void Update() { if (ActiveCanvas == MainCanvas) { } if (ActiveCanvas == GameCanvas) { } if (ActiveCanvas == SearchingCanvas) { } if (ActiveCanvas == SpellsCanvas) { if (TREE != null && TREE.activeInHierarchy == true) { if (Input.GetKeyDown(KeyCode.Escape)) { if (ChoosingOff != null) { ChoosingOff.transform.localScale = new Vector3(1, 1, 1); } if (ChoosingDeff != null) { ChoosingDeff.transform.localScale = new Vector3(1, 1, 1); } TREE.SetActive(false); } } } }
public void InsertTree(TREE Tree, string fk) { Tree.TREEID = Guid.NewGuid().ToString(); Tree.PLOTID = fk; _databaseHelper.InsertTree(Tree); _databaseHelper.SetPlotSynch(Tree.PLOTID); }
public bool IsTreeNumUnique(TREE _tree) { // for examinginif a unique tree number is being saved string qry; if (_tree.TREEID != null) { qry = "select count(TREEID) from TREE where PLOTID = '" + _tree.PLOTID + "' and TREENUM = " + _tree.TREENUM + " and TREEID <> '" + _tree.TREEID + "'"; } else { qry = "select count(TREEID) from TREE where PLOTID = '" + _tree.PLOTID + "' and TREENUM = " + _tree.TREENUM; } try { var treenum = sqliteconnection.ExecuteScalar <int>(qry); if (treenum > 0) { return(false); } else { return(true); } } catch (Exception e) { var myerror = e.Message; // erro return(false); } }
public void Setup(string[] joints, string[] args, TREE tree) { makeDefaults (joints.Length); root = tree.gameObject; for (int i = 0; i < joints.Length; i++) { List<int[]> firstList = TREEUtils.makeList (joints[i], tree.GetComponent<TREE>()); List<Vector3> initRotations = new List<Vector3>(); for (int p = 0; p < firstList.Count; p++) { GameObject g = TREEUtils.findJoint (firstList[p], 0, root.transform.GetChild (0).gameObject); initRotations.Add(g.transform.localEulerAngles); } initialRotation.Add (initRotations); SelectedJoints.Add(firstList); string[] arg = args[i].Split (new string[] { "," }, System.StringSplitOptions.None); for (int j = 0; j < arg.Length; j++) { string[] a = arg[j].Split (new string[] { ":" }, System.StringSplitOptions.None); if(a.Length>1) Transforms[i] [a [0]] = float.Parse (a [1]); } } }
public TreeDetailsViewModel(INavigation navigation, string selectedTreeID) { _navigation = navigation; _tree = new TREE(); _tree.TREEID = selectedTreeID; _treeRepository = new TreeRepository(); UpdateTreeCommand = new Command(async() => await UpdateTree()); DeleteTreeCommand = new Command(async() => await DeleteTree()); CommentsCommand = new Command(async() => await ShowComments()); ResetCommand = new Command(async() => await ResetValues()); StemMapCommand = new Command(async() => await ShowStemMap()); DeformityCommand = new Command(async() => await ShowDeformity()); AgeCommand = new Command(async() => await ShowAge()); ListSpecies = PickerService.SpeciesItems().OrderBy(c => c.ID).ToList(); ListVigour = PickerService.VigourItems().OrderBy(c => c.NAME).ToList(); ListCrownDamage = PickerService.CrownDamageItems().OrderBy(c => c.NAME).ToList(); ListDefoliatingInsect = PickerService.DefoliatingInsectItems().OrderBy(c => c.NAME).ToList(); ListFoliarDisease = PickerService.FoliarDiseaseItems().OrderBy(c => c.NAME).ToList(); ListBarkRetention = PickerService.BarkRetentionItems().OrderBy(c => c.NAME).ToList(); ListWoodCondition = PickerService.WoodConditionItems().OrderBy(c => c.NAME).ToList(); ListMortalityCause = PickerService.MortalityCauseItems().OrderBy(c => c.NAME).ToList(); ListDecayClass = PickerService.DecayClassItems().OrderBy(c => c.NAME).ToList(); ListCrownPosition = PickerService.CrownPositionItems().OrderBy(c => c.NAME).ToList(); ListCrownClass = PickerService.CrownClassItems().OrderBy(c => c.NAME).ToList(); ListStemQuality = PickerService.StemQualityItems().OrderBy(c => c.NAME).ToList(); FetchTreeDetails(); IsChanged = false; OnAppearingCommand = new Command(() => OnAppearing()); OnDisappearingCommand = new Command(() => OnDisappearing()); }
