Esempio n. 1
0
            public string Save(bool saveOnlyIfActive = true)
            {
                if (Player == null)
                {
                    return("");
                }
                if (saveOnlyIfActive)
                {
                    if (!Player.IsActive())
                    {
                        DebugLogger.DebugOnlyDialogLog("PLAYER " + Player.Name + " NOT BEING SAVED BECAUSE HE WASN'T ACTIVE");
                        return("");
                    }
                }
                if (Player.Name.Contains("Unnamed"))
                {
                    DebugLogger.DebugOnlyDialogLog("PLAYER NOT BEING SAVED BECAUSE HE IS CALLED 'Unnamed'");
                    return("");
                }
                string data = Player.Save();

                for (int i = 0; i < Equipment.Count; i++)
                {
                    data += Equipment[i].ToString();
                    if (i == Equipment.Count - 1)
                    {
                        data += ";";
                    }
                    else
                    {
                        data += ":";
                    }
                }
                return(data);
            }
Esempio n. 2
0
            public void CallReinforcement(TPlayer player)
            {
                Area area = GlobalGame.GetCameraArea();

                for (int i = 0; i < PlayerList.Count; i++)
                {
                    TPlayer pl = PlayerList[i];
                    if (pl != null && pl.IsActive() && pl != player && pl.Team == player.Team && !pl.IsAlive())
                    {
                        float   x           = GlobalRandom.Next((int)(area.Left + area.Width / 5), (int)(area.Right - area.Width / 5));
                        float   y           = WorldTop + 50;
                        IObject crate       = GlobalGame.CreateObject("SupplyCrate00", new Vector2(x, y));
                        IObject platf       = GlobalGame.CreateObject("Lift00A", new Vector2(x, y - 10));
                        IObject leftBorder  = GlobalGame.CreateObject("Lift00A", new Vector2(x - 10, y), (float)Math.PI / -2);
                        IObject rightBorder = GlobalGame.CreateObject("Lift00A", new Vector2(x + 10, y), (float)Math.PI / 2);
                        leftBorder.SetBodyType(BodyType.Dynamic);
                        rightBorder.SetBodyType(BodyType.Dynamic);
                        IObjectDestroyTargets destroy = (IObjectDestroyTargets)GlobalGame.CreateObject("DestroyTargets", new Vector2(x, y));
                        platf.SetMass(1e-3f);
                        leftBorder.SetMass(1e-3f);
                        rightBorder.SetMass(1e-3f);
                        IObjectWeldJoint joint = (IObjectWeldJoint)GlobalGame.CreateObject("WeldJoint", new Vector2(x, y));
                        joint.AddTargetObject(crate);
                        joint.AddTargetObject(platf);
                        joint.AddTargetObject(rightBorder);
                        joint.AddTargetObject(leftBorder);
                        destroy.AddTriggerDestroyObject(crate);
                        destroy.AddObjectToDestroy(joint);
                        destroy.AddObjectToDestroy(platf);
                        destroy.AddObjectToDestroy(leftBorder);
                        destroy.AddObjectToDestroy(rightBorder);
                        ObjectsToRemove.Add(destroy);
                        ObjectsToRemove.Add(platf);
                        ObjectsToRemove.Add(joint);
                        ObjectsToRemove.Add(leftBorder);
                        ObjectsToRemove.Add(rightBorder);
                        pl.Equipment.Clear();
                        pl.Armor.SetId(0);
                        pl.Revive(100, false, true, x, y);
                        player.AddExp(5, 5);
                    }
                }
            }