Esempio n. 1
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        public void Insert_InMiddle()
        {
            var baseTime = DateTime.UtcNow;
            var span     = new TRexSpan <CellPass>(new CellPass[3], TRexSpan <CellPass> .NO_SLAB_INDEX, 0, 3, false);
            var cp1      = new CellPass
            {
                Time = baseTime
            };
            var cp2 = new CellPass
            {
                Time = baseTime.AddMinutes(1)
            };

            span.Add(cp1);
            span.Add(cp1);
            span.Insert(cp2, 1);

            span.Count.Should().Be(3);
            span.First().Should().BeEquivalentTo(cp1);
            span.Last().Should().BeEquivalentTo(cp1);

            span.GetElement(0).Should().BeEquivalentTo(cp1);
            span.GetElement(1).Should().BeEquivalentTo(cp2);

            span.OffsetPlusCount.Should().Be(3);
        }
Esempio n. 2
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        public void Add_SimpleSpanTwo()
        {
            var baseTime = DateTime.UtcNow;
            var span     = new TRexSpan <CellPass>(new CellPass[2], TRexSpan <CellPass> .NO_SLAB_INDEX, 0, 2, false);
            var cp1      = new CellPass
            {
                Time = baseTime
            };
            var cp2 = new CellPass
            {
                Time = baseTime.AddMinutes(1)
            };

            span.Add(cp1);
            span.Add(cp2);

            span.Count.Should().Be(2);
            span.First().Should().BeEquivalentTo(cp1);
            span.Last().Should().BeEquivalentTo(cp2);

            span.GetElement(0).Should().BeEquivalentTo(cp1);
            span.GetElement(1).Should().BeEquivalentTo(cp2);

            span.OffsetPlusCount.Should().Be(2);
        }
Esempio n. 3
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        public void Add_CentralSpanTwo(int poolSize, ushort spanOffset, int spanCapacity)
        {
            var baseTime = DateTime.UtcNow;
            var span     = new TRexSpan <CellPass>(new CellPass[poolSize], TRexSpan <CellPass> .NO_SLAB_INDEX, spanOffset, spanCapacity, false);
            var cp1      = new CellPass
            {
                Time = baseTime
            };
            var cp2 = new CellPass
            {
                Time = baseTime.AddMinutes(1)
            };

            span.Add(cp1);
            span.Add(cp2);

            span.Count.Should().Be(2);
            span.First().Should().BeEquivalentTo(cp1);
            span.Last().Should().BeEquivalentTo(cp2);

            span.GetElement(0).Should().BeEquivalentTo(cp1);
            span.GetElement(1).Should().BeEquivalentTo(cp2);

            span.OffsetPlusCount.Should().Be(spanOffset + span.Count);
        }
Esempio n. 4
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        public void GetElement_Empty_Fail()
        {
            var    span = new TRexSpan <CellPass>(new CellPass[3], TRexSpan <CellPass> .NO_SLAB_INDEX, 0, 3, false);
            Action act  = () => span.GetElement(0);

            act.Should().Throw <ArgumentException>("Index out of range");
        }
Esempio n. 5
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        public void GetElement_SingleElement_RangeFailure()
        {
            var baseTime = DateTime.UtcNow;
            var span     = new TRexSpan <CellPass>(new CellPass[3], TRexSpan <CellPass> .NO_SLAB_INDEX, 0, 3, false);

            var cp = new CellPass
            {
                Time = baseTime
            };

            span.Add(cp);

            Action act = () => span.GetElement(-1);

            act.Should().Throw <ArgumentException>("Index out of range");

            act = () => span.GetElement(1);
            act.Should().Throw <ArgumentException>("Index out of range");
        }
Esempio n. 6
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        public void GetElement_SingleElement_Success()
        {
            var baseTime = DateTime.UtcNow;
            var span     = new TRexSpan <CellPass>(new CellPass[3], TRexSpan <CellPass> .NO_SLAB_INDEX, 0, 3, false);

            var cp = new CellPass
            {
                Time = baseTime
            };

            span.Add(cp);

