableManager.GetSkillBaseByID(tabSkillEx.BaseId, 0); if (tabBase == null) { continue; } string itemName = index < 10 ? "0" + index.ToString() : index.ToString(); GameObject SkillItem = Utils.BindObjToParent(m_SkillChooseItem, m_SkillChooseGrid, itemName); if (SkillItem != null && SkillItem.GetComponent <PartnerSkillChooseItemLogic>() != null) { SkillItem.GetComponent <PartnerSkillChooseItemLogic>().Init(book); } index += 1; } if (m_SkillChooseGrid.GetComponent <UIGrid>() != null) { m_SkillChooseGrid.GetComponent <UIGrid>().Reposition(); } if (PartnerFrameLogic.Instance().NewPlayerGuideFlag_Step == 4) { PartnerFrameLogic.Instance().NewPlayerGuide(5); } }
void InitElementSkill_Info(int skillid) { Tab_CabalFellowElementSkill tabSkill = TableManager.GetCabalFellowElementSkillByID(skillid, 0); if (tabSkill == null) { return; } Tab_SkillEx tabSkillEx = TableManager.GetSkillExByID(skillid, 0); if (tabSkillEx == null) { return; } Tab_SkillBase tabBase = TableManager.GetSkillBaseByID(tabSkillEx.BaseId, 0); if (tabBase == null) { return; } m_TallentSkillId = GlobeVar.INVALID_ID; m_ElementSkillId = skillid; Tab_CabalFellowElementSkill tabNextSkill = TableManager.GetCabalFellowElementSkillByID(tabSkill.NextSkillId, 0); if (tabNextSkill == null) { lblSkillLv.text = "MAX"; } sprSkillIcon.spriteName = tabBase.Icon; sprSkillIcon.gameObject.SetActive(true); lblSkillLv.text = FellowTool.GetFellowElementLevelText(skillid); lblSkillLv.transform.parent.gameObject.SetActive(true); lblSkillName.text = tabBase.Name; lblSkillDesc.text = tabBase.SkillIntro; objLock.SetActive(false); enhanceSkill.SetActive(true); UIEventListener.Get(enhanceSkill).onClick = ShowEnhanceDialog; if (PartnerFrameLogic.Instance() != null) { PartnerFrameLogic.Instance().UpdateDevelopRemindPoint(); } }
/// <summary> /// 打开元素技能升级界面 /// </summary> /// <param name="skillid"></param> public void OnElementSkillLevelUpClick(int skillid) { Tab_CabalFellowElementSkill tabCurSkill = TableManager.GetCabalFellowElementSkillByID(skillid, 0); if (tabCurSkill == null) { return; } m_SkillLevelUpWindow.SetActive(true); m_LevelUpWindowType = LEVELUP_WINDOWTYPE.TYPE_ELEMENT; //m_TalentSkillBookBtn.SetActive(false); m_SkillCurLevel.InitElementSkill(skillid); m_SkillLevelUpCostName.text = StrDictionary.GetClientDictionaryString("#{10193}"); int nNextSkillId = tabCurSkill.NextSkillId; UIImageButton upgradeBtn = skillbookArea.transform.parent.FindChild("OKButton").GetComponent <UIImageButton>(); if (nNextSkillId == GlobeVar.INVALID_ID) { // 满级 m_SkillNextLevel.InitElementSkill(skillid); skillbookArea.SetActive(false); upgradeBtn.isEnabled = false; } else { // 非满级 skillbookArea.SetActive(true); upgradeBtn.isEnabled = true; m_SkillBookSlot.InitInfo_Item(tabCurSkill.NeedBookId, ItemSlotLogic.OnClickOpenTips); if (tabCurSkill.NeedBookCount > 0) { m_SkillLevelUpCostSprite.value = (float)GameManager.gameManager.PlayerDataPool.BackPack.GetItemCountByDataId(tabCurSkill.NeedBookId) / (float)tabCurSkill.NeedBookCount; } m_SkillLevelUpCostLabel.text = GameManager.gameManager.PlayerDataPool.BackPack.GetItemCountByDataId(tabCurSkill.NeedBookId).ToString() + "/" + tabCurSkill.NeedBookCount.ToString(); m_SkillNextLevel.InitElementSkill(tabCurSkill.NextSkillId); InitGetInfoDialog(tabCurSkill.NeedBookId); } m_LevelUpSkillChooseBuffer = skillid; }