public List <TreeDTO> GetFullTreeSchema(string tableName) { var tableNameParam = new SqlParameter { ParameterName = "@TableName", Value = tableName }; try { Database.EnsureCreated(); Database.OpenConnection(); return(TREE.FromSqlRaw("EXEC sp_GetFullTreeSchema @TableName={0}", tableNameParam.Value).AsEnumerable().Select(x => new TreeDTO { UserID = x.USERID, UserName = x.USERNAME, FullName = x.FULLNAME, PARENTID = x.PARENTID, SponsorId = x.SPONSORID == null ? 0 : (int)x.SPONSORID, Depth = x.DEPTH }).ToList()); } catch (Exception ex) { throw new ArgumentException(ex.Message); } finally { Database.CloseConnection(); } }
public void DeleteTree(TREE _table) { // _databaseHelper.DeleteTree(ID); _table.LastModified = System.DateTime.UtcNow; _table.IsDeleted = "Y"; _databaseHelper.UpdateTree(_table); _databaseHelper.SetPlotSynch(_table.PLOTID); }
public BHAVContainer(BHAV target, EditorScope scope) { Scope = scope; EditTarget = target; EditTargetTree = scope.ActiveTree; Init(); HitTest = ListenForMouse(new Rectangle(Int32.MinValue / 2, Int32.MinValue / 2, Int32.MaxValue, Int32.MaxValue), new UIMouseEvent(DragMouseEvents)); }
public void ActivateDeffTree() { if (TREE != null) { TREE.SetActive(false); } DeffTreeGameObject.SetActive(true); TREE = DeffTreeGameObject; }
// Insert new to DB public void InsertTree(TREE tree) { try { sqliteconnection.Insert(tree); } catch (Exception ex) { logger.LogWrite(ex.Message); } }
public TreeComments(TREE _tree) { try { InitializeComponent(); _viewmodel = new TreeCommentsViewModel(Navigation, _tree); this.BindingContext = _viewmodel; } catch (Exception e) { var myerror = e.Message; // error // Log.Fatal(e); }; }
// Use this for initialization void Start() { // testList = new List<List<int>> (); List<int> subList = new List<int>(); subList.Add (1); // testList.Add (subList); // print (testList.ToString()); string t = "0|-1|-1|-1|-1"; string f = "0|-1|-1"; // tt = new List<int> (); // for (int i = 0; i < 100; i++) { // AddToList (tt); // Debug.Log (tt.Count); // } //// // kids = new List<GameObject> (); // Application.targetFrameRate = 30; p = this.gameObject.AddComponent<TREE>(); p.defaultJoint = defaultJoint; // p.Branch (); // p.Branch (p.transform.GetChild (0).transform); // p.generate ("joints","5,5,1","rads","1,1,1","angles","90,30,40","length","5,3,2","divs","1","start","0"); p.generate ("joints","3,5","rads","2,3","angles","90","length","5","divs","1","start","0"); testList = TREEUtils.makeList (t, p.GetComponent<TREE>()); // testList2 = TREEUtils.makeList (f, p.GetComponent<TREE>()); // b = TREEUtils.findJoint (new int[] {0,0,5,1,3},0,transform.GetChild(0).gameObject); // Debug.Log (b); // // // one.transform.parent = two.transform; // Dictionary<int[],GameObject> d = p.GetComponent<TREE> ().jointDictionary; // foreach (KeyValuePair<int[],GameObject> item in d) { // Debug.Log (item.Key [0]); // } // TREEUtils.makeChildList (p.gameObject, kids); // Debug.Log (p.gameObject.transform.childCount); // for (int i = 0; i < kids.Count; i++) { // if (kids [i].name == "New Game Object") { // kids [i].GetComponent<Renderer> ().sharedMaterial = mat; // kids [i].transform.localScale = new Vector3 (scalar,scalar,scalar); // } // // } // TREEUtils.makeList("24,32,18;90"); }
