Esempio n. 1
0
        public void TestRaycastEntity()
        {
            var game = new TWEngine();

            game.DontLoadPlugin = true;
            game.Initialize();

            var world = TW.Data.GetSingleton <Engine.WorldRendering.World>();

            game.AddSimulator(new BasicSimulator(delegate
            {
                var rayPos = TW.Graphics.Camera.ViewInverse.xna().Translation.dx();
                var rayDir = TW.Graphics.Camera.ViewInverse.xna().Forward.dx();
                var ray    = new Ray(rayPos, rayDir);
                var result = world.Raycast(ray);
                if (result.IsHit)
                {
                    TW.Graphics.LineManager3D.AddTriangle(result.V1, result.V2,
                                                          result.V3,
                                                          new Color4(Color.Yellow));
                }
            }));

            game.AddSimulator(new WorldRenderingSimulator());

            new Engine.WorldRendering.Entity
            {
                Mesh        = MeshFactory.Load("Core\\Barrel01"),
                Visible     = true,
                Solid       = true,
                Static      = false,
                WorldMatrix = Matrix.Translation(0, 0.5f, 0)
            };
            new Engine.WorldRendering.Entity
            {
                Mesh        = MeshFactory.Load("Core\\Barrel01"),
                Visible     = true,
                Solid       = true,
                Static      = false,
                WorldMatrix = Matrix.Translation(0, 0.5f, 1)
            };

            game.Run();
        }
        public void TestWalkAround()
        {
            var pos    = new Vector3();
            var island = createIsland();

            var playerOnIslandMover = new PlayerSurfaceMover(ray => island.RaycastDetail(ProcUtilities.RaycastFace, ray).DistanceOrNull);

            // gameloop
            engine.AddSimulator(new BasicSimulator(() =>
            {
                pos = playerOnIslandMover.ProcessUserMovement(pos);

                TW.Graphics.SpectaterCamera.CameraPosition = pos;
                drawFaces(island);
            }));


            engine.Run();
        }
Esempio n. 3
0
        private void bootstrap()
        {
            config = TWConfig.Load();
            config.Save();
            if (config.RunTestUI)
            {
                runWinformsTestrunner();
                return;
            }
            if (config.TestMode)
            {
                var obj = createTestClass(config.TestClass);
                runTestMethod(obj, config.TestMethod);
                return;
            }
            // Run engine!
            var engine = new TWEngine();

            engine.Run();
        }