Esempio n. 1
0
        /// <summary>
        /// OK按钮被点击
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void OKButton_Click(object sender, EventArgs e)
        {
            Ram.UserName = UserNameTextBox.Text;
            Ram.PassWord = PassWordTextBox.Text;
            Master.SavePassWord();
            string JsonText    = TTMaster.Login(UserNameTextBox.Text, PassWordTextBox.Text);
            string loginStatus = "";

            try
            {
                loginStatus = TTMaster.loginJson(JsonText);
            }
            catch
            {
                goto TT;
            }
            if (loginStatus == "ok")
            {
                Ram.serverStatus = TTMaster.ServerJson(JsonText);
                MetroMessageBox.Show(this, "恭喜你登录成功", "TT提示");
                Main main = new Main(this);
                main.ShowDialog();
            }
            else
            {
                MetroMessageBox.Show(this, "用户名或者账号错误", "TT提示");
            }
TT:
            MetroMessageBox.Show(this, "皓月服务器无法连接,请稍后再试", "TT提示");
            //Environment.Exit(0);
        }
Esempio n. 2
0
        /// <summary>
        /// 刷新服务器按钮被点击
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void 刷新服务器ToolStripMenuItem_Click(object sender, EventArgs e)
        {
            ServerList.Items.Clear();
            Ram.serverList.Clear();
            Ram.serverName.Clear();
            Ram.serverPlayerCount.Clear();
            Ram.joinServer.Clear();
            string jsonText = TTMaster.Login(Ram.UserName, Ram.PassWord);

            try
            {
                Ram.serverStatus = TTMaster.ServerJson(jsonText);
            }
            catch
            {
                MetroMessageBox.Show(this, "皓月服务器炸了,刷新不出来,请稍后再试", "温馨提示");
            }
            ServerListF5();
            加入服务器ToolStripMenuItem.Enabled = false;
        }