protected void SetViewForward(TSVector forward) { transform.forward = forward.ToUnityVector3(); }
public void WillMove(TSVector position, int logicPointCount) { m_cLerpView.Move(position.ToUnityVector3(), logicPointCount); }
protected void SetViewPosition(TSVector position) { transform.position = position.ToUnityVector3(); }
private void OnWillMove(TSVector position, TSVector forward) { m_cLerpMoveView.Move(position.ToUnityVector3(), m_cMove.lstNextPosition.Count); }