Esempio n. 1
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    public override bool PrepForUATPackageOrDeploy(UnrealTargetConfiguration Config, FileReference ProjectFile, string InProjectName, DirectoryReference InProjectDirectory, string InExecutablePath, DirectoryReference InEngineDir, bool bForDistribution, string CookFlavor, bool bIsDataDeploy, bool bCreateStubIPA, bool bIsUE4Game)
    {
        string        TargetName = Path.GetFileNameWithoutExtension(InExecutablePath).Split("-".ToCharArray())[0];
        FileReference TargetReceiptFileName;

        if (bIsUE4Game)
        {
            TargetReceiptFileName = TargetReceipt.GetDefaultPath(InEngineDir, "UE4Game", UnrealTargetPlatform.TVOS, Config, "");
        }
        else
        {
            TargetReceiptFileName = TargetReceipt.GetDefaultPath(InProjectDirectory, TargetName, UnrealTargetPlatform.TVOS, Config, "");
        }
        return(TVOSExports.PrepForUATPackageOrDeploy(Config, ProjectFile, InProjectName, InProjectDirectory, InExecutablePath, InEngineDir, bForDistribution, CookFlavor, bIsDataDeploy, bCreateStubIPA, TargetReceiptFileName));
    }
 public override bool PrepForUATPackageOrDeploy(UnrealTargetConfiguration Config, FileReference ProjectFile, string InProjectName, DirectoryReference InProjectDirectory, string InExecutablePath, DirectoryReference InEngineDir, bool bForDistribution, string CookFlavor, bool bIsDataDeploy, bool bCreateStubIPA)
 {
     return(TVOSExports.PrepForUATPackageOrDeploy(Config, ProjectFile, InProjectName, InProjectDirectory, InExecutablePath, InEngineDir, bForDistribution, CookFlavor, bIsDataDeploy, bCreateStubIPA));
 }