            span.GetElement(0).Should().BeEquivalentTo(cp);
        }
Esempio n. 7
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        public void Copy_Central()
        {
            var baseTime = DateTime.UtcNow;
            var span     = new TRexSpan <CellPass>(new CellPass[12], TRexSpan <CellPass> .NO_SLAB_INDEX, 5, 2, false);
            var cp1      = new CellPass
            {
                Time = baseTime
            };
            var cp2 = new CellPass
            {
                Time = baseTime.AddMinutes(1)
            };

            span.Add(cp1);
            span.Add(cp2);

            var span2 = new TRexSpan <CellPass>(new CellPass[8], TRexSpan <CellPass> .NO_SLAB_INDEX, 0, 8, false);

            span2.Copy(span, 2);

            span2.Count.Should().Be(2);
            span2.GetElement(0).Should().BeEquivalentTo(cp1);
            span2.GetElement(1).Should().BeEquivalentTo(cp2);
        }
Esempio n. 8
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        /// <summary>
        /// Takes a cell pass stack and integrates its contents into this cell pass stack ensuring all duplicates are resolved
        /// and that cell pass ordering on time is preserved
        /// </summary>
        public void Integrate(Cell_NonStatic sourcePasses,
                              int startIndex,
                              int endIndex,
                              out int addedCount,
                              out int modifiedCount)
        {
#if CELLDEBUG
            // Check 'this' cell pass times are in order
            CheckPassesAreInCorrectTimeOrder("Cell passes are not in time order before integration");
            sourcePasses.CheckPassesAreInCorrectTimeOrder("Source cell passes are not in time order before integration");
#endif

            addedCount    = 0;
            modifiedCount = 0;

            if (sourcePasses.Passes.Count == 0)
            {
                return;
            }

            var thisIndex       = 0;
            var sourceIndex     = startIndex;
            var integratedIndex = 0;

            var originalPassCount   = PassCount;
            var integratedPassCount = originalPassCount + (endIndex - startIndex + 1);

            // Set the length to be the combined. While this may be more than needed if
            // there are passes in source that have identical times to the passes in
            // this cell pass stack, it does give an upper bound, and the minority of cases
            // where the actual number of passes are less than the total that are initially set here
            // will be cleaned up when the sub grid next exits the cache, or is integrated with
            // another aggregated sub grid from TAG file processing

            var integratedPasses = GenericSlabAllocatedArrayPoolHelper <CellPass> .Caches().Rent(integratedPassCount);

            // Combine the two (sorted) lists of cell passes together to arrive at a single
            // integrated list of passes.
            do
            {
                if (thisIndex >= PassCount)
                {
                    integratedPasses.Add(sourcePasses.Passes.GetElement(sourceIndex));
                    sourceIndex++;
                }
                else if (sourceIndex > endIndex)
                {
                    integratedPasses.Add(Passes.GetElement(thisIndex));
                    thisIndex++;
                }
                else
                {
                    var thisElement   = Passes.GetElement(thisIndex);
                    var sourceElement = sourcePasses.Passes.GetElement(sourceIndex);

                    switch (thisElement.Time.CompareTo(sourceElement.Time))
                    {
                    case -1:
                    {
                        integratedPasses.Add(thisElement);
                        thisIndex++;
                        break;
                    }

                    case 0:
                    {
                        if (!thisElement.Equals(sourceElement))
                        {
                            modifiedCount++;
                        }

                        integratedPasses.Add(sourceElement);
                        sourceIndex++;
                        thisIndex++;
                        integratedPassCount--;
                        break;
                    }

                    case 1:
                    {
                        integratedPasses.Add(sourceElement);
                        sourceIndex++;
                        break;
                    }
                    }
                }

                integratedIndex++;
            } while (integratedIndex <= integratedPassCount - 1);

            integratedPasses.Count = integratedPassCount;

            // Assign the integrated list of passes to this cell, replacing the previous list of passes.
            // Return the original cell pass span and replace it with the integrated one
            GenericSlabAllocatedArrayPoolHelper <CellPass> .Caches().Return(ref Passes);

            // No need to mark Passes as being returned as it is immediately replace by IntegratedPasses below
            // Passes.MarkReturned();
            Passes = integratedPasses;

            addedCount = integratedPassCount - originalPassCount;

#if CELLDEBUG
            CheckPassesAreInCorrectTimeOrder("Cell passes are not in time order after integration");
#endif
        }