public bool AllowDelete(TREE _tree) { //to check if there are related records and prevent deletion if (_databaseHelper.GetFilteredStemmapData(_tree.TREEID).Count > 0) { return(false); } else if (_databaseHelper.GetFilteredDeformityData(_tree.TREEID).Count > 0) { return(false); } else { return(true); } }
public void Deffensive(Button spell, int index) { if (ChoosingDeff.name == "Deff1") { if (DeffType != ChosenDeffType || DeffElement != ChosenDeffElement) { ResetDeff(); } ChosenDeffType = DeffType; ChosenDeffElement = DeffElement; DeffButton1.GetComponentInChildren <Image>().color = new Color(1, 1, 1, 1); DeffButton1.GetComponentInChildren <Image>().sprite = spell.GetComponent <Image>().sprite; Deff1 = spell.name; ChoosingDeff.transform.localScale = new Vector3(1, 1, 1); DeffButton1.GetComponentInChildren <Image>().transform.localScale = new Vector3(spellList.Scale[index].x, spellList.Scale[index].y, 1); TREE.SetActive(false); } }
public AddTreeViewModel(INavigation navigation) { _navigation = navigation; //_treeValidator = new TreeValidator(); _tree = new TREE(); _treeRepository = new TreeRepository(); AddCommand = new Command(async() => await AddTree("")); ViewAllCommand = new Command(async() => await ShowList()); ListSpecies = PickerService.SpeciesItems().OrderBy(c => c.NAME).ToList(); ListVigour = PickerService.VigourItems().ToList(); ListCrownDamage = PickerService.CrownDamageItems().ToList(); ListDefoliatingInsect = PickerService.DefoliatingInsectItems().ToList(); ListFoliarDisease = PickerService.FoliarDiseaseItems().ToList(); ListBarkRetention = PickerService.BarkRetentionItems().ToList(); ListWoodCondition = PickerService.WoodConditionItems().ToList(); ListMortalityCause = PickerService.MortalityCauseItems().ToList(); ListDecayClass = PickerService.DecayClassItems().ToList(); }
public EditorScope(GameObject obj, BHAV active) { Object = obj; var GLOBChunks = Object?.Resource.List <GLOB>(); if (GLOBChunks != null) { SemiGlobalName = GLOBChunks[0].Name; try { SemiGlobal = FSO.Content.Content.Get().WorldObjectGlobals.Get(SemiGlobalName).Resource; } catch { //failed to load semiglobal! } } AttributeTable = obj.Resource.Get <STR>(256); StackObject = obj; CallerObject = obj; ActiveTree = active.ChunkParent.Get <TREE>(active.ChunkID); if (ActiveTree == null) { ActiveTree = active.RuntimeTree; } if (ActiveTree == null) { ActiveTree = TREE.GenerateEmpty(active); //remember this tree as the user might start more than one window with it, and they need to be kept in sync //don't add to the iff unless a change is made. active.RuntimeTree = ActiveTree; } else { ActiveTree.CorrectConnections(active); } BHAVNames = GetLabels(active.ChunkID); Active = active; }
public TreeListViewModel(INavigation navigation, string fk) { try { _navigation = navigation; _treeRepository = new TreeRepository(); _fk = fk; _tree = new TREE(); AddCommand = new Command(async() => await ShowAdd(_fk)); DeleteAllCommand = new Command(async() => await DeleteAll()); ShowFilteredCommand = new Command <TREE>(async(x) => await ShowStemMap(x)); ShowDeformityCommand = new Command <TREE>(async(x) => await ShowDeformity(x)); ShowAgesCommand = new Command <TREE>(async(x) => await ShowAges(x)); FetchTrees(); } catch (Exception ex) { var myerror = ex.Message; } }
