Esempio n. 1
0
    //must be called OnGUIStart callback function
    public void OnGUIStart()
    {
        tab_menu.position        = new Vector2(10, upper_border_margin + 10);
        tab_menu.tab_height      = 40;
        tab_menu.tab_width       = 150;
        tab_menu.spacing         = 2;
        tab_menu.font_size       = 25;
        tab_menu.draw_background = true;
        tab_menu.SetAlignment(TabMenu.TabMenuAlignment.VerticalDown);
        tab_menu.OnGUIStart();
        ReCalculateRect();
        LabelStyle           = new GUIStyle(GUI.skin.label);
        LabelStyle.fontSize  = 20;
        LabelStyle.fontStyle = FontStyle.Bold;
        LabelStyle.alignment = TextAnchor.MiddleLeft;
        LabelStyle.richText  = true;

        WindowStyle           = new GUIStyle(GUI.skin.window);
        WindowStyle.fontSize  = 20;
        WindowStyle.fontStyle = FontStyle.BoldAndItalic;
        WindowStyle.alignment = TextAnchor.UpperCenter;
        WindowStyle.richText  = true;

        ButtonStyle           = new GUIStyle(GUI.skin.button);
        ButtonStyle.fontSize  = 20;
        ButtonStyle.fontStyle = FontStyle.Bold;
        ButtonStyle.alignment = TextAnchor.MiddleLeft;
        default_alpha_value   = GUI.color.a;
    }
Esempio n. 2
0
    private static void Initialize()
    {
        active_consoles = new refList <DebugConsole>();
        tab_menu        = new TabMenu(new string[5] {
            "InteractOff", "HalfAlpha", "GamePlay", "Input", "Misc"
        },
                                      new string[5] {
            "InteractOn", "FullAlpha", "GamePlay", "Input", "Misc"
        },
                                      TabCallback);
        tab_menu.position        = new Vector2(180 + 10, Screen.height - 10);
        tab_menu.tab_height      = 40;
        tab_menu.tab_width       = 150;
        tab_menu.spacing         = 2;
        tab_menu.font_size       = 25;
        tab_menu.draw_background = false;
        tab_menu.SetAlignment(TabMenu.TabMenuAlignment.HorizontalRight);

        log_system_button_rect = new Rect(30, Screen.height - 50, 150, 40);

        DebugConsole.Size = new Vector2(400, 600);
        consoles          = new DebugConsole[3];
        consoles[0]       = new DebugConsole("GamePlay");
        consoles[1]       = new DebugConsole("Input");
        consoles[2]       = new DebugConsole("Misc");

        consoles[0].OnClose = delegate { consoles[0].IsActive = false; active_consoles.Remove(consoles[0], Comparer); RealignConsoles(); };
        consoles[1].OnClose = delegate { consoles[1].IsActive = false; active_consoles.Remove(consoles[1], Comparer); RealignConsoles(); };
        consoles[2].OnClose = delegate { consoles[2].IsActive = false; active_consoles.Remove(consoles[2], Comparer); RealignConsoles(); };

        consoles[0].position.y = 20;
        consoles[1].position.y = 20;
        consoles[2].position.y = 20;
        isInitialized          = true;
    }