public static void ShakeWithNoise(Vector3 location, float magnitude, float frequency, float duration) { TS_CameraShaker.CallShakeWithNoise(duration, magnitude, location, frequency); }
private void LateUpdate() { if (_path != null) { if (stage == 0) { stage++; } else if (stage == 1) { EnableRenderers(true); int index = 0; while (true) { if (index >= bones.Length) { stage++; break; } if (index == 0) { transform.position = _path.CalculateBezierPoint(0, animCurve.Evaluate(time)); transform.LookAt(_path.CalculateBezierPoint(0, animCurve.Evaluate(time + 0.01f))); } bones[index].transform.position = _path.CalculateBezierPoint(0, animCurve.Evaluate(time - (index * boneDistance))); index++; } } else if (stage == 2) { stage++; } else if (stage != 3) { if (stage == 4) { Creature creature; EnableRenderers(false); impact.transform.position = _targetPosition; impact.transform.LookAt(impact.transform.position + transform.forward); impact.Play(true); if (_castingCreature.TryGetCreatureFromTarget(EndTarget, out creature)) { creature.AttackTargetCreature(impact.transform.forward); } if (SimpleSingletonBehaviour<CameraController>.HasInstance) { TS_CameraShaker.CallPushInDirection(0.1f, impact.transform.forward); } stage++; } } else { int index = 0; while (true) { if (index >= bones.Length) { time += Time.deltaTime; if (time > 1f) { stage++; } if (!drizzle.isEmitting) { drizzle.Clear(true); drizzle.Play(true); } break; } if (index == 0) { transform.position = _path.CalculateBezierPoint(0, animCurve.Evaluate(time)); transform.LookAt(_path.CalculateBezierPoint(0, animCurve.Evaluate(time + 0.01f))); } bones[index].transform.position = _path.CalculateBezierPoint(0, animCurve.Evaluate(time - (index * boneDistance))); index++; } } TryPlayImpactAudio(time); } }
public static void Shake(Vector3 direction, float duration) { TS_CameraShaker.CallPushInDirection(duration, direction); }