public TreeAgeViewModel(INavigation navigation, TREE tree) { _navigation = navigation; _tree = tree; // _tree.TREEID = selectedTreeID; _treeRepository = new TreeRepository(); _dosave = false; UpdateTreeCommand = new Command(async() => await UpdateTree()); CommentsCommand = new Command(async() => await ShowComments()); ListSpecies = PickerService.SpeciesItems().OrderBy(c => c.NAME).ToList(); ListCoreStatus = PickerService.CoreStatusItems().OrderBy(c => c.NAME).ToList(); //FetchTreeDetails(); //defaults if (_tree.HEIGHTTOCORE == 0) { _tree.HEIGHTTOCORE = 1.3F; } OnAppearingCommand = new Command(() => OnAppearing()); OnDisappearingCommand = new Command(() => OnDisappearing()); }
// Use this for initialization void Start() { d = Dials.Instance; d.mult = 10; xForm2 = new TreeTransform (); p = this.gameObject.AddComponent<TREE>(); p.setDefaultJoint( defaultJoint); TREEUtils.makeDictionary (p.gameObject); p.generate ( "joints", "1,1", "rads", "3,24", "angles", "120,90", "length", "2.7,5.5", "divs", "1,1", "start", "0,0" ); xForm2.Setup( new string[]{ // "0|-1|-1|-1|-1|-1|-1", "0|-1|-1|-1|-1", "0|-1|-1", }, new string[]{ "ssrz:-1.3,sfrz:4.0,smrz:112,sMult:100.4", "ory:6,orx:4", // "ssrx:-1.3,sfrx:1.0,smrx:2,sMult:1.4" },p); GameObject g = TREEUtils.findJoint (new int[]{0,0,0}, 0, p.gameObject); }
public TreeDetailsViewModel(INavigation navigation, string selectedTreeID) { _navigation = navigation; _tree = new TREE(); _tree.TREEID = selectedTreeID; _treeRepository = new TreeRepository(); UpdateTreeCommand = new Command(async() => await UpdateTree()); DeleteTreeCommand = new Command(async() => await DeleteTree()); CommentsCommand = new Command(async() => await ShowComments()); ListSpecies = PickerService.SpeciesItems().OrderBy(c => c.NAME).ToList(); ListVigour = PickerService.VigourItems().ToList(); ListCrownDamage = PickerService.CrownDamageItems().ToList(); ListDefoliatingInsect = PickerService.DefoliatingInsectItems().ToList(); ListFoliarDisease = PickerService.FoliarDiseaseItems().ToList(); ListBarkRetention = PickerService.BarkRetentionItems().ToList(); ListWoodCondition = PickerService.WoodConditionItems().ToList(); ListMortalityCause = PickerService.MortalityCauseItems().ToList(); ListDecayClass = PickerService.DecayClassItems().ToList(); ListCrownPosition = PickerService.CrownPositionItems().ToList(); FetchTreeDetails(); }
public TreeCommentsViewModel(INavigation navigation, TREE _thistree) { _navigation = navigation; _tree = _thistree; }
// Update Tree Data public void UpdateTree(TREE tree) { sqliteconnection.Update(tree); }
async Task ShowAges(TREE _tree) { // launch the form - filtered to a specific projectid await _navigation.PushAsync(new TreeAge(_tree.TREEID)); }
public AddTreeViewModel(INavigation navigation, string fk) { _navigation = navigation; //_treeValidator = new TreeValidator(); _tree = new TREE(); _treeRepository = new TreeRepository(); _fk = fk; _tree.PLOTID = fk; AddCommand = new Command(async() => await AddTree(_fk)); DeleteTreeCommand = new Command(async() => await DeleteTree()); ViewAllCommand = new Command(async() => await ShowList()); ListSpecies = PickerService.SpeciesItems().OrderBy(c => c.ID).ToList(); ListVigour = PickerService.VigourItems().OrderBy(c => c.NAME).ToList(); ListCrownDamage = PickerService.CrownDamageItems().OrderBy(c => c.NAME).ToList(); ListDefoliatingInsect = PickerService.DefoliatingInsectItems().OrderBy(c => c.NAME).ToList(); ListFoliarDisease = PickerService.FoliarDiseaseItems().OrderBy(c => c.NAME).ToList(); ListBarkRetention = PickerService.BarkRetentionItems().OrderBy(c => c.NAME).ToList(); ListWoodCondition = PickerService.WoodConditionItems().OrderBy(c => c.NAME).ToList(); ListMortalityCause = PickerService.MortalityCauseItems().OrderBy(c => c.NAME).ToList(); ListDecayClass = PickerService.DecayClassItems().OrderBy(c => c.NAME).ToList(); ListCrownPosition = PickerService.CrownPositionItems().OrderBy(c => c.NAME).ToList(); ListCrownClass = PickerService.CrownClassItems().OrderBy(c => c.NAME).ToList(); ListStemQuality = PickerService.StemQualityItems().OrderBy(c => c.NAME).ToList(); CommentsCommand = new Command(async() => await ShowComments()); StemMapCommand = new Command(async() => await ShowStemMap()); DeformityCommand = new Command(async() => await ShowDeformity()); AgeCommand = new Command(async() => await ShowAge()); OnAppearingCommand = new Command(() => OnAppearing()); OnDisappearingCommand = new Command(() => OnDisappearing()); // DoDefaults _tree.HEIGHTTODBH = 1.3F; _tree.DBHIN = "Y"; _tree.CROWNIN = "Y"; _tree.BARKRETENTIONCODE = 1; _tree.WOODCONDITIONCODE = 1; if (util.UseDefaultOrigin) { _tree.TREEORIGINCODE = util.DefaultOrigin; } if (util.UseDefaultStatus) { _tree.TREESTATUSCODE = util.DefaultStatus; } if (util.UseDefaultVSNStatus) { _tree.VSNSTATUSCODE = util.DefaultVSNStatus; } if (util.UseDefaultSpecies) { _tree.SPECIESCODE = util.DefaultSpecies; } _tree.HEIGHTTODEADTIP = 999; _tree.DIRECTHEIGHTTOCONTLIVECROWN = 0; _tree.OCULARHEIGHTTOCONTLIVECROWN = 999; if (util.AllowAutoNumber) { _tree.TREENUMBER = _treeRepository.GetNextNumber(fk); } }
public Task DeleteTaskAsync(TREE item) { return(restService.DeleteAsync(tablename, item.TREEID)); }
// Use this for initialization void Start() { // // string dd = "0|-1|-1|-1|-1|-1|-1"; // string t = "0|-1|-1|-1|-1"; // string f = "0|-1|-1"; p = this.gameObject.AddComponent<TREE>(); p.setDefaultJoint( defaultJoint); p.generate ( "joints", "1,2", "rads", "3,24", "angles", "120,90", "length", "2.7,4.5", "divs", "1,1", "start", "0,0" ); // testList = TREEUtils.makeList (t, p.GetComponent<TREE>()); // testList2 = TREEUtils.makeList (f, p.GetComponent<TREE>()); // // testList3 = TREEUtils.makeList (dd, p.GetComponent<TREE>()); // // for (int i = 0; i < testList2.Count; i++) { // GameObject g = TREEUtils.findJoint (testList2 [i], 0, transform.GetChild (0).gameObject); // int j = g.GetComponent<Joint> ().joint; // g.transform.Rotate (new Vector3 (0, 0, 8)); //// g.transform.localScale = (new Vector3 (1/(j+.1f),1/(j+.1f),1/(j+.1f))); // } // xForm = new TreeTransform (); xForm.Setup( new string[]{ // "0|-1|-1|-1|-1|-1|-3", "0|-1|-1|-1|-1", "0|-1|-1", // "0|1|-2", }, new string[]{ "scale:.95,rx:5,ry:20", "scale:.87,ry:20" // "rx:45.5", // "rx:0", // "rx:0,nsrx:.3,nfrx:.133,nmrx:50,nMult:5", // "rx:0,ssrx:1.3,sfrx:.533,smrx:50,sMult:5,sorx:.4", },p); // "rx:0,srx:100,sfrx:1,ssrx:100,smrx:0", // "rx:0,srx:10,sfrx:.1,ssrx:-.3,smrx:60", // "rx:0,srx:10,sfrx:.5,ssrx:-.1,smrx:60", // // xForm.Update (); xForm2 = new TreeTransform (); // xForm2 = new TreeTransform (); xForm2.Setup( new string[]{ // "0|-1|-1|-1|-1|-1|-1", // "0|-1|-1|-1|-1", "0|-1|-1", }, new string[]{ // "ory:6,orx:5", "ory:6", // "ssrx:-1.3,sfrx:1.0,smrx:2,sMult:1.4" },p); GameObject g = TREEUtils.findJoint (new int[]{0,0,0}, 0, p.gameObject); }
