public PointLight(ICore core, TV_3DVECTOR position) : base(core) { Position = new VECTOR3D(position.x, position.y, position.z); this.Color = new MyColor(); mesh = core.Scene.CreateMeshBuilder(); mesh = Core.Scene.CreateBillboard(Helpers.GetTextureFromResource(core, Resources.pointLight), position.x, position.y, position.z, 1.0f, 1.0f); mesh.SetAlphaTest(true); UniqueId = mesh.GetMeshName(); Radius = 30f; LightId = core.LightEngine.CreatePointLight(position, 1f, 1f, 1f, Radius); Core.LightEngine.SetLightProperties(LightId, true, true, true); Name = core.GetName <PointLight>(); }
public Trigger(ICore core) : base(core) { this.core = core; Name = core.GetName <Trigger>(); Color = new MyColor(0, 255, 0); mesh = core.Scene.CreateMeshBuilder(); mesh.CreateBox(1f, 1f, 1f, false); mesh.SetColor(core.Globals.RGBA(Color.R / 255f, Color.G / 255f, Color.B / 255f, 1)); mesh.SetLightingMode(CONST_TV_LIGHTINGMODE.TV_LIGHTING_MANAGED); mesh.SetAlphaTest(true); mesh.SetBlendingMode(CONST_TV_BLENDINGMODE.TV_BLEND_ADD); UniqueId = mesh.GetMeshName(); }
public Trigger(ICore core) : base(core) { this.core = core; Name = core.GetName<Trigger>(); Color = new MyColor(0, 255, 0); mesh = core.Scene.CreateMeshBuilder(); mesh.CreateBox(1f, 1f, 1f, false); mesh.SetColor(core.Globals.RGBA(Color.R / 255f, Color.G / 255f, Color.B / 255f, 1)); mesh.SetLightingMode(CONST_TV_LIGHTINGMODE.TV_LIGHTING_MANAGED); mesh.SetAlphaTest(true); mesh.SetBlendingMode(CONST_TV_BLENDINGMODE.TV_BLEND_ADD); UniqueId = mesh.GetMeshName(); }
public Sound(ICore core, string fileName) : base(core) { FileName = fileName; Name = core.GetName<Sound>(); TV_3DVECTOR position = Core.Camera.GetFrontPosition(10.0f); Position = new VECTOR3D(position.x, position.y, position.z); Is3D = false; mySound = core.SoundFactory.Load(fileName, Is3D); core.SoundFactory.StopAllSounds(); mesh = core.Scene.CreateBillboard(Helpers.GetTextureFromResource(core, Resources.sound), position.x, position.y, position.z, 1.0f, 1.0f); mesh.SetAlphaTest(true); Stopped = true; Loop = false; volume = 100; UniqueId = mesh.GetMeshName(); }
public DirectionalLight(ICore core, TV_3DVECTOR position) : base(core) { LightId = -1; Position = new VECTOR3D(position.x, position.y, position.z); Direction = GetDirection(); this.Color = new MyColor(); mesh = core.Scene.CreateMeshBuilder(); mesh = Core.Scene.CreateBillboard(Helpers.GetTextureFromResource(core, Resources.directionalLight), position.x, position.y, position.z, 1.0f, 1.0f); mesh.SetAlphaTest(true); UniqueId = mesh.GetMeshName(); LightId = core.LightEngine.CreateDirectionalLight(new TV_3DVECTOR(Direction.X, Direction.Y, Direction.Z), Color.R / 255f, this.Color.G / 255f, this.Color.B / 255f, Helpers.SUN); //core.LightEngine.SetLightAttenuation(LightId, 1f, 0f, 0f); //core.LightEngine.SetSpecularLighting(true); //core.LightEngine.EnableLight(LightId, true); Core.LightEngine.SetLightProperties(LightId, true, true, true); Name = "DirectionalLight"; }
public Water(ICore core) : base(core) { this.core = core; ReflectRS = core.Scene.CreateRenderSurfaceEx(-1, -1, CONST_TV_RENDERSURFACEFORMAT.TV_TEXTUREFORMAT_DEFAULT, true, true, 1); ReflectRS.SetBackgroundColor(core.Globals.RGBA(0f, 0f, 0.1906f, 1f)); RefractRS = core.Scene.CreateRenderSurfaceEx(-1, -1, CONST_TV_RENDERSURFACEFORMAT.TV_TEXTUREFORMAT_DEFAULT, true, true, 1); RefractRS.SetBackgroundColor(core.Globals.RGBA(0f, 0f, 0.1906f, 1f)); mesh = core.Scene.CreateMeshBuilder(); mesh.AddFloor(Helpers.GetDUDVTextureFromResource(core, Resources.water), -256, -256, 256, 256, -3, 2, 2); plane = new TV_PLANE(core.Globals.Vector3(0, 1, 0), 3f); core.GraphicEffect.SetWaterReflection(mesh, ReflectRS, RefractRS, 0, plane); Name = core.GetName <Water>(); UniqueId = mesh.GetMeshName(); }
