protected override void Initialize() { TSInputHandler.Initialize(); //startScreen = new StartScreen(graphics); //startScreen.Initialize(); playScreen = new PlayScreen(graphics); playScreen.Initialize(); screenManager = new TSScreenManager(this); //screenManager.Add(startScreen); screenManager.Add(playScreen); base.Initialize(); }
protected override void Update(GameTime gameTime) { TSInputHandler.Update(gameTime); screenManager.Update(gameTime); base.Update(gameTime); }