public void UpdateTree(TREE Tree) { _databaseHelper.UpdateTree(Tree); }
public TreeAge(TREE tree) { InitializeComponent(); this.BindingContext = new TreeAgeViewModel(Navigation, tree); }
public static List<int[]> _makeList(List<int[]> range, int[] stack, List<int[]> stackArray, int Index, TREE tree) { testCounter += Time.deltaTime; if (Index < range.Count) { int i = Index; if (range [i].Length > 1 && i != range.Count - 1) { for (int j = range [i] [0]; j <= range [i] [range [i].Length-1]; j++) { stack = intPush (stack, j); int[] tempStack = makeTempStack (stack); _makeList (range, tempStack, stackArray, i + 1, tree); stack = intPop (stack); } } else if(range[i][0] == -1 && i % 2 == 0 && i != range.Count-1){ int[] tempStack = makeTempStack (stack); tempStack = intPush (tempStack, 0); GameObject[] jarr = new GameObject[0]; GameObject g = findJoint (tempStack, 0, tree.transform.GetChild(0).gameObject); jarr = findLimbs(g,jarr); for (int j = 0 ; j < jarr.Length ; j++){ stack = intPush (stack, j); tempStack = makeTempStack (stack); _makeList (range, tempStack, stackArray, i + 1, tree); stack = intPop (stack); } } else if(range[i][0] == -1 && i%2!=0 && i!=range.Count-1){ int[] tempStack = makeTempStack (stack); GameObject[] jarr = new GameObject[0]; GameObject g = findJoint (tempStack, 0, tree.transform.GetChild(0).gameObject); jarr = findLimbs(g,jarr); List<GameObject> limbs = jarr[0].GetComponent<Joint>().limbs; for (int j = 0 ; j < limbs.Count ; j++){ stack = intPush (stack, j); int[] tempStack2 = makeTempStack (stack); _makeList (range, tempStack2, stackArray, i + 1, tree); stack = intPop (stack); } } else if(range[i][0] == -2 && i==range.Count-1 || range[i][0] == -1 && i==range.Count-1 || range[i][0] == -3 && i==range.Count-1){ int[] tempStack = makeTempStack (stack); tempStack = intPush (tempStack, 0); GameObject g = findJoint (tempStack, 0, tree.transform.GetChild (0).gameObject); int joints = g.gameObject.GetComponent<Joint> ().joints; int min = 0; int max = joints+1; if(range[i][0] == -2) min=1; if(range[i][0] == -3) min=max-1; for (var j = min ; j < max ; j++){ stack = intPush (stack, j); tempStack = makeTempStack (stack); for(var k = 0 ; k < stack.Length ; k++){ tempStack[k] = stack[k]; } _makeList (range, tempStack, stackArray, i + 1, tree); stack = intPop (stack); } } else if(i==range.Count-1){ int[] tempStack = makeTempStack (stack); tempStack = intPush (tempStack, 0); int min = range[i][0]; int max = range[i][1]; GameObject g = findJoint (tempStack, 0, tree.transform.GetChild (0).gameObject); int joints = g.gameObject.GetComponent<Joint> ().joints; if(min>joints+1) min=joints+1; if(max>joints+1) max=joints+1; for (int j = min ; j <= max ; j++){ if(range[i][0]==-2) j++; stack = intPush (stack, j); tempStack = makeTempStack (stack); _makeList (range, tempStack, stackArray, i + 1, tree); stack = intPop (stack); } } else { stack = intPush (stack, range [i] [0]); int[] tempStack = makeTempStack (stack); _makeList (range, stack, stackArray, i + 1, tree); stack = intPop (stack); } } else { stackArray.Add (stack); } // string s = ""; // // for (int i = 0; i < stackArray.Count; i++) { // s += "FF"; // for (int j = 0; j < stackArray[i].Length; j++) { // s+=","+stackArray [i][ j]; // } // } // Debug.Log (s); // Debug.Log ("\n"); return stackArray; }
