private void createNewItems(ServerJson[] pServers) { Array.Sort(pServers, delegate(ServerJson pX, ServerJson pY) { return(pX.playerCount.CompareTo(pY.playerCount)); }); Array.Reverse(pServers); foreach (ServerJson server in pServers) { bool serverIsprivate = false; for (int i = 0; i < server.customData.Length; i++) { if (server.customData[i].key == "private" && server.customData[i].value.ToUpper() == "true".ToUpper()) { serverIsprivate = true; break; } } if (serverIsprivate) { continue; } TTServerListUIItem clone = Instantiate(_listItemPrefab, _listItemParent); clone.GetComponent <Button>().onClick.AddListener(() => highlightItem(clone)); clone.Setup(server); _items.Add(clone); } }
private void highlightItem(TTServerListUIItem pItem) { GameObject targetGO = pItem.gameObject; foreach (TTServerListUIItem item in _items) { item.HighlightServer(targetGO); } }