public Water(ICore core) : base(core) { this.core = core; ReflectRS = core.Scene.CreateRenderSurfaceEx(-1, -1, CONST_TV_RENDERSURFACEFORMAT.TV_TEXTUREFORMAT_DEFAULT, true, true, 1); ReflectRS.SetBackgroundColor(core.Globals.RGBA(0f, 0f, 0.1906f, 1f)); RefractRS = core.Scene.CreateRenderSurfaceEx(-1, -1, CONST_TV_RENDERSURFACEFORMAT.TV_TEXTUREFORMAT_DEFAULT, true, true, 1); RefractRS.SetBackgroundColor(core.Globals.RGBA(0f, 0f, 0.1906f, 1f)); mesh = core.Scene.CreateMeshBuilder(); mesh.AddFloor(Helpers.GetDUDVTextureFromResource(core, Resources.water), -256, -256, 256, 256, -3, 2, 2); plane = new TV_PLANE(core.Globals.Vector3(0, 1, 0), 3f); core.GraphicEffect.SetWaterReflection(mesh, ReflectRS, RefractRS, 0, plane); Name = core.GetName<Water>(); UniqueId = mesh.GetMeshName(); }
//[Browsable(false)] //public override VECTOR3D Rotation { get; set; } public Particle(ICore core, string fileName) : base(core) { this.core = core; FileName = fileName; Visible = true; Name = core.GetName<Particle>(); TV_3DVECTOR position = Core.Camera.GetFrontPosition(10.0f); Position = new VECTOR3D(position.x, position.y, position.z); mesh = core.Scene.CreateBillboard(Helpers.GetTextureFromResource(core, Resources.particleBig), position.x, position.y, position.z, 1.0f, 1.0f); mesh.SetAlphaTest(true); particle = core.Scene.CreateParticleSystem(); particle.Load(fileName); particle.SetGlobalPosition(Position.X, Position.Y, Position.Z); particle.SetGlobalRotation(Rotation.X, Rotation.Y, Rotation.Z); particle.SetGlobalScale(Scale.X, Scale.Y, Scale.Z); UniqueId = mesh.GetMeshName(); }
//[Browsable(false)] //public override VECTOR3D Rotation { get; set; } public Particle(ICore core, string fileName) : base(core) { this.core = core; FileName = fileName; Visible = true; Name = core.GetName <Particle>(); TV_3DVECTOR position = Core.Camera.GetFrontPosition(10.0f); Position = new VECTOR3D(position.x, position.y, position.z); mesh = core.Scene.CreateBillboard(Helpers.GetTextureFromResource(core, Resources.particleBig), position.x, position.y, position.z, 1.0f, 1.0f); mesh.SetAlphaTest(true); particle = core.Scene.CreateParticleSystem(); particle.Load(fileName); particle.SetGlobalPosition(Position.X, Position.Y, Position.Z); particle.SetGlobalRotation(Rotation.X, Rotation.Y, Rotation.Z); particle.SetGlobalScale(Scale.X, Scale.Y, Scale.Z); UniqueId = mesh.GetMeshName(); }
public Mesh(ICore core, ProgramSettings settings, string fileName) : base(core) { this.core = core; this.settings = settings; mass = 0f; staticFriction = 0.9f; kineticFriction = 0.5f; softness = 0.1f; bounciness = 0.1f; materialIdx = -1; SetMaterialToCustom(); FileName = fileName; customTexture = string.Empty; //Name = fileName.Split(new[] { '\\' }).Last(); PhysicsId = -1; enableLightning = true; Name = core.GetName <Mesh>(); string ending = fileName.Split(new[] { '\\' }).Last().ToUpper(); mesh = core.Scene.CreateMeshBuilder(); if (ending.EndsWith(Helpers.GetFileExtension(Helpers.FileFormat.TVM))) { mesh.LoadTVM(fileName, true, false); } else if (ending.EndsWith(Helpers.GetFileExtension(Helpers.FileFormat.X))) { mesh.LoadXFile(fileName, true, false); } else if (ending.EndsWith(Helpers.GetFileExtension(Helpers.FileFormat.TVA))) { TVActor actor = core.Scene.CreateActor(); actor.Load(fileName, true, false); mesh = actor.GetDeformedMesh(); core.Scene.DestroyAllActors(); IsAnimated = true; } else { return; } mesh.EnableFrustumCulling(true, true); mesh.ComputeNormals(); mesh.ComputeBoundings(); mesh.ComputeOctree(); mesh.SetCullMode(CONST_TV_CULLING.TV_BACK_CULL); mesh.SetBlendingMode(CONST_TV_BLENDINGMODE.TV_BLEND_ALPHA); mesh.SetAlphaTest(true); mesh.SetLightingMode(CONST_TV_LIGHTINGMODE.TV_LIGHTING_MANAGED); mesh.SetShadowCast(true, true); lightmapIdx = mesh.GetTextureEx((int)CONST_TV_LAYER.TV_LAYER_LIGHTMAP); textureScale = new UV(1.0f, 1.0f); LoadTextures(); UniqueId = mesh.GetMeshName(); }