public static List<int[]> makeList(string input, TREE tree) { string[] sa = input.Split (new string[] { "|" }, System.StringSplitOptions.None); List<int[]> range = new List<int[]> (); for (int i = 0; i < sa.Length; i++) { string[] na = sa[i].Split (new string[] { "," }, System.StringSplitOptions.None); if (na.Length == 1) { int[] toAdd = new int[1]; toAdd [0] = int.Parse (na [0]); range.Add (toAdd); } else { int a = int.Parse (na [1]); int b = int.Parse (na [0]); int[] toAdd = new int[2]; toAdd [0] = b; toAdd [1] = a; range.Add (toAdd); } } int[] Stack = new int[0]; List<int[]> StackArray = new List<int[]> (); int index = 0; return _makeList (range, Stack, StackArray, index, tree); }
//Funkcje zapisu wybranego spella w wybranym slocie public void Offensive(Button spell, int index) { if (ChoosingOff.name == "Off1") { if (OffType != ChosenOffType || OffElement != ChosenOffElement) { ResetOff(); } ChosenOffType = OffType; ChosenOffElement = OffElement; OffButton1.GetComponentInChildren <Image>().color = new Color(1, 1, 1, 1); OffButton1.GetComponentInChildren <Image>().sprite = spell.GetComponent <Image>().sprite; Off1 = spell.name; if (Off1 == Off2) { Off2 = ""; OffButton2.GetComponentInChildren <Image>().color = new Color(1, 1, 1, 0); } if (Off1 == Off3) { Off3 = ""; OffButton3.GetComponentInChildren <Image>().color = new Color(1, 1, 1, 0); } ChoosingOff.transform.localScale = new Vector3(1, 1, 1); OffButton1.GetComponentInChildren <Image>().transform.localScale = new Vector3(spellList.Scale[index].x, spellList.Scale[index].y, 1); TREE.SetActive(false); } else if (ChoosingOff.name == "Off2") { if (OffType != ChosenOffType || OffElement != ChosenOffElement) { ResetOff(); } ChosenOffType = OffType; ChosenOffElement = OffElement; OffButton2.GetComponentInChildren <Image>().color = new Color(1, 1, 1, 1); OffButton2.GetComponentInChildren <Image>().sprite = spell.GetComponent <Image>().sprite; Off2 = spell.name; if (Off2 == Off1) { Off1 = ""; OffButton1.GetComponentInChildren <Image>().color = new Color(1, 1, 1, 0); } if (Off2 == Off3) { Off3 = ""; OffButton3.GetComponentInChildren <Image>().color = new Color(1, 1, 1, 0); } ChoosingOff.transform.localScale = new Vector3(1, 1, 1); OffButton2.GetComponentInChildren <Image>().transform.localScale = new Vector3(spellList.Scale[index].x, spellList.Scale[index].y, 1); TREE.SetActive(false); } else if (ChoosingOff.name == "Off3") { if (OffType != ChosenOffType || OffElement != ChosenOffElement) { ResetOff(); } ChosenOffType = OffType; ChosenOffElement = OffElement; OffButton3.GetComponentInChildren <Image>().color = new Color(1, 1, 1, 1); OffButton3.GetComponentInChildren <Image>().sprite = spell.GetComponent <Image>().sprite; Off3 = spell.name; if (Off3 == Off1) { Off1 = ""; OffButton1.GetComponentInChildren <Image>().color = new Color(1, 1, 1, 0); } if (Off3 == Off2) { Off2 = ""; OffButton2.GetComponentInChildren <Image>().color = new Color(1, 1, 1, 0); } ChoosingOff.transform.localScale = new Vector3(1, 1, 1); OffButton3.GetComponentInChildren <Image>().transform.localScale = new Vector3(spellList.Scale[index].x, spellList.Scale[index].y, 1); TREE.SetActive(false); } }
public void UpdateTree(TREE Tree) { _databaseHelper.UpdateTree(Tree); _databaseHelper.SetPlotSynch(Tree.PLOTID); }
public static string Run(List <string> args) { FTPHandle.DownloadAll(TREE.Run(args)); return(""); }