public Dictionary <int, List <int> > GetPartnerCanUpdateSkill() { Dictionary <int, List <int> > fellowupdateskill = new Dictionary <int, List <int> >(); for (int i = 0; i < ContainerSize; i++) { Fellow fellow = GetFellowByIndex(i); if (fellow != null && fellow.IsValid() && !fellowupdateskill.ContainsKey(fellow.DataId)) { for (int j = 0; j < Fellow.FELLOW_ELEMENTSKILL_COUNT; j++) { int fellowElementSkillId = fellow.GetElementSkillId(j); if (fellowElementSkillId != GlobeVar.INVALID_ID) { Tab_CabalFellowElementSkill tabSkill = TableManager.GetCabalFellowElementSkillByID(fellowElementSkillId, 0); if (tabSkill != null) { Tab_CabalFellowElementSkill tabNextSkill = TableManager.GetCabalFellowElementSkillByID(tabSkill.NextSkillId, 0); { if (tabNextSkill != null) { int packHaveBookNum = GameManager.gameManager.PlayerDataPool.BackPack.GetItemCountByDataId(tabNextSkill.NeedBookId); int nextSkillNeedBookNum = tabNextSkill.NeedBookCount; if (packHaveBookNum >= nextSkillNeedBookNum) { List <int> skilllist; if (!fellowupdateskill.TryGetValue(fellow.DataId, out skilllist)) { skilllist = new List <int>(); } skilllist.Add(fellowElementSkillId); } } } } } } } } return(fellowupdateskill); }
public bool IsHaveSkillId(int skillId) { for (int index = 0; index < FELLOW_ELEMENTSKILL_COUNT && index < FELLOW_ELEMENTSKILL_OPENCOUNT; index++) { Tab_CabalFellowElementSkill tabSkill = TableManager.GetCabalFellowElementSkillByID(m_ElementSkill[index], 0); if (tabSkill == null) { continue; } if (m_ElementSkill[index] == skillId) { return(true); } if (tabSkill.BaseSkill == skillId) { return(true); } } return(false); }
public static string GetChatFellowElementSkillQualityPic(int skillid) { Tab_CabalFellowElementSkill tabSkill = TableManager.GetCabalFellowElementSkillByID(skillid, 0); if (tabSkill == null) { return("white-jinengkuang"); } switch ((FELLOWELEMENTSKILL)tabSkill.Level) { case FELLOWELEMENTSKILL.WHITE_0: return("white-jinengkuang"); case FELLOWELEMENTSKILL.GREEN_0: case FELLOWELEMENTSKILL.GREEN_1: case FELLOWELEMENTSKILL.GREEN_2: return("green-jinengkuang"); case FELLOWELEMENTSKILL.BLUE_0: case FELLOWELEMENTSKILL.BLUE_1: case FELLOWELEMENTSKILL.BLUE_2: case FELLOWELEMENTSKILL.BLUE_3: return("bule-jinengkuang"); case FELLOWELEMENTSKILL.PURPLE_0: case FELLOWELEMENTSKILL.PURPLE_1: case FELLOWELEMENTSKILL.PURPLE_2: case FELLOWELEMENTSKILL.PURPLE_3: case FELLOWELEMENTSKILL.PURPLE_4: return("purple-jinengkuang"); case FELLOWELEMENTSKILL.ORANGE_0: return("orange-jinengkuang"); default: return("white-jinengkuang"); } }
void UpdateFellowInfo_Skill(Fellow fellow) { Utils.CleanGrid(m_TalentSkillGrid); Utils.CleanGrid(m_ElementSkillGrid); int index = 0; int nValidTalentSkillCount = 0; foreach (KeyValuePair <int, int> pair in fellow.TallentSkill) { int skillid = pair.Key; if (skillid <= 0) { break; } Tab_CabalFellowTallentSkill tabTallentSkill = TableManager.GetCabalFellowTallentSkillByID(skillid, 0); if (tabTallentSkill == null) { break; } string itemName = index < 10 ? "0" + index.ToString() : index.ToString(); GameObject skillitem = Utils.BindObjToParent(m_PartnerSkillItem, m_TalentSkillGrid, itemName); if (skillitem == null || skillitem.GetComponent <PartnerSkillItemLogic>() == null) { break; } skillitem.GetComponent <PartnerSkillItemLogic>().InitTallentSkill(skillid); AddSkillItemListener(skillitem); index += 1; nValidTalentSkillCount += 1; } int nValidElementSkillCount = 0; if (false == fellow.IsBabyFellow()) { for (int i = 0; i < Fellow.FELLOW_ELEMENTSKILL_COUNT && i < Fellow.FELLOW_ELEMENTSKILL_OPENCOUNT; i++) { int skillid = fellow.GetElementSkillId(i); if (skillid <= 0) { continue; } Tab_CabalFellowElementSkill tabElementSkill = TableManager.GetCabalFellowElementSkillByID(skillid, 0); if (tabElementSkill == null) { continue; } string itemName = index < 10 ? "0" + index.ToString() : index.ToString(); GameObject skillitem = Utils.BindObjToParent(m_PartnerSkillItem, m_ElementSkillGrid, itemName); if (skillitem == null || skillitem.GetComponent <PartnerSkillItemLogic>() == null) { continue; } skillitem.GetComponent <PartnerSkillItemLogic>().InitElementSkill(skillid); AddSkillItemListener(skillitem); index += 1; nValidElementSkillCount += 1; } } //int nEmptySlotCount = Fellow.FELLOW_TALLENTSKILL_OPENCOUNT + Fellow.FELLOW_ELEMENTSKILL_OPENCOUNT - nValidTalentSkillCount - nValidElementSkillCount; int nEmptySlotCount = Fellow.FELLOW_ELEMENTSKILL_OPENCOUNT - nValidElementSkillCount; int nLockSlotCount = Fellow.FELLOW_ELEMENTSKILL_LEVELNEED.Length; if (false == fellow.IsBabyFellow()) { for (int i = 0; i < Fellow.FELLOW_ELEMENTSKILL_LEVELNEED.Length; i++) { if (fellow.Level >= Fellow.FELLOW_ELEMENTSKILL_LEVELNEED[i]) { nLockSlotCount -= 1; } } } for (int i = 0; i < nEmptySlotCount; i++) { string itemName = index < 10 ? "0" + index.ToString() : index.ToString(); GameObject skillitem = Utils.BindObjToParent(m_PartnerSkillItem, m_ElementSkillGrid, itemName); if (skillitem == null || skillitem.GetComponent <PartnerSkillItemLogic>() == null) { break; } skillitem.GetComponent <PartnerSkillItemLogic>().InitEmptySkill(i >= nEmptySlotCount - nLockSlotCount); AddSkillItemListener(skillitem); index += 1; } m_TalentSkillGrid.GetComponent <UIGrid>().Reposition(); m_ElementSkillGrid.GetComponent <UIGrid>().Reposition(); }
public void InitElementSkill_Info(int skillid) { Tab_CabalFellowElementSkill tabSkill = TableManager.GetCabalFellowElementSkillByID(skillid, 0); if (tabSkill == null) { return; } Tab_SkillEx tabSkillEx = TableManager.GetSkillExByID(skillid, 0); if (tabSkillEx == null) { return; } Tab_SkillBase tabBase = TableManager.GetSkillBaseByID(tabSkillEx.BaseId, 0); if (tabBase == null) { return; } m_TallentSkillId = GlobeVar.INVALID_ID; m_ElementSkillId = skillid; m_NameLabel.text = tabBase.Name; m_NameLabel.gameObject.SetActive(true); Tab_CabalFellowElementSkill tabNextSkill = TableManager.GetCabalFellowElementSkillByID(tabSkill.NextSkillId, 0); if (tabNextSkill == null) { m_ExpLabel.text = "MAX"; } else { m_ExpLabel.text = StrDictionary.GetClientDictionaryString("#{10321}", GameManager.gameManager.PlayerDataPool.BackPack.GetItemCountByDataId(tabNextSkill.NeedBookId), tabNextSkill.NeedBookCount); } m_ExpLabel.gameObject.SetActive(true); m_SkillIcon.spriteName = tabBase.Icon; m_SkillIcon.gameObject.SetActive(true); m_QualityPic.spriteName = FellowTool.GetFellowElementSkillQualityPic(skillid); m_LevelLabel.text = FellowTool.GetFellowElementLevelText(skillid); m_LevelLabel.gameObject.SetActive(true); m_FlagLabel.gameObject.SetActive(false); m_LockSprite.SetActive(false); if (m_LevelUpButton != null) { m_LevelUpButton.SetActive(tabSkill.NextSkillId != GlobeVar.INVALID_ID); } updateElementRemindPoint(skillid); if (PartnerFrameLogic.Instance() != null) { PartnerFrameLogic.Instance().UpdateDevelopRemindPoint(); } }
