/// <summary> /// Initializes a new instance of the <see cref="libtr.TR1.RoomLight"/> struct. /// </summary> /// <param name="x">The x coordinate in world coordinates.</param> /// <param name="y">The y coordinate in world coordinates.</param> /// <param name="z">The z coordinate in world coordinates.</param> /// <param name="color">The light color.</param> /// <param name="intensity">The intensity of the light.</param> /// <param name="fade">The falloff value.</param> public RoomLight ( Int32 x, Int32 y, Int32 z, TR1.Color4 color, UInt32 intensity, UInt32 fade) : this () { X = x; Y = y; Z = z; Color = color; Intensity = intensity; Fade = fade; }
/// <summary> /// Initializes a new instance of the <see cref="libtr.TR1.RoomLight"/> struct. /// </summary> /// <param name="x">The x coordinate in world coordinates.</param> /// <param name="y">The y coordinate in world coordinates.</param> /// <param name="z">The z coordinate in world coordinates.</param> /// <param name="color">The light color.</param> /// <param name="intensity">The intensity of the light.</param> /// <param name="fade">The falloff value.</param> public RoomLight( Int32 x, Int32 y, Int32 z, TR1.Color4 color, UInt32 intensity, UInt32 fade) : this() { X = x; Y = y; Z = z; Color = color; Intensity = intensity; Fade = fade; }