//void Awake() //{ // if (_instance == null) // { // _instance = this; // DontDestroyOnLoad(this); // } // else // { // if (this != _instance) // Destroy(this.gameObject); // } //} public void Init() { Debug.Log("TTSControl Init"); //if(!isInitialize) //{ DontDestroyOnLoad(this); if (g.CrazyWordLanguage == "Japanese") { languages = Languages.Japanese; } if (g.CrazyWordLanguage == "Chinese") { languages = Languages.Chinese; } if (g.CrazyWordLanguage == "Korean") { languages = Languages.Korean; } if (g.CrazyWordLanguage == "English") { languages = Languages.English; } if (g.CrazyWordLanguage == "German") { languages = Languages.German; } TTSManager.Initialize(transform.name, "OnTTSInit"); //} }
void Start() { if (!PlayerPrefs.HasKey("BoardSize")) { PlayerPrefs.SetInt("BoardSize", 8); } TTSManager.Initialize(transform.name, "OnTTSInit"); DateTime time1 = System.DateTime.Now; while (!TTSManager.IsInitialized() && (System.DateTime.Now - time1).TotalSeconds < 2) { } TTSManager.SetLanguage(TTSManager.POLISH); goMainMenu(); }
void Awake() { if (Application.platform != RuntimePlatform.Android) { status = Status.Unsupported; if (EventInitializationErrorOrUnsupported != null) { EventInitializationErrorOrUnsupported(); } return; } #if TTS status = Status.Initializing; TTSManager.Initialize(transform.name, "OnTTSInit"); #else status = Status.Unsupported; #endif }
// Use this for initialization void Start() { // Screen.sleepTimeout = SleepTimeout.NeverSleep; TTSManager.Initialize(transform.name, "OnTTSInit"); if (TTSManager.IsInitialized()) { if (_localeStrings != null && _localeStrings.Length > 0) { //_selectedLocale = GUILayout.SelectionGrid(_selectedLocale, _localeStrings, 3); TTSManager.SetLanguage(TTSManager.GetAvailableLanguages()[_selectedLocale]); TTSManager.SetLanguage(TTSManager.ENGLISH); } // _pitch = TTSManager.SetPitch(_pitch, 0f, 2f); // _speechRate = TTSManager.SetSpeechRate(_speechRate, 0f, 2f); } }
// Use this for initialization void Start() { // Screen.sleepTimeout = SleepTimeout.NeverSleep; TTSManager.Initialize(transform.name, "OnTTSInit"); }
public void LoadSpeaker() { // Screen.sleepTimeout = SleepTimeout.NeverSleep; TTSManager.Initialize(transform.name, "OnTTSInit"); Debug.Log("Initialized Speaker"); }
// Use this for initialization void Awake() { TTSManager.Initialize(transform.name, "OnTTSInit"); }
// Use this for initialization void Start() { // Screen.sleepTimeout = SleepTimeout.NeverSleep; TTSManager.Initialize(transform.name, "OnTTSInit"); TTSManager.SetLanguage(TTSManager.JAPANESE); }