void SetSkills(Fellow fellow) { Utils.CleanGrid(gridElementSkills.gameObject); Utils.CleanGrid(gridTalentSkills.gameObject); int index = 0; int nValidTalentSkillCount = 0; foreach (KeyValuePair <int, int> pair in fellow.TallentSkill) { int skillid = pair.Key; if (skillid <= 0) { break; } Tab_CabalFellowTallentSkill tabTallentSkill = TableManager.GetCabalFellowTallentSkillByID(skillid, 0); if (tabTallentSkill == null) { break; } string itemName = index < 10 ? "0" + index.ToString() : index.ToString(); GameObject skillitem = Utils.BindObjToParent(skillTemplate, gridTalentSkills.gameObject, itemName); if (skillitem == null || skillitem.GetComponent <PartnerSkillItemLogic>() == null) { break; } skillitem.GetComponent <PartnerSkillItemLogic>().InitTallentSkill(skillid); index += 1; nValidTalentSkillCount += 1; } int nValidElementSkillCount = 0; for (int i = 0; i < Fellow.FELLOW_ELEMENTSKILL_COUNT && i < Fellow.FELLOW_ELEMENTSKILL_OPENCOUNT; i++) { int skillid = fellow.GetElementSkillId(i); if (skillid <= 0) { break; } Tab_CabalFellowElementSkill tabElementSkill = TableManager.GetCabalFellowElementSkillByID(skillid, 0); if (tabElementSkill == null) { break; } string itemName = index < 10 ? "0" + index.ToString() : index.ToString(); GameObject skillitem = Utils.BindObjToParent(skillTemplate, gridElementSkills.gameObject, itemName); if (skillitem == null || skillitem.GetComponent <PartnerSkillItemLogic>() == null) { break; } skillitem.GetComponent <PartnerSkillItemLogic>().InitElementSkill(skillid); index += 1; nValidElementSkillCount += 1; } int nEmptySlotCount = Fellow.FELLOW_ELEMENTSKILL_OPENCOUNT - nValidElementSkillCount; int nLockSlotCount = Fellow.FELLOW_ELEMENTSKILL_LEVELNEED.Length; for (int i = 0; i < Fellow.FELLOW_ELEMENTSKILL_LEVELNEED.Length; i++) { if (fellow.Level >= Fellow.FELLOW_ELEMENTSKILL_LEVELNEED[i]) { nLockSlotCount -= 1; } } for (int i = 0; i < nEmptySlotCount; i++) { string itemName = index < 10 ? "0" + index.ToString() : index.ToString(); GameObject skillitem = Utils.BindObjToParent(skillTemplate, gridElementSkills.gameObject, itemName); if (skillitem == null || skillitem.GetComponent <PartnerSkillItemLogic>() == null) { break; } skillitem.GetComponent <PartnerSkillItemLogic>().InitEmptySkill(i >= nEmptySlotCount - nLockSlotCount); index += 1; } gridTalentSkills.Reposition(); gridElementSkills.Reposition(); }
public void UpdateFellow_SkillInfo(Fellow fellow) { Utils.CleanGrid(m_SkillItemGrid); int index = 0; foreach (KeyValuePair <int, int> pair in fellow.TallentSkill) { int skillid = pair.Key; if (skillid <= 0) { continue; } Tab_CabalFellowTallentSkill tabTallentSkill = TableManager.GetCabalFellowTallentSkillByID(skillid, 0); if (tabTallentSkill == null) { continue; } string itemName = index < 10 ? "0" + index.ToString() : index.ToString(); GameObject skillitem = Utils.BindObjToParent(m_PartnerSkillItem, m_SkillItemGrid, itemName); if (skillitem == null || skillitem.GetComponent <ChatInfoLinkFellowItemLogic>() == null) { continue; } skillitem.GetComponent <ChatInfoLinkFellowItemLogic>().InitTallentSkill(skillid); index += 1; } for (int i = 0; i < Fellow.FELLOW_ELEMENTSKILL_COUNT && i < Fellow.FELLOW_ELEMENTSKILL_OPENCOUNT; i++) { int skillid = fellow.GetElementSkillId(i); if (skillid <= 0) { break; } Tab_CabalFellowElementSkill tabElementSkill = TableManager.GetCabalFellowElementSkillByID(skillid, 0); if (tabElementSkill == null) { break; } string itemName = index < 10 ? "0" + index.ToString() : index.ToString(); GameObject skillitem = Utils.BindObjToParent(m_PartnerSkillItem, m_SkillItemGrid, itemName); if (skillitem == null || skillitem.GetComponent <ChatInfoLinkFellowItemLogic>() == null) { break; } skillitem.GetComponent <ChatInfoLinkFellowItemLogic>().InitElementSkill(skillid); index += 1; } if (m_SkillItemGrid.GetComponent <UIGrid>() != null) { m_SkillItemGrid.GetComponent <UIGrid>().Reposition(); } }
