// Use this for initialization void Start() { ui = GameObject.Find("UIManagers"); //attacks pcMelee = this.GetComponent <T_Player_Melee>(); pcRanged = this.GetComponent <T_Player_Shooting>(); pcSpecial = this.GetComponent <T_Special_Attacks>(); //movement pcDash = this.GetComponent <T_Dash>(); pcMovement = this.GetComponent <T_Player_Movement>(); //havent done anything with this yet because unsure of how to put input listner for axis here //UI stuff uiMenu = ui.transform.GetChild(1).GetComponent <T_PauseManager>(); uiDialog = ui.transform.GetChild(3).GetComponent <T_DialogManager>(); }
// Use this for initialization void Start() { manager = GameObject.Find("UIManagers").transform.GetChild(3).GetComponent <T_DialogManager>(); pauseManager = GameObject.Find("UIManagers").transform.GetChild(1).GetComponent <T_PauseManager>(); }