public void Init(int skillid, int index, int fellowlevel) { if (skillid == GlobeVar.INVALID_ID) { if (index < 0 || index >= Fellow.FELLOW_ELEMENTSKILL_LEVELNEED.Length) { return; } m_SkillIcon.gameObject.SetActive(false); //m_QualityPic.spriteName = "white-jinengkuang"; m_UnLockButton.SetActive(false); int LvValue = Fellow.FELLOW_ELEMENTSKILL_LEVELNEED[index]; m_Level.text = LvValue.ToString(); if (fellowlevel >= LvValue) { m_LockButton.SetActive(true); m_NoHoldSprite.SetActive(false); m_bValidSlot = true; m_bLocked = false; } else { m_LockButton.SetActive(false); m_NoHoldSprite.SetActive(true); m_bValidSlot = false; m_bLocked = true; } } else { Tab_CabalFellowElementSkill tabSkill = TableManager.GetCabalFellowElementSkillByID(skillid, 0); if (tabSkill == null) { return; } Tab_SkillEx tabSkillEx = TableManager.GetSkillExByID(skillid, 0); if (tabSkillEx == null) { return; } Tab_SkillBase tabBase = TableManager.GetSkillBaseByID(tabSkillEx.BaseId, 0); if (tabBase == null) { return; } m_SkillIcon.spriteName = tabBase.Icon; m_SkillIcon.gameObject.SetActive(true); Tab_CabalFellowElementSkill tabNextSkill = TableManager.GetCabalFellowElementSkillByID(tabSkill.NextSkillId, 0); if (tabNextSkill == null) { m_Level.text = "MAX"; } m_Level.text = FellowTool.GetFellowElementLevelText(skillid); m_LockButton.SetActive(true); m_UnLockButton.SetActive(false); m_NoHoldSprite.SetActive(false); m_bValidSlot = true; m_bLocked = false; } }
public int GetPartnerSkillCanLevelUpCount() { //遍历伙伴容器 FellowContainer container = GameManager.gameManager.PlayerDataPool.FellowContainer; if (container == null) { return(0); } List <Fellow> fellowlist = FellowTool.FellowSort(container); for (int i = 0; i < fellowlist.Count; ++i) { Fellow fellow = fellowlist[i]; if (fellow.IsValid()) { //天赋技能 foreach (KeyValuePair <int, int> pair in fellow.TallentSkill) { if (pair.Key != GlobeVar.INVALID_ID) { int talentSkillId = pair.Key; Tab_CabalFellowTallentSkill tabTalentSkill = TableManager.GetCabalFellowTallentSkillByID(talentSkillId, 0); if (tabTalentSkill == null) { return(0); } int needTalentBookId = tabTalentSkill.SkillBook; if (tabTalentSkill.NextSkillId != GlobeVar.INVALID_ID) { if (GameManager.gameManager.PlayerDataPool.BackPack.GetItemCountByDataId(needTalentBookId) > 0) { return(1); } } else { return(0); } } } //培养技能 for (int j = 0; j < Fellow.FELLOW_ELEMENTSKILL_COUNT; j++) { int fellowElementSkillId = fellow.GetElementSkillId(i); int fellowLevel = fellow.Level; int index = j; if (fellowElementSkillId == GlobeVar.INVALID_ID)//空位还没有开启的话 { if (index < 0 || index >= Fellow.FELLOW_ELEMENTSKILL_LEVELNEED.Length) { return(0); } if (fellowLevel == Fellow.FELLOW_ELEMENTSKILL_LEVELNEED[index]) { return(0); } } else //开启了 { Tab_CabalFellowElementSkill tabSkill = TableManager.GetCabalFellowElementSkillByID(fellowElementSkillId, 0); if (tabSkill == null) { return(0); } Tab_CabalFellowElementSkill tabNextSkill = TableManager.GetCabalFellowElementSkillByID(tabSkill.NextSkillId, 0); { if (tabNextSkill == null) { return(0); } else { int packHaveBookNum = GameManager.gameManager.PlayerDataPool.BackPack.GetItemCountByDataId(tabNextSkill.NeedBookId); int nextSkillNeedBookNum = tabNextSkill.NeedBookCount; if (packHaveBookNum >= nextSkillNeedBookNum) { return(1); } } } } } } } return(0); }